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Puzzle game 'Path to Luma' brings climate change to the forefront. Whether they run on power cables or rechargeable batteries, video games have a codependent relationship with energy.

Puzzle game 'Path to Luma' brings climate change to the forefront

So when a game asks you to think about the wheres and whys of your energy consumption, it's sometimes tough not to ignore the messenger. But energy provider NRG has made a thoughtful puzzle game that will make its players more aware of clean energy alternatives. Mobile game The Path to Luma puts you in charge of enabling clean energy solutions across a galaxy, though without the heavy-handedness of most edutainment games. Extra Credits: Gamifying Education.

The Best Board Games for Developing Valuable Real-Life Skills. TOOLS FOR GAMES. Games for Change. Historia: Game-Based Learning for Middle School History. Jason Darnell: Somewhere down the line learning became not fun.

Historia: Game-Based Learning for Middle School History

I think somehow kids started coming to school and saying, “I’m not gonna have fun today. Playing History. Open Feedback Dialog your source for historical games Browse Items (18 total) Jazz Join the Band Students explore the history of American Jazz and take on the role of a jazz musician.

Playing History

World History Games. Techne – Archived Blog » Blog Archive » Teaching with a video game: the case for Civilization. How can we teach with computer games?

Techne – Archived Blog » Blog Archive » Teaching with a video game: the case for Civilization

One example can help answer this: the track record of instructors using Civilization in class. Civilization is one of the most famous games of our time. First published in 1991, this historical and social simulation puts players in charge of a nation. Popular Gamification Books. Book Review: The Gamification of Learning and Instruction, by Karl M. Kapp by Jennifer Neibert. With a solid basis in academic research and design guidance for those who want to create meaningful learning experiences, Karl Kapp issues a challenge in his latest book, The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education.

Book Review: The Gamification of Learning and Instruction, by Karl M. Kapp by Jennifer Neibert

Can we, as learning professionals, take back the concept of gamification, adding richer meaning and depth, to make it more meaningful to learning and instruction? If you’re up to the challenge, Karl Kapp’s latest book offers best practices, design considerations, and pragmatic recommendations that will surely change the way you think about enhancing your learning initiatives through the use of games. From the outset, Kapp argues that learning professionals already know gamification. Kapp’s goal for the book was to bring together all that is known about games, learning, and instruction, and create a sort of one-stop shop. Gamification Books. 3 Reasons NOT to Gamify Education. Gamifying education is all the rage right now.

3 Reasons NOT to Gamify Education

Applying game mechanics skillfully is almost a fail-proof way to engage students and incentivize learning. Students sit quietly in their spots for the Super Student Badge; they line up when the bell rings to get 5 points; they see their Star Bank growing with each answer they get correct in an online educational app. We even hosted a whole session on gamification at our SF Edutech Meetup as members clamored to discuss the promising yet entirely intriguing topic. I’ve been a student and a teacher, and there’s no doubt in my mind that infusing school with competitive gaming antics can boost test scores and set the tone for perfect classroom management, but in some ways, I agree with Professor and Video Game enthusiast, Ian Bogost, that “gamification is B.S.” and here’s why…

4 Ways To Bring Gamification of Education To Your Classroom. Top 10 Education Gamification Examples that will Change our Future. Gamification of Education. Gamification in Education. The breakthrough happened after the student took the Bartle's Gamer Profile Quiz and we found out that he was a "killer.

Gamification in Education

" Off-the-charts killer, but achievement meant nothing to this student. Just like grades. No, we haven't identified the next school shooter, and I sure wish that Bartle hadn't named one of the four gamer profiles "killer" -- but nonetheless, this student identified with this profile. Jane McGonigal mentioned it in her Gaming Can Make a Better World TED Talk when she discussed an epic meaning.

My so-called "killer" student (and we really should rename this when applying it to education!) My ninth grade students have partnered on an epic quest with grad students at the University of Alaska Southeast and members of the Gamifi-ED OOC to study serious games, create an encyclopedia of serious games, and ultimately to create their own serious game in Minecraft. 1. Game mechanics are part of game theory. The Gamification of Education Infographic #gamification #edtech.

Beyond Grades: Do Games Have a Future As Assessment Tools? Most tests represent a snapshot of one moment in the trajectory of a student’s academic journey, extrapolating what the student has learned overall.

Beyond Grades: Do Games Have a Future As Assessment Tools?

There are plenty of ways educators are trying to supplement those tests with more nuanced, formative assessments. With the advent of game-based learning, educators have been investigating how data collected from video game play could provide insight into the way students think as they explore new concepts. The Powder Toy - Download. Young Game Players: What games would you have responded well to in a high school or middle school classroom? : Games. A quest to transform education through game-based learning. Real-world Examples - MinecraftEdu wiki. Gamifying Student Engagement.

In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to cooperate.

Gamifying Student Engagement

" Video games are interactive and engaging. It's no wonder they are so pervasive with both children and adults! A recent trend in the business world has been to bring game world elements into the real world. This methodology is referred to as "gamification. " According to a Pew Research Center report, gamification is "interactive online design that plays on people's competitive instincts and often incorporates the use of rewards to drive action -- these include virtual rewards such as points, payments, badges, discounts and free gifts; and status indicators such as friend counts, re-tweets, leaderboards, achievement data, progress bars and the ability to level up. " Corporations, such as Samsung, award badges internally to motivate their employees. Badges. Jane McGonigal: Gaming can make a better world. Video Games Keep Tricking Us Into Doing Things We Loathe.

For me, it's almost gotten to the point where I no longer play games for the "game".

Video Games Keep Tricking Us Into Doing Things We Loathe

I just want to see how the story plays out. And I feel like everything I do after the story is over is pointless. Gamifying Homework. Wiki. Teaching History with Minecraft. The Port of Hambeck. To increase the trade in his lands, Lord Occam decided to found a new port town in his realm. Near the mouth of the river Sarum, he found the perfect spot to attract new settlers.

To provide security for the settlers and their trading, Lord Occam decreed that a castle should first be built on the small island of Holm in the bay. A hall for gatherings was the first to be built, followed by a small gate tower leading to a small ship bridge connecting the island of Holm with the Hambeck mainland. Finally a large tower for the lord was constructed. This centerpiece of the castle was built with walls more than three meters thick, enabling the internal staircases to be built hidden from view. The castle follows the contours of the island of Holm, but despite the restricted area Lady Occam insisted on a small garden being added to the otherwise rather grim fortress.

The Minecraft Teacher. MinecraftEdu & Minecraft: Education Edition minecraftedu: As you might have already heard, Microsoft will be acquiring MinecraftEdu. You can read their announcement here. We’ll be posting FAQ on our website later today but here are some quick facts for MinecraftEdu users: You can keep using MinecraftEdu as long as you like.MinecraftEdu sales will continue normally for now.MinecraftEdu owners will be offered one year of the new Education Edition for free.MinecraftEdu Hosted Servers will keep working, and can still sign up for one.TeacherGaming won’t be going anywhere and we have new exciting plans for the future!

Games that have Open-Source/Free Computer Versions. Making History.