UX / user experience

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http://www.matthewmooredesign.com/branded-interactions/ One or two key functions. Well designed apps master their core interactions. The best are unique and become associated with the brand itself.

Branded Interactions | Matthew Moore Design

If you hadn’t noticed, every Google service has been trending toward a certain understated elegance. The company’s infamous era of championing 41 shades of blue is long over, as the company has learned to embrace clean lines, airy typography, and liberal white space across their platforms. But amidst implementing these long-established good design practices, Google rediscovered an old idea: index cards.

How Google Unified Its Products With A Humble Index Card

http://www.fastcodesign.com/1672605/how-google-unified-its-products-with-a-simple-index-card
http://www.fastcodesign.com/1671611/8-insights-about-the-coming-era-of-interactive-design It’s all moving so quickly. Just yesterday, we were amazed by the miracle of making calls from our cars. Now we’re furious when our 4G cuts out while streaming an HD video on a four-inch touch screen, just because we’re 50 feet underground riding the subway. Connecting is a short documentary by Bassett & Partners and Microsoft that explores how our lives (and our gadgets) have and will change in a more connected world. It’s 18 minutes long but very worth the time, as it features interviews with designers from Method, Twitter, Arduino, Frog, Stamen, Microsoft, and Nokia.

8 Insights About The Coming Era Of Interactive Design

We need a standard show navigation icon for responsive web design | Stuff & Nonsense

You know those responsively designed sites where — on small screens like smartphones — navigation is either hidden or set at the bottom of a layout, then revealed when you click a button? Well, I think we need a standard ‘show navigation’ icon for that button in responsive web design. I flicked through responsively designed sites featured on Media Queries and found several different icons in use. http://stuffandnonsense.co.uk/blog/about/we_need_a_standard_show_navigation_icon_for_responsive_web_design

Microsoft: Metro Not Just an Interface, It’s a Philosophy

Long-time Microsoft watchers like me are marveling at the company’s transformation. Slowly but surely, the siloed behemoth that once couldn’t get its desktop and mobile operating system teams to talk to each other is now starting to glide forward as one vast entity. The most visible refection of this sea change: design. It’s no secret that, across Microsoft’s products, especially in software, there is now a single design language defined by reductionism, typography and unadorned shapes and colors. The look is called Metro , but if you think it only explains the look and feel of Windows 8 , Windows Phone , Zune Marketplace and Xbox Live, you’d be wrong. http://mashable.com/2012/03/29/microsoft-metro-is-a-philosophy/

Design case study: iPad to Windows 8 Metro style app

iOS is a popular platform for creating apps that are touch first, fun, and engaging. With the introduction of Windows 8, designers and developers have a new platform to unleash their creativity. In this case study we want to help designers and developers who are familiar with iOS to reimagine their apps using the design principles for Windows Store apps. We show you how to translate common user interface and experience patterns found in iPad apps to Windows 8 Windows Store apps. http://msdn.microsoft.com/en-us/library/windows/apps/hh868262.aspx
http://userwww.sfsu.edu/swilson/papers/interactive2.html The Aesthetics and Practice of Designing Interactive Computer Events ©Stephen Wilson, Professor, Conceptual Design and Information Art San Francisco State University Another form of this paper appeared in SIGGRAPH 93 Visual Proceedings Art Show Catalog ©ACM, 1993 Abstract: Much confusion and hyperbole surrounds discussions of the aesthetics of interactive computer events. This essay works to clarify some of this confusion by analyzing the differences between interactive and non-interactive events, reviewing the variety of forms included under the umbrella term of interactivity, and investigating the theoretical rationales offered to support claims of interactivity's superiority derived from psychological, political, art historical, and technohistory sources. Building on this analysis, the essay suggests extensions to current GUI design canons that uniquely attend to interactivity as an aesthetic issue.

The Aesthetics and Practice of Designing Interactive Computer Events

http://uxdesign.smashingmagazine.com/2011/03/07/lean-ux-getting-out-of-the-deliverables-business/ User experience design for the Web (and its siblings, interaction design, UI design, et al) has traditionally been a deliverables-based practice. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups and the ever-sacred specifications document (aka “The Spec”) helped define the practice in its infancy. These deliverables crystallized the value that the UX discipline brought to an organization.

Lean UX: Getting Out Of The Deliverables Business - Smashing UX Design

Books

The Design of Design Studio

http://uxmag.com/articles/the-design-of-design-studio This article is part two of the series that began with Introduction to Design Studio Methodology .
An experience map is a holistic view of all of the touchpoints or interactions people have with a brand.

Experience Maps Identify Inefficiencies and Opportunities

UX, It's Time to Define CXO

What is a Chief Experience Officer (CXO)? We’ve been singing its praises when the title started cropping up in boardrooms. “Thank the gods, UX has finally made C-level!”
No man is an island entire of itself; every man is a piece of the continent, a part of the main… – John Donne

Breaking Down Silos, Part 1: The Consequences Of Working In Isolation - Smashing UX Design

Selling online can open up huge new markets for many businesses. When your store can be open 24/7 and you can reach a global market without the costs of mailings and call centers, it can be a huge boon to your business.

15 Common Mistakes in E-Commerce Design - Smashing UX Design

Understand what is UX design

Mags

UX resources

Best practices

Debunking UX Myths

iA

User behavior

Mental models

Personas

Wireframes

Search

Forms

Wording

Navigation

Scrolling & the Fold

Press sites

Shopping UX

Mobile UX

Touch UX

Banking

Eye tracking

Advertising online

This tree is a mess. Thinking about restructuring it soon. by p45c4l Jun 25