UX / user experience

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Microsoft: Metro Not Just an Interface, It’s a Philosophy

Long-time Microsoft watchers like me are marveling at the company’s transformation. Slowly but surely, the siloed behemoth that once couldn’t get its desktop and mobile operating system teams to talk to each other is now starting to glide forward as one vast entity. The most visible refection of this sea change: design. It’s no secret that, across Microsoft’s products, especially in software, there is now a single design language defined by reductionism, typography and unadorned shapes and colors. The look is called Metro, but if you think it only explains the look and feel of Windows 8, Windows Phone, Zune Marketplace and Xbox Live, you’d be wrong. http://mashable.com/2012/03/29/microsoft-metro-is-a-philosophy/

Design case study: iPad to Windows 8 Metro style app

[This documentation is preliminary and is subject to change.] iOS is a popular platform for creating apps that are touch first, fun, and engaging. With the introduction of Windows 8 Consumer Preview, designers and developers have a new platform to unleash their creativity. In this case study we want to help designers and developers who are familiar with iOS to reimagine their apps using Metro style design principles. http://msdn.microsoft.com/en-us/library/windows/apps/hh868262.aspx
http://userwww.sfsu.edu/~swilson/papers/interactive2.html Abstract: Much confusion and hyperbole surrounds discussions of the aesthetics of interactive computer events.

The Aesthetics and Practice of Designing Interactive Computer Events

My Compatibility Tables are by far the most popular resource on this site. http://quirksmode.org/compatibility.html

Compatibility Master Table

http://uxdesign.smashingmagazine.com/2011/03/07/lean-ux-getting-out-of-the-deliverables-business/ User experience design for the Web (and its siblings, interaction design, UI design, et al) has traditionally been a deliverables-based practice. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups and the ever-sacred specifications document (aka “The Spec”) helped define the practice in its infancy. These deliverables crystallized the value that the UX discipline brought to an organization.

Lean UX: Getting Out Of The Deliverables Business - Smashing UX Design

Books

The Design of Design Studio | UX Magazine

http://uxmag.com/articles/the-design-of-design-studio This article is part two of the series that began with Introduction to Design Studio Methodology .
http://uxmag.com/articles/experience-maps-identify-inefficiencies-and-opportunities An experience map is a holistic view of all of the touchpoints or interactions people have with a brand.

Experience Maps Identify Inefficiencies and Opportunities | UX Magazine

UX, It's Time to Define CXO | UX Magazine

http://uxmag.com/articles/ux-its-time-to-define-cxo What is a Chief Experience Officer (CXO)? We’ve been singing its praises when the title started cropping up in boardrooms. “Thank the gods, UX has finally made C-level!”
Some people love it: the determination that comes from being a lone ranger, boldly going where no one has gone before.

Breaking Down Silos, Part 1: The Consequences Of Working In Isolation - Smashing UX Design

http://uxdesign.smashingmagazine.com/2011/08/30/breaking-down-silos-part-1-the-consequences-of-working-in-isolation/
Selling online can open up huge new markets for many businesses. When your store can be open 24/7 and you can reach a global market without the costs of mailings and call centers, it can be a huge boon to your business.

15 Common Mistakes in E-Commerce Design - Smashing UX Design

Understand what is UX design

Mags

UX resources

Best practices

Debunking UX Myths

iA

User behavior

Mental models

Personas

Wireframes

Search

Forms

Wording

Navigation

Scrolling & the Fold

Press sites

Shopping UX

Mobile UX

Touch UX

Banking

Eye tracking

Advertising online