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Mobile UX

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Medium. It is very important both for hardware and software developers to understand how users interact with mobile devices. How do we know whether the button placed on the side of the device or even the virtual button placed on the upper-right side of the screen is usable or not? To answer this type of questions we need to have a deep understanding of how users interact with mobile devices.

Yes, there was a time when users had to get used to the devices that were sold in the market and even sometimes spend some time learning to use them! Thankfully those times are gone! And now in our user-centric world manufacturers and developers first of all need to understand the user and then based on that research create user-centric and ergonomic products, both physical and digital.

Now let’s have a look at how exactly users are interacting with their phones. Only 19% of all mobile device holders didn't interact with the phone during the study. Here is the next finding: Slaizer comments on Nokia was testing Android on Lumias before Microsoft sale. Teehan+Lax Labs - Upcoming. Most digital calendar representations are rooted in the metaphor of a traditional paper calendar.

They find themselves constrained by this metaphor instead of being freed by their digital manifestation. How unsatisfying. We started thinking about how calendars help people use their time and, through research, we started to see the calendar differently. We began asking what kinds of user interface components we could use to help visualize time differently on iOS – that’s when UICollectionView came to mind.

UICollectionView is a new component Apple introduced in iOS 6. Collection views are incredibly powerful, allowing developers to more easily visualize data in interesting ways. So far, the component has been mainly used to display grids of photos – they’re capable of so much more. We saw an Opportunity We’ve been exploring UICollectionView – it’s still very new and its bounds are largely untested. Coming up with a new metaphor for representing calendar data would prove to be difficult. Mobile UX - the intricacies of designing for mobile devices.

Designing for the Mobile Web: Special Considerations. By Shanshan Ma Published: January 17, 2011 “In comparing the design of mobile Web sites with the design of Web sites for computers, I realized that complex context is another important factor that differentiates the two platforms.” There are several differences between designing a Web site for a computer and designing one for a smartphone. In his Alertbox post on “Mobile Usability,” Jakob Nielsen points out a number of constraints affecting Web site use on mobile devices: small screens, awkward input, delayed downloads, and poorly designed mobile Web sites. In comparing the design of mobile Web sites with the design of Web sites for computers, I realized that complex context is another important factor that differentiates the two platforms. In addition to the four problems Nielsen wrote about, I’ll cover design for complex contexts of use in my discussion of constraints on mobile Web sites.

Small Screens Some ways of coping with small screens include Prioritizing Features and Content Summary. 10 Ways Mobile Sites Are Different from Desktop Web Sites. By Shanshan Ma Published: March 21, 2011 “The form-factor difference seems to have a dramatic impact on the success rates of users’ interactions, and therefore, should impact how we design mobile sites as well.” Web site design principles and best practices are becoming well known these days. For example: In a process funnel, progress status should be readily visible across its pages. We should prevent errors from happening, but when errors do occur, provide adequate guidance to help users resolve them. Many believe the basic principles and guidelines that are applicable in the design of Web sites should still apply when designing for mobile platforms.

However, the design of mobile sites is still in its infancy. New principles and best practices will inevitably arise as mobile site design continues to evolve. 1. Figure 1—Features on the Orbitz desktop Web site Figure 2—Features on the Orbitz mobile site 2. Figure 3—Horizontal navigation bar on the Urban Outfitters desktop Web site 3. 4. 5. Marko Ahtisaari's speech about ‘Patterns of Human Interaction’ at Copenhagen Design Week. Mobile User Interface Design and Development - A Punchcut Blog » Content » Future Directions for Tactile Feedback. Responsive web design: un webdesign adaptatif | Blog Loriskumo. Si il y a bien quelque chose que l’on peut considérer de « Next Big Thing » sur le net, c’est bien le responsive web design. Vous en avez peut-être entendu parler, ou peut être que vous avez déjà lu l’excellent « Responsive Web Design » de Ethan Marcotte. Voici ici un rapide topo de ce qui est la tendance à la mode sur le web et incontestablement l’avenir du webdesign!

Un design pour les gouverner tous Les résolutions d’écran ont toujours été un souci pour le webdesign. Il y a bien des années on voyait des annonces du genre « site optimisé pour un écran de 800px par 600px. Ensuite les standards ont grandi avec les écrans, 960px puis 1200px. Mais en même temps, les smartphones et les tablettes nous ont pondu des résolutions plus fines: 320px de large pour l’iPhone . A ce stade, on ne peut plus simplement prendre une taille standard puisqu’il n’existe justement plus de standards… Réaliser un design pour chacune: impossible?! C’est là que le concept du « Responsive Webdesign » s’applique: First Look: Windows Phone 7 Mango review. Microsoft's Windows Phone 7 Mango update is now here and that means a bevy of new treats and features for you to play with. We've been playing with Mango since the start of June, have gone through a couple of updates and have been living with the final build since the beginning of September. Should be excited about upgrading?

Is it going to make you want to switch from the iPhone, BlackBerry or Android device you've currently got? Read on to find out. We tested the new Mango update first on the, rather clunky, Asus developer phone for 24 hours and after that an HTC 7 Trophy. We've lived with the phone as our only device, ditching our Samsung Galaxy SII and the Apple iPhone 4. Design It would be easy to say that design-wise nothing has changed.

The operating system's core Metro UI is still two panes - the home screen with the interactive tiles and an alphabetically ordered list of apps. Look slightly closer and there are changes however. The social network People Me, myself, and I Bing Photos. Web vs. Native Mobile App? Forrester Says Do Both. What is the future of the mobile Internet? Are native applications going to be the dominant form of digital interaction? Will new and developing browser technologies like HTML5 make the mobile Web preferable to apps? Developers, engineers, product strategists and brands large and small want to know what the future will look like in order to make spending decisions. Research firm Forrester took a deeper look at the mobile Web versus application debate and came to what some may find to be a startling conclusion: there is no debate at all.

Forrester finds that both the application ecosystem and mobile Web usage increased with feature and smartphone adoption across the world. "Sixty percent of US consumers who download apps also access the Internet via their mobile phones at least daily while 63 percent of US iPhone owners access the mobile Internet on a daily basis," Forrester said. A big part of the equation is that smartphones and tablets are not yet ubiquitous in the global economy.

It’s About People, Not Devices. We live in exciting times. Times of innovation, invention, and rapid change. Technologies that were unthinkable years ago are now commonplace. Close to 1.5 billion people worldwide use a computer, but that figure pales in comparison to the 4.2 billion (75% of the planet) who use or have access to a mobile phone. If you’re new to mobile design (and most people are), you may be looking for guidelines or best practices to inform your work. When you find them, they will most likely sound something like this: Mobile is different from traditional (primarily desktop) computing.The desktop is about broadband, big displays, full attention, a mouse, keyboard and comfortable seating. Designing for mobile without an understanding of these key differences can lead to all sorts of problems, including clumsy interactions, high latency, poor usability, and more than a few missed opportunities to create that “long wow.” The evolving mobile device How you interact with a mobile device is also changing.

Small Surfaces - mobile user interface design / user experience (ux) / interaction design / agency consultant. Rethinking the Mobile Web. Sometimes, 2010 really reminds me of 1995—that mystical time when the Web was just starting to take off. I remember sitting with a friend randomly typing the name of the largest or most innovative companies we could think of into Netscape, just to see if they maybe had a website. The mobile Web today is a bit like that. Every once in a while you Google something and poof… a mobile site comes up. Unlike 1995, however, finding a mobile site is only half as much fun.

All too often, the content isn't exactly what you were expecting. And more often than not, it's formatted for some other device. So that's the user perspective, but how do designers and developers feel about the mobile Web? For all the times users are perplexed by odd mobile experiences, I can guarantee developers, designers, and stakeholders are as well. The problem is that there is no single or correct answer to any of this, and there may not be for some time. So we'd love to hear from the UX community.