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We’ve all seen arguments in the design community that dismiss the role of beauty in visual interfaces, insisting that good designers base their choices strictly on matters of branding or basic design principles. Lost in these discussions is an understanding of the powerful role aesthetics play in shaping how we come to know, feel, and respond. Consider how designers “skin” an information architect’s wireframes. Or how the term “eye candy” suggests that visual design is inessential. Our language constrains visual design to mere styling and separates aesthetics and usability, as if they are distinct considerations.
The previous article in this series described a step-by-step technique for drawing storyboards to help us as designers understand the issues we try to solve, and to communicate existing issues and potential solutions to others. When it comes to research techniques, the great news is that storyboarding can also help others articulate their own issues and ideas. It’s to this purpose we now turn.
When thinking about storyboarding, most people fixate on their ability — or perceived inability — to draw. What is far more important is working out the point you wish to make with your storyboard, and the actual story that will carry that point from your storyboard across the room and into the hearts and minds of your audience. In this article explores the value of establishing a reason for the storyboard first, and then how you can create a storyboard using the thinking you’re already using and the skills you already have. Get your story straight During a recent move, I discovered a whole book filled to the brim with comics that I had drawn during my primary school years. They were typical fare: myself and my schoolmates cast as a band of affable brigands, lurching from one side of the galaxy to the other having all sorts of unlikely and – let’s be honest – highly illogical adventures.
What I Bring To UX What were you doing before you made it to UX? Our series investigates the stories. See all posts