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Bitch (verb) is a very short (rules on one sheet of paper) pick-up-and-play RPG for up to eight players. In this, it is quite original: an interesting roleplaying set-up, intended for a single, quick session of play, with minimal rules. It comes out of the indie RPG scene, but reminds me strongly of "acting games," the improv scenarios used by actors to hone their skills.
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Introduction The jailers approached Hanish's cell, stinking with the sweat of fear. The older one drew out his keys, fumbling to try and get one in the lock.
Click to enlarge Go ahead and click that cover page (yes, this booklet doesn’t have a cover, that’s the first page), I explain the background rather concisely there. Solar System is not originally my own design, but that of one Clinton R. Nixon, a fine game designer from North Carolina. At one point Clinton expressed in an off-hand comment that he’d find it interesting if I made my own version of his popular fantasy roleplaying game The Shadow of Yesterday… and here we are. Solar System is Clinton’s name for the rules system in TSoY.
Once upon a time, there was a world named Near. It was Near, because it was all its people knew. It was composed of one Empire, taking the best of every civilization it contained and melding it into a cornucopia called Maldor. Whether jungle dweller, plains rider, grubby goblin, wolf-chaser in the snow, or wandering elf, all belonged to Maldor. Three centuries ago, the Maldor Empire stretched from ocean to mountain, gleaming cities sprouting like flowers in its wake. Their most powerful and successful emperor-general, Absolon, called all of his advisors and most powerful of magicians to him for one singular task to cement the Empire as the greatest the world had ever known: the construction of a language for his varied subjects.
a role-playing game of political and social horror In days long gone by, Maldor was an empire, stretching from ocean to mountain, uniting the people of the world under one rule. Empowered by a common language and efficient trade, the cornucopia of cultures melded into an economic powerhouse where few where hungry and most were happy. This empire fell, not to opposing armies, but doom from the heavens. A fiery dot appeared in the sky, bright enough to be seen in mid-day.
This supplement is intended to bring more horror and religion to your game of The Shadow of Yesterday . It focuses on the cults that fill the world of Near, each claiming to know a universal truth. In a world with no gods, who will you worship?
Black & Green Games is a sole proprietor venture of Emily Care Boss. These games come to you from the sweet and rolling hills of Western Massachusetts. Breaking the Ice , Shooting the Moon and Under my Skin are now available from Black & Green Games. Sign in Stranger was released in 2009 in preview edition and will be available in 2010. Look for other games from Black & Green such as Heart of the Rose , a fantasy game of magic and shadow, and city of the moon , art and destiny in classical Japan. Also read more at these blogs:
Welcome to Cream Alien Games! This is the place for games designed and produced by Danielle Lewon. Check back to see updates and news on the the RPG Kagematsu and my future game ideas. Contact me at email@example.com. Thanks for stopping by!
Cream Alien Games was happy to premier the new micro game Bitch (verb) at Gen Con '09. The game is on a single page and comes with a hand made button. Each button says 1 of 4 phrases: Such a Bitch, Damn What a Bitch, Awesome Bitch and #1 Bitch. All thirty copies were sold to my happy delight.
You can now buy Diaspora in hardcover . Humanity as a star-faring race is tens of thousands of years old but societies have risen and fallen so many times that no one remembers where we come from. Worlds are grouped into small clusters of no more than a dozen or so systems, connected by slipstreams — artifacts of the universe or a forgotten technology — that connect systems. Slipstreams are unrelated to distance: a given cluster might be spread over galaxies or be within a single cubic light year.
Simplifying Command Last Updated Update: My fiance has gotten into painting miniatures (and she's better at it than I am), so I made up a game that's easier to digest.
Wargamers have different preferences when it comes to the scale and scope of their game. Some prefer to play out whole wars on a large scale, with division or corps sized units. Others favor company or platoon size battles or skirmishes where figures or markers represent squads. Then there are the wargamers who wish to play out skirmishes on a scale of one to one, i.e. with one marker representing one man.
Cpl Ferro has submitted both a Role-Playing Game and a Board Game which can be found in the Board Games section. Cpl Ferro has re-submitted revised and updated rules for the RPG. These PCCS Rules are a definitive RPG treatment of the subject film.
"If you ever wanted to play with a fighting game or anime style martial arts RPG, then look no further than Thrash." - Rob Pool, The Anime RPG Shrine Prepare for the ultimate in martial arts roleplaying excitement! Thrash is a free tabletop RPG that brings the full contact martial arts excitement of anime and fighting games to the gaming table! Thrash lets you create your own fighter with dozens of fighting styles and hundreds of special moves to choose from. Whether your pleasure is SNK, Capcom, Namco, or over-the-top anime action, Thrash strives to provide all the cans of wup-ass you'll ever need. And all you have to do is download the rulebook from this page.