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Networked_Performance — aesthetics

Screengrab 2011: Nostalgia :: December 12, 2011 :: eMerge Media Space, James Cook University, School of Creative Arts, Townsville, Queensland 4811, Australia :: Call for Art — Deadline: July 22, 2011. Nostalgia runs deep in the network. The clean lines and coded purity of interface culture and consumer electronics belies a deeper yearning for the origins of new media. 8 Bit games, glitch art, stop motion video, audio distortions and retro stylings are cropping up throughout the networked landscape as artists unpack, smudge, melt, data-mosh and retrace their steps back to the early halcyon days of digital media. Tactile, fluid, fuzzy analogue aesthetics are emerging in surprising places as the origins of our streamlined relationship with technology and the world around us is interrogated, encoded and telegraphed into our livings rooms, browsers and pockets. Continue reading http://turbulence.org/blog/tags/aesthetics/page/3/
http://culturevisuelle.org/dejavu/83 Plusieurs articles sur 4chan parus récemment ont donné lieu à des discussions sur la nature et l’intérêt de cet ensemble d’ imageboards . Le présent billet s’intéresse uniquement à la circulation des images depuis et vers 4chan , c’est-à-dire à l’origine de ces images (flux entrant) et où vont ces images après avoir transité par 4chan (flux sortant). Je ne parlerai donc pas des contenus textuels de la plate-forme et me garderai bien de donner un avis quelconque sur la qualité des productions que l’on y trouve . De surcroît, même en limitant ainsi mon sujet aux images, je ne prétends pas ici apporter quelque chose de vraiment nouveau aux débats en cours. Mon objectif est simplement de montrer à l’aide d’outil publics simples à mettre en œuvre que 4chan n’est pas le fondement (je reste poli) du Web que l’on a pu décrire, mais qu’il doit plutôt être considéré comme un espace actif où circulent et se transforment rapidement certaines productions iconographiques d’un Web plus “habituel”.

Les flux d’images de 4chan | Déjà vu

pattern-recognition

Amorçage

mathematics

Neural Networks

The inverted machine – Rechnender Raum (Computing Space) is a light-weight sculpture, constructed from sticks, strings and little plumbs. At the same time it is a full functional logic exact neural network (*). Through its strict geometric and otherwise very filigree construction, the observer is able to track the whole processing logic from every viewpoint around the machine. This disclosure of the machines core is enforced by an uncommon distribution of its constructing elements: a nine angled architectural body forms a torus. In contrast to an ordinary alignment of a hidden logic and an outer user facing display its geometric basis is turned inside-out. The core of the machine, with all its computing elements, is shifted outwards on the surface, while the “display” which indicates the results of the tasks is displaced into the center of the system. http://www.rlfbckr.org/work/rechnender_raum

ralf baecker | RECHNENDER RAUM

TechFest 2008: Real Time Rendering of Smoke Animation | Tina Woo

http://channel9.msdn.com/Blogs/Tina/TechFest-2008-Real-Time-Smoke-Animation One would think that Real Time Rendering of Smoke Animation in this technological era would be a cake walk. Well, it isn't and here's why: Rendering of smoke presents a challenging problem in computer graphics because of its complicated effects on light propagation.

Casual Gameplay

Rinth Island is a unique puzzle game combination of 2D and 3D perspectives. Essentially, it's a 2D playing field with the classic sokoban block-pushing , switch-throwing fun we all love, but the playing field wraps around on itself into a cylinder. Where it really becomes interesting is when you unlock the cannons, which fire inward and thus hit targets on the other side of the cylinder. http://jayisgames.com/

gamescape

Create a city while playing the game! Gamescape visualizes all playing movements as a 3D-sculpture and all movements of all players as an entire city. Gamescape is an extension to the retro-game « l1neum » by «la1n». It is visualizing all playing movements of a player as a 3D-sculpture. While as the movements of one player make up a sculpture, all sculptures of all played games of all players are collected on a server and form an entire city: A city consisting of structures which are created by all the gamers' movements. http://www.and-or.ch/gamescape/

Audio Kinematics

http://glyph.de/index.php?id=77 "Jost Muxfeldt developed a clever and refined sound/image experience during his stay at the Tesla ... Whether the the sound is visualized or the speeding diagrams are set to sound is unimportant. It is a total art work which addresses both senses. ...
http://abeautifulwww.com/2009/10/11/guide-to-getting-started-in-machine-learning/

Guide to Getting Started in Machine Learning

Someone at work recently asked how he should go about studying machine learning on his own. So I’m putting together a little guide. This post will be a living document…I’ll keep adding to it, so please suggest additions and make comments. Fortunately, there’s a ton of great resources that are free and on the web. The very best way to get started that I can think of is to read chapter one of The Elements of Statistical Learning: Data Mining, Inference, and Prediction (2009 edition). The pdf is available online.
Brain and AI

neuralnet 1

Text ©1992, 1994, 1997, 1998, 1999, 2000, 2001, 2002, 2007, M.J. Farabee, all rights reserved. Use for educational purposes is encouraged. Welcome to an On-Line Biology Book Table of Contents. http://www2.estrellamountain.edu/faculty/farabee/biobk/biobooktoc.html

An On-Line Biology Book

Imprimante 3D

Extreme Programming

RB Whitaker's Wiki: Welcome

Welcome to this website! This started out as a temporary location for my tutorials and projects, which has become quite popular, and as a result, fairly permanent. As long as Wikidot keeps cooperating with me, I'm planning on staying here. This site is designed as a place to help you get going with game development (or just software development in general) and provides you with tons of free amazing tutorials, software, and resources for you to use. Take a look at my XNA Tutorials and my Realm Factory program, which is a basic (free) level editor for XNA. Or see what other people are saying in the Forum . http://rbwhitaker.wikidot.com/start

unnamed pearl

If a picture is worth a thousand words, what is an interactive model of your organization, community, or industry worth? InFlow 3.1 performs network analysis AND network visualization in one integrated product -- no passing files back and forth between different programs like other tools. What is mapped in one window is measured in the other window -- what you see, is what you measure. InFlow excels at what-if analysis -- change the network, get new metrics -- just 2 clicks of the mouse. InFlow is designed to work with Microsoft Office and the WWW. You do not need to be an expert in statistics to use InFlow.
intelligence collective

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