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Trapcode Particular Tutorial | Create Rain with Particular | Free After Effects Tutorials | Forging Fire Studio. Home About Tutorials » Blog Store » Make Contact Creating a Rain Scene in AE – Part 1 & 2 Posted by admin in 3D Cameras , After Effects Tutorials , Glow , Masks , Sky Replacement , Title Animation , Trapcode Form , Trapcode Horizon , Trapcode Particular , Trapcode Shine Mar 24th, 2009 | no responses | Source: AETUTS Loading ... Pt 1 Alex Verlan takes on a massive free 2 part written After Effects tutorial inspired by the work of Pierre Michel. Launch tutorial Pt 2 of Alex’s massive tutorial he finishes the tutorial with the construction of the last scene. Topics covered in these free After Effects tutorials : • Using Trapcode Particular • Using Trapcode Shine • Using Trapcode Horizon • Using Trapcode Form • 3D Camera Moves • Glow • Sky Replacement Give Us Some Love: Like This Tutorial?

Making a Digital Man with Trapcode Form Creating a Binary Transition with Form Parts 1 & 2 3D Growing Vines in After Effects Create an Illuminating “Light Painting” Effect Create a Breakup into Particles Logo Transition Log in. Create a Breathtakingly Awesome Rain Scene – Day 1 | Aetuts+ In this massive 2 part tutorial inspired by the work of Pierre Michel, Alex Verlan shows us how to create the dramatic slow motion rain drops falling scene entirely within After Effects. Requirements:Trapcode Particular (download the trial version here) Trapcode 3D Form (download the trial version here) Trapcode Shine (download the trial version here) Optional:Trapcode Horizon (download the trial version here) Twitch (download the trial version here) T_Distorto from Foundry Tinderbox 1 collection (download the trial version here) In this tutorial I will show you how to create a dramatic scene with slowmotion rain drops falling from the sky.

Step 1 I will be using After Effect CS4 for this tutorial. Step 2 Create new solid clicking by Layer->New->Solid. Step 3 With solid layer selected, apply Trapcode Form plugin. Step 4 The cool feature of Form is sphere base form. Step 5 Change plugin settings as shown in the images below. Then you should get results similar to my: Step 6 Step 7 Step 8 Step 9 Step 10. Studio Lighting in Maya - So Hip it MHz! Studios - Justin Bull. World Of Tutorials - Making Rain. Hello, In this quite simply but also informative tutorial, I'll learn you how to create rain.

We will start by emitting particle from surface (duplicating sky), then we will set up a basic terrain and work some more on particles and fields. Then we will throw a gravity field for realism, as well as create splash even when rain drop collides with something..So all in all it should be fun! Note: you can create snowing effect by changing just a few values.. First thing first, let's create wide enough poly plane. Now let's go to Particles -> Emit from Object (if you are not in dynamics set, just press F5)..Now let's go in the attribute settings (Ctrl-A) and chose Particle Type to Surface.

Now if you rewind and play, you will see particles being emitted in positiv Y - not quite we wanted. Okay, so now let's work on rain's shape. Now let's add opacitiy to rain drops.To do this, in particleShape1 tab, just below Per Particle (Array) Attributes u have three buttons. Now we should add ground. A Beginner's Guide to Particle Rain in Maya. A Beginner's Guide to Particle Rain in Maya by Alan Fregtman & Erik Tryggvason, 11/20/2007 In this tutorial, we'll outline how to create simple rain using Maya's particles system. Read on. Before we begin to even use particles, we'll need to be in Maya's Dynamics module.

This will reveal the Particles menu. [We won't be using the Dynamics shelf because it can be accidentally modified or destroyed, whereas menus are always there and have concise names.] 1. First, we'll need an emitter. Create a surface to emit from. Create->Polygon Primitives->Plane - let's turn the subdivisions down to, say, 2 in each direction. With the plane object selected, go to: Particles->Emit from Object Create the emitter first, then we'll adjust its options in the channel box.

This will make our grid emit particles in every direction. You'll notice that just clicking emit from surface causes particles to emit from the vertices of the grid. Emitter if we don't specify any options. 2. Emitter# is where particles originate. World Of Tutorials - Making Rain. Snow, Rain, Sun - Maya - Threedy Forums.