3D Folio

TwitterFacebook
Get flash to fully experience Pearltrees

Liam Tart

This scene was built around a few foliage and terrain tests for Cryengine 3. I wanted to practice various foliage techniques, and also try sculpting a terrain in Mudbox/World Machine. At the moment, this scene is still work in progress. The terrain was sculpted in Mudbox and then run through an erosion filter in World Machine. http://liamtart.com/?p=32
This is a 24 hour little planet panorama! I was wondering if it is possible to visualize a full day on a photo. I finally decided to give it a try!

Little planet

http://www.greeksky.gr/greeksky/slides/Selections/album/slides/20101230Sounio24.htm
http://www.brianburrell.com/3dper_env01.html

Brian Burrell Art Portfolio - Mi27R

Fantasy Environment (UDK) Summary: This environment was created as a tribute to 3rd person action adventure games such as God of War, Gears of War, and Uncharted. I also wanted to challenge myself by attempting something a bit grander in scale than I was used to in addition to tackling a genre outside of my comfort zone.
As a Senior Artist at Vigil Games I worked on the PS3, and X box 360 game DARKSIDERS. I modeled and textured the vehicles, and many props. During the mid to end of development

DARKSIDERS

http://andrewclarkart.blogspot.com/p/darksiders.html
http://www.zbrushcentral.com/showthread.php?74033-Muppet-Man-Sketchbook/page19#post946171 I have been SO bad about updating this thread and I'm terribly sorry for the late response!!! 1 soul- thanks! webhead- thank you! JoseConseco- thanks a lot! Santis- thanks! Serek- haha thanks SolidSnakexxs- Thanks Yong, you too!

Muppet Man Sketchbook - Page 19

Hello everyone, sorry I've been somewhat quiet lately, I do apologize... Okay no I don't haha, for you see on the 14th was my birthday, my 22nd to be exact, and boy do I feel old... Now being in New York at the time this weekend could mean only one thing: Thats right! http://digitalchisel.blogspot.com/search?updated-max=2011-11-16T17:36:00-08:00&max-results=10

Digital Chisel

http://www.blog.radiator.debacle.us/2010_10_01_archive.html Yeah, it's not Sunday yet. Oh well. And these aren't really timely, or specific articles in general, but they're all related to design so I'll post them anyway. » (edit:) Emily Short's critique of the casual game "Mr. Right" is game design analysis and close reading at its best: “I played this game in a haze of loathing.”

Radiator Blog: October 2010

Hired from the mod scene into 3D Realms , I was all a-jig with the thought of working on DNF, arguably the most anticipated Unreal Engine game of it's time. So a-jig was I, there was even an interview with Stomped. DNF was of course later known for it's absurdly protracted development cycle -- wherein the term "cycle" is perhaps incisive. For me it always boiled down to being nimble and evolving; every time we switched engines or introduced a new technology, new skills and software had to be learned. Autodidactically speaking, it was Paradise. http://www.vaporslave.com/game.htm

ENVIRONMENT ART PORTFOLIO OF T.A. WILSON

http://www.youtube.com/user/wrazor#p/a/u/0/2IOlFErpr-8

Chaîne de wrazor

Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.