Joemadart.com: Joe Madureira website updates history page. YOON's portfolio. Comic Art Community, Wolverines and Street Fighter. ZBrush Interview: Dragon Age: Inquisition. In March of 2011, hot on the heels of the title's release we were pleased to bring you an interview with the art wizards at BioWare that worked on Dragon Age 2.
Six months before that we also posted an interview with them regarding Dragon Age: Origins. Both got rave responses from the community, so we have been eagerly awaiting the opportunity to talk with them about Dragon Age: Inquisition! Obviously, it wound up being a long wait. DA:I was built on a new engine (Frostbite) and was also the first BioWare title to come out for the new generation of consoles: Playstation 3 and Xbox One. As if that wasn't enough, this game wound up being the biggest one yet with more to do and more to see than both of its predecessors put together.The wait has been worth it! Stoyan Stoyanov (@Xukc) Angelarium. Amalgamated Pressure Hulls Inc. ArtStation - Eduardo García. AlexRedfish (Alex Redfish) - DeviantArt.
Rafazanchetin. ArtStation - Bayard Wu. JASON CHAN. Gimaldinov's DeviantArt Gallery. Visual development. Gallery. SakimiArt. Ted Beargeon. Bradley Wright Concept and Illustration. 王啸宇_新浪博客. Mac Smith. Ben mauro. Yangqi917's deviantART gallery. The Art of Jonathan Kirtz. Video Games Artwork. Nick's. Hey, Darksiders 2 came out!
I worked on that! Time to start throwing up some concepts. Mulch. Working on Substrata was awesome.
Paul is the best. Thanks for the invite man, it was an honor. I hope to contribute to the expansion if I can. Online Portfolio of Joakim Hellstedt. Jerry. 이글루스 | 로그인.
Gimaldinov's deviantART Gallery. Low Poly 3D Models. Substrata: Open World Dark Fantasy. I had the exquisite pleasure of contributing a bunch of pieces to Substrata, a fantasy-themed concept art book by Paul Richards and Helen Rusovich that features the talent of more than 80 artists from around the world.
A good project summary with a few samples of the amazing work that's been submitted can be found in the publisher's announcement (some of the work has also been posted on CGHub). The book will be released in July and is available for preorder at Amazon and Barnes&Noble, among other places. This is a roundup of everything I did for the book in a more or less chronological fashion. D R A W S. Marko Drawings. Animation, Concept Art, CG, Computer Graphics, Video Games, VFX, Visual Development, Comics, Illustration, Toys, Entertainment, Galleries, Images, Wallpapers – CGHUB.com Galleries. Yumiko Fujiwara. The Lantern Factory. Hello the intertubes!
Sorry for the brief lapse of promised content! Today I wanted to share the Scribe! My brief for the character was a fat fat corrupted angel who had sat on his angelic throne for eons recording the histories of heaven. He needed to come across as a villain, but also to convey a sense of helplessness when his boss fight was over. These were the explorations presented to the team to consider. He aslo had a more disgusting face and was blind early on. So we made other aspects of the character more monstrous and supernaturally dangerous instead.
VYLE_ART.com >> the art of David levy. VisualizeUs. Jack on deviantART. Darksiders II Concept Art by Avery Coleman. Concept artist Avery Coleman has released some concept art he created for Darksiders II while working at Vigil Games.
Avery worked directly under Joe Madureira and Brian Jones creating a variety of key creature, character, props and equipment designs. Link: averycolemanart.blogspot.com The following are collaborations with artist Joe Madureira. All images used with permission by the artist. © THQ and Vigil Games. ThunderHayt Art. Perfect Sphere. BEN PROCTER // ONLINE PORTFOLIO - PROMETHEUS. PROMETHEUS « vyle-art.com>> the art of David Levy. Concepts - Illustrations. Downloads « Shaddy Safadi. Digital Painting DREAM TEAM – 2!
The TWELVE brushes to rule them all for digital painting. Most of these brushes have been taken (read stolen) from great artists like Jamie Jones. And then tweaked and adjusted over the years. They are designed to be multi-purpose brushes that FEEL like many of the natural elements you will come across while painting without being cutout stamps of them.
Each brush has been vetted over the years, not just for its one time handiness, but because it returns to the top of the set again and again. THE WIRE – brush set Mcnulty – For trees, rock cracks, loose sketching and organic shapes and textures Daniels – For the initial block in, defining all shapes and most of the initial sketch Freeman – For blending with texture, adding texture and softening in a non-photoshopy way. Cutty – The only “photoshopy” brush, for making big gradients and subtle value/color shifts, NOT PAINTING GAME OF THRONES – brush set. M@ Autodestruct.com Paul Richards. Sparth > Concept design & visual development. Animation, Concept Art, CG, Computer Graphics, Video Games, VFX, Visual Development, Comics, Illustration, Toys, Entertainment, Galleries, Images, Wallpapers – CGHUB.com Galleries.