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StarCraft. Set in a fictitious timeline during the Earth's 25th century, the game revolves around three species fighting for dominance in a distant part of the Milky Way galaxy known as the Koprulu Sector: the Terrans, humans exiled from Earth skilled at adapting to any situation; the Zerg, a race of insectoid aliens in pursuit of genetic perfection, obsessed with assimilating other races; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg.

Gameplay[edit] Blizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre.[7] All units are unique to their respective races and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed. Resource management[edit] Base construction[edit]

StarCraft II. Page 1 - Game Guide. World of Warcraft Blizzard official. Leroy Jenkins ( Original) World of WifeCraft. World of Warcraft Movies - Machinima. Curse - WoW Addons, Minecraft Mods, Curse Client and Gaming News. World of Warcraft. World of Warcraft was the world's most popular MMORPG by player count of nearly 10 million in 2009.[5][6] The game had a total of over a hundred million registered accounts by 2014.[7] By 2017, the game had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time. At BlizzCon 2017, a "classic" version of the game was announced, which is planned to provide a way to experience the base game before any of its expansions launched.

Blizzard announced at BlizzCon 2018 that WoW Classic will be released in the summer of 2019, and will be included with the standard subscription.[8][9] Gameplay Starting a character or play session To enter the game, the player must select a server, referred to in-game as a realm. Before the introduction of World of Warcraft's seventh expansion "Battle for Azeroth", both "Normal" and "RP" servers were each divided into two separate categories; PvE and PvP servers. Ongoing gameplay Setting Subscription Plot Expansions. World of Warcraft: Wrath of the Lich King. World of Warcraft: Wrath of the Lich King, often referred to as WotLK, or Wrath, is the second expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following The Burning Crusade.

It adds a substantial amount of content to the game world, including the continent of Northrend, home of the eponymous Lich King, and a new character "hero" class. It was announced on the first day of BlizzCon 2007, August 3, 2007.[4][5] Wrath of the Lich King was released on November 13, 2008, selling 2.8 million copies within the first 24 hours of availability[citation needed]. Gameplay[edit] Northrend[edit] Northrend is a crescent-shaped continent in northern Azeroth.[8] The continent is roughly half the size of the Eastern Kingdoms, but matches Outland in length and width. The Forsaken and their Banshee Queen, Sylvanas Windrunner, have also arrived with a new contagion that they hope will prove to be effective against the undead minions of the Lich King. World of Warcraft: The Burning Crusade. World of Warcraft: The Burning Crusade, often referred to as TBC or BC, is the first expansion pack for the MMORPG World of Warcraft.

It was released on January 15, 2007 at midnight in Europe and North America, selling nearly 2.4 million copies on release day alone and making it the fastest-selling PC game in those regions.[2] It was released on January 17, 2007 in Australia and New Zealand;[2] in total, approximately 3.53 million copies were sold across these territories in the first month of release, including 1.9 million in North America, over 100,000 copies in Australasia, and nearly 1.6 million in Europe.[6] It was also released in Singapore, Thailand, and Malaysia on January 15, 2007.[2] It was later released in South Korea on February 1, 2007; in Taiwan, Hong Kong, and Macau on April 30, 2007.[7][8] The game was released in China on September 6, 2007.

On June 28, 2011, Blizzard released the game for free to all users who purchased the original game.[9] Gameplay[edit] Plot[edit] World of Warcraft: Cataclysm. World of Warcraft: Cataclysm, often referred to as Cataclysm, is the third expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Wrath of the Lich King. It was officially announced at BlizzCon on August 21, 2009, although dataminers and researchers discovered details before it was officially announced by Blizzard.[2] The expansion was officially released on December 7, 2010. Shortly after the announcement of the release date, on October 12, 2010, Blizzard implemented patch 4.0.1, which included the overhaul of the game's playing systems.[3] Gameplay[edit] Many of these changes were put into place as of patch 4.0.1, which added all the new systems (new talents, glyph system, spell changes, resource changes, pets at level one, removal of stats from items and from the game, mastery, and others).

Plot and setting[edit] The Cataclysm is responsible for a number of political changes within the Horde and Alliance. Environmental redesign[edit] World of Warcraft: Mists of Pandaria. World of Warcraft: Mists of Pandaria is the fourth expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Cataclysm. It was announced on October 21, 2011, by Chris Metzen at BlizzCon 2011,[2] and was released on September 25, 2012.[1] Overview[edit] Mists of Pandaria raised the existing level cap from level 85 to 90.

It introduced a new character class, the Monk, along with a new playable race, the Pandaren. Subsequent patches introduced the Brawler's Guild, as well as Heroic scenarios. Plot and setting[edit] The game is set after the events of Deathwing and the Cataclysm. Pandaria[edit] Pandaria is a new continent located to the south of the Eastern Kingdoms and Kalimdor.[4] Several zones have been added, including the Jade Forest, Valley of the Four Winds, Vale of Eternal Blossoms, Townlong Steppes, Kun-Lai Summit, Krasarang Wilds, the Timeless Isle, and the Dread Wastes. The Wandering Isle[edit] Creatures and enemies[edit] Gameplay[edit] World of Warcraft universe guide - WoWWiki. World of Warcraft Trading Card Game. The World of Warcraft Trading Card Game (WoW TCG) is a collectible card game based on Blizzard Entertainment's MMORPG, World of Warcraft.

The game was announced by Upper Deck Entertainment on August 18, 2005, and released on October 25, 2006.[1] Players can fight against each other one-on-one, or can join others in order to defeat raid bosses based on those in the MMORPG. In March 2010, Upper Deck Entertainment lost the License from Blizzard Entertainment.[2] On March 24, 2010 Cryptozoic Entertainment announced the acquisition of the game's license and that planned card sets would be released.[3] Blizzard Entertainment announced on August 23, 2013, that the TCG was discontinued, and that they would not be renewing the game's license.[4] In March 2014 Blizzard released Hearthstone: Heroes of Warcraft, a new online collectible card game featuring many of the same characters, abilities and artwork.

Game details[edit] During play, players start with a single hero. Card types[edit] Events[edit] Warcraft. Warcraft is a franchise of video games, novels, and other media originally created by Blizzard Entertainment. The series is made up of five core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, and Hearthstone: Heroes of Warcraft.

The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their own character and interact with each other in a virtual world. The most recent title is Hearthstone, a digital collectible card game.

Of these games, no expansion sets were released for Warcraft: Orcs & Humans, but Warcraft II was accompanied by the release of Warcraft II: Beyond the Dark Portal and Warcraft III was accompanied by the release of Warcraft III: The Frozen Throne. Warcraft II: Tides of Darkness. Warcraft II: Tides of Darkness is a fantasy-themed real-time strategy (RTS) game published by Blizzard Entertainment and first released for DOS in 1995 and for Mac OS in 1996. The main game, Warcraft II: Tides of Darkness, earned enthusiastic reviews, won most of the major PC gaming awards in 1996, and sold over 2 million copies.[1] Later in 1996 Blizzard released an expansion pack Warcraft II: Beyond the Dark Portal for DOS and Mac OS, and a compilation Warcraft II: The Dark Saga for the Sony PlayStation and Sega Saturn. The Battle.net Edition, released in 1999, provided Blizzard's online gaming service, Battle.net, and replaced the MS-DOS version with a Windows one.

Players must collect resources, and produce buildings and units in order to defeat an opponent in combat on the ground, in the air and in some maps at sea. Gameplay[edit] Modes[edit] The game's map editor allows players to develop scenarios for use in multiplayer contests and against AI opponents. Economy and war[edit] Warcraft III: Reign of Chaos. Warcraft III: Reign of Chaos is a high fantasy real-time strategy video game released by Blizzard Entertainment on July 3, 2002 in the U.S. It is the second sequel to Warcraft: Orcs & Humans, and it is the third game set in the Warcraft fictional Universe. An expansion pack, The Frozen Throne, was released on July 1, 2003.

Warcraft III contains four playable races:[1] Humans and Orcs, which had previously appeared in Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness, and the Night Elves and Undead, which were introduced to the Warcraft mythos in this installment.[2] Warcraft III's single-player campaign is laid out similarly to that of StarCraft, also by Blizzard Entertainment, being told through all four of the game's races in a progressive manner. Multiplayer mode allows for play against other players, via the internet, instead of playing against computer-controlled characters as is done in the single-player custom game mode.

Gameplay[edit] Campaign[edit] Multiplayer[edit] Warcraft III: The Frozen Throne. Plot[edit] As in Warcraft III, the single-player campaign of The Frozen Throne follows each of the main races in sequence. In this game, that is Night Elves (Maiev Shadowsong tracks the escaped Illidan Stormrage), Human (or Blood Elves, following the struggles of the last High Elves in Lordaeron after it was destroyed by the Scourge and the Burning Legion), and Undead (following Arthas' return from Kalimdor to Lordaeron, and his subsequent journey to find the Lich King of the Scourge). The Orc campaign is separate from the other three being a stand-alone story and using more role playing game mechanics over real time strategy game mechanics. The campaign chronicles the early days of the Orc Horde's establishment in Kalimdor. In the first campaign of the game, Illidan's former warden, Maiev Shadowsong, hunts for Illidan and finds the serpent-like Naga who vow to "retake the surface world" from the Night Elves.

The third campaign follows the undead, who have split into three factions. Home | company.wizards.com. Video Games, Game Reviews & News - G4tv.com. Computer Games Online - Computer Games, PC Games, MMO Games. Newgrounds.com — Everything, By Everyone. Games & Interactives. Your brain on video games - Daphne Bavelier.