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8 Games on Impossible Mode. What 8-Bit Video Games Can Teach Us About Design And UX. The computer sitting at your desk is far more powerful than anything available to all but the largest businesses in the 1980s, enabling us to continue to add layer upon layer without slowing down, and possibly losing focus on why we are here in the first place – to deliver a high quality product. One possible solution is to this is to artificially limit your design and color options the way Shigeru Miyamoto was limited by technical constraints when designing Zelda and Mario on the NES.

While some of the NES library was filler, there were many standouts that used the limitations of 8 bit technology as strengths, rather than weakness. In this article, we’ll learn how to gain inspiration from those interactive icons of yesteryear. Let the past inspire the future! Use Limitations Effectively In the early to mid-80s, abstraction and creativity weren’t design choices, but were a direct result of technological constraints being put to good use. Prepare to get retro. The game world itself is a robot… Videospiele im "Extra Schwer Modus"

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Vidéo. Informations. Gender, Boobs, and Video Game Characters. By Lisa Wade, PhD, Dec 30, 2010, at 10:51 am Dr. Cai Wilkinson (at the University of Birmingham), YetAnotherGirl, and (surprise surprise) Dmitriy T.M. sent in this humorous flowchart satirizing the design of video game characters. I thought it was worth a tangentially-sociological laugh: (Source: I Love Charts) In addition to the gender lesson in the flowchart, there are some interesting lesson about who “our” enemies are: demons, monsters, and Russians. Using a similar strategy, Laura McD. sent in a series of images from graphic novels, re-drawn by comic artist Megan Rose Gedris, designed to raise awareness about (the absurdity of) the sexual objectification of women in comics. These remind me of the as-far-as-I-know-non-ironic instructions on how to draw male and female comic book characters that have been sent in by many readers over the years (we’ve lost track of you’all, but send a note and we’ll credit you).

Forgotten 80s Nintendo Games - CollegeHumor video. Des jeux vidéos parodiés façon porno. Videogame Cheats in Real Life. 8 Game Over Screens For Games Without Game Overs. Classic video game characters in a race. Videogame Phrases and Idioms for Everyday Life. BEST OF 2010: 10 Coolest Websites For Games And Education. At the beginning of the September month, we have just got an idea to make a wonderful list of year 2010′s best websites accompanying games and education. Ever year, the web world introduces an array of fresh and better technology for public. And online games are incomparable option for those who have fallen on hard times. Now what you think about online education? All right, it’s just a simple belief where web is occupy with bunch of plenty educational resources and the useful information available online, are waiting for our single click to be get accessed on computer. But usually its some kind of little tricky for kids,students and parents to find online information which must be safe for work, to the purpose and age-appropriate.

No one wants to allow their kids to jump knee-deep into DNA sequences if they haven’t even reached their third grade Mesozoic-era workshop. You may be interested in the following related articles as well Don’t forget to subscribe to our RSS-feed and Games 1. 2. 3.

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Corporates. Vidéos. Ambient Vitaminwater et réalité augmentée pour les Jeux Olympiqu. Comme vous le savez, les jeux olympiques de Vancouver se déroulent actuellement au canada (et la france ne s’en sort pas trop mal). Ce type d’événement amène énormément de gens, et les marques et les agences essaient donc de les capter par des dispositifs originaux. Parmi tous les projets, en voici deux. L’un concerne un ambient autour d’un arrêt de bus, et le second touche à la réalité augmentée. 1 – Vitaminwater nous fait chausser les skis en attendant le bus La boisson énergisante Vitaminwater et son agence Brokaw ont transformé un abribus en station de télésiège afin d’immerger un peu plus les adeptes du bus dans l’esprit des jeux.

Comme on le voit sur le visuel, ce dispositif est accompagné d’affiches dont le ton est dans le registre habituel de la marque, c’est à dire souvent drôle. Ex : « Don’t try challenging Michael Lambert. Ou encore cette opération du groupe Coca-Cola qui a décoré les toilettes de stations de ski japonaises en 2009 pour son produit Georgia Max Coffee. Play One Button Bob. Play Home Sheep Home.