Idées et Logiciels Libres

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Welcome to freshmeat.net | freshmeat.net

nut is nutrition software to record what you eat and analyze your meals for nutrient composition. The database included is the latest USDA Nutrient Database for Standard Reference. This database contains ... values for vitamins, minerals, fats, calories, protein, carbohydrates, fiber, etc., and includes the essential polyunsaturated fats, Omega-3 and Omega-6. Nutrient levels are expressed as a percentage of the Daily Value, the familiar standard of food labeling in the United States, but also can be fully customized. Foods can be added from recipes or food labels, and nutrient intake can be graphed. The program is completely menu-driven and there are no commands to learn

Verbiste | freshmeat.net

http://freecode.com/projects/verbiste Release Notes: The verb diligenter was added, and the verb chauvir was fixed. Verbiste now works entirely in the UTF-8 encoding instead of Latin-1. The programming interface has thus lost ... its encoding conversion functions. The RPM spec file has been rewritten to be closer to the Fedora template Release Notes: Greek and Danish translations of the graphical user interface have been added.
Issu du monde éducatif, Framasoft est un réseau de sites web collaboratifs à géométrie variable dont le dénominateur commun est le logiciel libre et son état d’esprit. Il vise à diffuser le logiciel libre et à le faire connaître auprès du plus large public. Lire la suite.

Framasoft - Logiciels libres

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OpenGL vs. DirectX (fr)

Souvent, lorsque nous rencontrons d’autres développeurs de jeux et disons que nous utilisons OpenGL pour notre jeu Overgrowth , nous sommes vus avec des regards d’incrédulité : pourquoi devrions-nous utiliser OpenGL ? DirectX c’est l’avenir. Lorsque nous disons aux représentants de cartes graphiques que nous utilisons OpenGL, la température de la pièce descend de dix degrés. http://www.jeuxlinux.fr/a285-Pourquoi_devriez-vous_utiliser_OpenGL_et_non_DirectX_.html
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth , we're met with stares of disbelief -- why would anyone use OpenGL? DirectX is the future. When we tell graphics card representatives that we use OpenGL, the temperature of the room drops by ten degrees. This baffles us. It's common geek wisdom that standards-based websites, for instance, trounce Silverlight, Flash, or ActiveX. Cross-platform development is laudable and smart .

OpenGL vs. DirectX (en)