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Get Your Own Virtual World | Kitely. Prim_persistent_memory_array[Allen Kerensky] What The Prim Persistent Memory Array (PPMA) is a persistent storage method, or “database” of sorts, for the Myriad RPG HUD in OpenSimulator/OSgrid. How LSL scripts have traditionally stored small bits of data, sometimes carefully formatted, into the object's Description field. PPMA extends this concept by linking one or more small prims, each set with the default transparent texture, to the HUD prim posititioned away from the viewer.

Each prim holds a number of persistent elements which can be changed under script control, such as color, position, etc. In a full PPMA implementation, such as the Myriad Lite HUD in OSgrid 254 prims are linked to the HUD prim, providing 254 additional “rows” of persistent data storage, with 3 “columns” per row: Why Persistence LSL was designed to allow for simple behavior to be added to objects. However, the ability to store persistent user-created data was never really designed into LSL. Simplicity Global State Normally, each script keeps its own local variables. Secondlife:modified_viewers:singularity:master [Wizardry and Steamworks] CtrlAltStudio. The VR successor to Second Life is inviting its first testers | The Verge. Second Life Creator Linden Lab Prepares To Test Parallel VR Universe | Xconomy.

Xconomy San Francisco — [Corrected 6/26/15, 10:02 am. See below.] San Francisco-based Linden Lab, the granddaddy of virtual reality companies, is celebrating the 12th birthday of its cyberworld Second Life this week with a digital fairground full of fanciful constructions, including a concert stage shaped like a birthday cake. But Linden, founded in 1999, is also getting ready to open an alternate online universe to its first digital settlers by the end of July. Linden’s next-generation virtual community, temporarily dubbed Project Sansar, is not a mere upgrade of Second Life, which was launched back in 2003, CEO Ebbe Altberg says. Although Second Life is still a popular online meeting place, as well as an e-commerce marketplace with a GDP greater than $500 million, Altberg says Linden Lab’s leadership team decided last year it needed to build a new world from the ground up if it wanted to succeed in the future.

Faster speeds not only smooth out movements on screen. Marketplace.secondlife. Issue 1714 - singularity-viewer - Unable to upload/import or save/export. - Singularity Viewer, a Second Life compatible client. Second Life Forums Archive - Discussion: Keyless Product Update Server - page 1. Finally open-sourced. This product is an update server, but lets it be keyless, utilizing a mySQL backend system. System requirements to run are to be able to run PHP and have a mySQL database I'll answer questions, but dont have the time for full support of this product.

DISCLAIMER - Dont sell this code. This is provided for free, not for use in a product you intend to sell. I will file DMCA complaints for any product I feel violates my source code. There are already products on the market for this (mine and hippotechs) if you wish to simply use the update server. Server Object (In World) string AVName = "Dragon Keen"; // Replace this with YOUR AVs namestring Product = "[-DK-] Update Server"; // Replace this with your products EXACT NAME (case counts)string Pasword = "xxx"; // Replace this with your password on the update serverstring Version = "2.1"; // Version Numberstring updateData;string ServerName = "[-DK-] Update Server 1"; // Your server name the product is in key requestid; Open SL Product Update Server download. Marketplace.secondlife. MoVe! - The MoSystems Vending System ===== Advantages FOR VENDORS: * use MoVe! Vendors at your main shop ** low lag keeps your customers happy while shopping ** 1 prim per vendor keeps you flexible with your shop design ** buy as gift button on every vendor will increase your sales ** ANS Support: check your sales data and charts online!

* use MoVe! * service fee: 2.5% per sale Advantages FOR YOUR CUSTOMERS: * low lag makes shopping more fun * quick rezzing vendors that work like a breeze are fun to use * the clear user interface is easy to understand * buy as gift options allows to buy no transfer products for friends Advantages FOR MALL OWNERS : * low lag makes shopping more fun * malls and markets that die of lag actually die - encourage your merchants to use low lag vendors! ===== Feature list: * All Vendors You Need: many styles included, from 1 prim (single item or multi) to a 16 prim vendor with 70 panels on display * No Lag: a vendor uses about 0.001ms of cpu time. . * No Hovertext! Animare Pose & Animation System (BOXED) Viewer-Managed Marketplace Beta Launch. We have just launched the Beta for the Viewer-Managed Marketplace (VMM), and now all merchants can begin trying out this new feature. VMM allows Merchants to easily manage their inventory on the Second Life Marketplace using the Second Life Viewer.

Items no longer need to be loaded into the Merchant Outbox or a Magic Box and are instead sold directly from inventory. VMM will allow all Merchants to stop using Magic Boxes while also enabling them to modify listing inventories directly from the Viewer. Merchants will still need to go to the Marketplace web site in order to edit listings, but with VMM, they will be able to create new listings, publish them to the Marketplace, and/or unlist them, all from within the Viewer. To help you learn more about VMM, we have created several videos and a Beta Knowledge Base article. We anticipate this Beta period will last for at least one month, but we’ll keep everyone posted as the timing becomes more definitive. Renn.yifu - Second Life. Fs_media. Kokua/Imprudence Blog. Grim Combat System. Debug Settings. Marketplace.secondlife. Language Home | Help Cart (0) ItemsMerchants/Stores Search this store Help Mesh Prefab & Stuff<MPS> Sold by: ShitsHappens Joined: November 22, 2011 Profile Cheap full perm meshes for scripters and builders.

Search filters: Category: Price Over L$5,00005001 to Prim count: Permissions: 132 matching items found. View as: List Gallery Thumbnails Mesh Prefabs & Stuff <MPS>Bereta 0 stars Reviews (0) Mesh Prefab & Stuff<MPS> by ShitsHappens Mesh Prefabs & Stuff <MPS>Casket 0 stars Reviews (0) Mesh Prefabs & Stuff <MPS>Old Rusty 0 stars Reviews (0) Mesh Prefabs & Stuff <MPS>Staff-CSC 4 stars Reviews (1) Mesh Prefabs & Stuff <MPS>Ammo_Drop 1 star Reviews (1) Mesh Prefabs & Stuff <MPS>Bow-B8 0 stars Reviews (0) Mesh Prefabs & Stuff <MPS>Ancient-BroadSword 0 stars Reviews (0) Mesh Prefabs & Stuff <MPS>Ele Hammer 0 stars Reviews (0) Mesh Prefabs & Stuff <MPS>WarDog-GS 4 stars Reviews (1) Mesh Prefabs & Stuff <MPS>MK-17 0 stars Reviews (0) Mesh Prefabs & Stuff <MPS>Barbarian-Shield 0 stars Reviews (0) Mesh Prefabs & Stuff <MPS>Blade.

Mesh/Creating a mesh. VOTE HERE – SLife Awards | Avi Choice Awards. We received so many nominees for the 2015 Avi Choice Awards – SLife opportunity! THANK YOU for visiting the Avi Choice site and for taking the time to give acknowledgement to your Second Life favorites. Thank you for your support of this fun and fantastic way to celebrate the incredible talent across the virtual grid. Voting is limited to one vote per avatar/resident/ISP, per category. Avi Choice Awards ~ SLife voting will close on Monday, June 15th at 5pm SLT.

Finally, a huge thank you to all those who painstakingly worked to verify the nominees. REMEMBER: The nominations and voting results do not reflect the opinions/choices of Avi Choice Awards coordinators or staff members. So, here we go! Favorite Holiday Store <a href=" Our Poll</a> Favorite Furniture Creator <a href=" Our Poll</a> Favorite Kids Furniture <a href=" Our Poll</a> Favorite Home Builder Favorite Wedding Venue. User:Yumi Murakami/Bijocam And Other Camera Scripts. This is a camera control system which allows you to place camera objects in the world and view them by clicking on them. You can also cycle between cameras using a HUD and create a "game-style" environment where entering certain areas gives certain camera views.

This was on sale as the BijoCam Constructions System for a while, and did surprisingly well (for something I originally developed while I was just experimenting with the then-new camera commands in LSL!) But since I found the vendor network for BijoCam collapsed ages ago and I expect people are moved on to much more wonderful things anyway, here's the source code for the BijoCam. Feel free to use and have fun with it. Original Documentation Notecard Hello, and thanks for purchasing the BijoCam Camera Control Kit! The FIRST thing to do is to take out the "BijoCam Interface" from the kit and WEAR it. You can then begin setting up cameras by dropping them into the world. REMOVING A CAMERA: You can delete cameras in the normal way. LSL Wiki : Hexadecimal. Category:Open Prim Animator.

Internal Animations. This is a complete listing of the animations built into Second Life. The name and UUID information was extracted from the Second Life client source code([ Your directory where is the sources of SecondLife]\indra\llcharacter\llanimationstates.cpp, llanimationstates.h and from the Second Life client installation folder viewerart.ini [ Your directory where is installed SecondLife]\app_settings\viewerart.xml) with some missing file names filled in from in-world testing. It should be complete as of January 2013. Looped animations are those that need to be explicitly stopped. About Animation Priority Priorities reported are those from the viewer version (but they haven't changed in several years), and are the animation's global priority. User-playable animations These animations can be triggered by the simulator, viewer, or scripts. Facial expressions Samples of the facial expressions from the table above, click to enlarge.

Viewer-generated motions. LSL Hacks. A page dedicated to LSL Hacks, those things that make your code so much better but at the same time so much worse. llMessageLinked key parameter as string Instead of passing a valid key as the forth parameter of the llMessageLinked function, a string value can be used. When the link_message event is triggered, the key can be typecast to a string (implicitly or explicitly) without any value degradation. llMessageLinked(LINK_THIS, 10, "Hello", "World! ") Pros Allows for a second string to be sent to the receiving scripts Faster then splitting a single string into two. Cons May no longer be a valid key value. llGetListLength(myList) and (myList ! Instead of using llGetListLength(myList) you can use (myList !

Faster Uses less bytecode Less readable Will likely be removed in LSL3Mono's llGetListLength function has been optimized and is about 100% faster than list! ++c and c++ In LSO LSL (as opposed to Mono LSL) ++c is faster than c++ because of how the bytecode is generated. Faster code. None Notes (""! ! LSL Wiki : TutorialRobotics. This page is currently under construction (But don't let that stop you contributing)- Tip The objective of this page is to provide information, techniques and tips on the scripting of autonomous objects (And to give me some practice in formating a wiki page Tip). That is, objects that move on their own.

This tutorial is intended for those with a good general knowledge of LSL and programming. The term 'robot' will be used on this page to describe such an autonomous object. Basics Functions and events you need to know and understand Movement You have a choice of three different principles for movement each with their own advantages and restrictions:Non-physics basedPhysics based non-vehicularVehicular Non-physics based A non-physical robot can be moved using llSetPos, or llSetPrimitiveParams.

LlSetPos has a 10-meter range limit. Or so that you dont use energy Here is an example of a non physical robot by AnorcaCalamari //Written by Anorca Calamari on the TG //This robot moves non-physically. Flying. LlScaleByFactor. ScaleByFactor llScaleByFactor Summary Function: integer llScaleByFactor( float scaling_factor ); Attempts to resize the entire object by scaling_factor, maintaining the size-position ratios of the prims. Resizing is subject to prim scale limits and linkability limits.

This function can not resize the object if the linkset is physical, a pathfinding character, in a keyframed motion, or if resizing would cause the parcel to overflow.Returns a boolean (an integer) TRUE if it succeeds, FALSE if it fails. Examples // Touching this script causes the object to double or halve in size. integer growing; default{ state_entry() { llSay(PUBLIC_CHANNEL, "Touch to toggle scale. "); } touch_start(integer num_detected) { growing = ! Deep Notes This function is roughly equivalent to the following: History Search JIRA for related Issues.

LSL PyOptimizer project. Introduction LSL PyOptimizer is a LSL2 script optimizer written in Python 2. Currently it only supports code memory optimization (no speed optimization), only for Mono (no LSO), and only for the Second Life flavour of LSL (no OpenSim etc.). The original LSL compiler does not do any optimizations whatsoever. Either the programmer does the optimization, or the scripts take more memory than necessary when writing something as simple as a = -1; (yes, the sign takes code memory!).

Given the 64K total code+data memory limit that applies to Mono scripts, this becomes a problem, leading to either difficult to read scripts, if optimized by hand, or in case of large scripts, to code taking valuable memory that could be used to embed more code or data. The aim of this program is to act as a filter that performs the optimizations automatically, letting the programmer focus on writing readable code. Firestorm does already incorporate an optimizer. Status It is still considered alpha code.

Features or even. RLV - OpenCollar. LSL Protocol/RestrainedLoveAPI. By Marine Kelley Audience This document is for people who wish to modify or create their own LSL scripts to use the features of the RestrainedLove viewer. It does not explain LSL concepts such as messages and events, nor universal concepts such as UUIDs. This document contains the specification for RestrainedLove viewer itself. If you need information about the RestrainedLove viewer relay(RLV relay), please see the RLV relay specification Introduction The RestrainedLove viewer executes certain behaviours when receiving special messages from scripts in-world.

Architecture The RestrainedLove viewer intercepts every llOwnerSay message sent to the viewer. The syntax of a message is: @<command1>[:option1]=<param1>,<command2>[:option2]=<param2>,... Note that there is only one '@' sign, placed at the beginning of the message. Historical Note: Prior to Version 1.10, RLV only allowed one command per message. Many of these commands determine the subsequent behaviour of the object or avatar. Movement Chat. Secondlife:scripted_agents:corrade [Wizardry and Steamworks] Corrade en-verb|corrades|corrading|corraded (obsolete) To gnaw into; to wear away; to fret; to consume. (geology) To erode, as the bed of a stream. (obsolete) To scrape together or rake together; to accumulate laboriously. Progressive 31 May 2015 Release 8.19 - hotfix for setparceldata to allow setting parcel flags (please see the API on the setparceldata command). 30 May 2015 Release 8.18 - hotfix for finding parcels. 28 May 2015 Release 8.17 - fixes.

Conservative Release 7.119 - hotfix for setparceldata to allow setting parcel flags (please see the API on the setparceldata command). Release 7.118 - hotfix for finding parcels. 12 May 2015 Release 7.117 - performance optimizations and bug fixes. 1 May 2015 Release 7.116 - stability enhancements. The reason for having two components is that LSL scripts offer a more convenient language to deal with in-world assets whereas the libomv C# library that Corrade is built-on exposes some functions that are not available to LSL. Demonstration Website Flow. Secondlife:scripted_agents:corrade:projects:in_world:sit_and_animate:animate [Wizardry and Steamworks]