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Filler is a fun little strategy game for those short two to three minute breaks. Developed by Alexander Vikulin back in 1995 for both Windows 3.1 and Windows 95, Filler places two players (human or AI) on different ends (configurable) of a playing area of 1377 hexagons coloured in up to nine different colours (default is 9 colours but the number of colours can be set from 5 to 9). Each player takes turns to select a colour from the colours on the top bar which will then add any adjacent hexagons of that colour to your territory as well as change all hexagons in your territory to the selected colour.
Imagine the following scenario: You go shopping to buy a loaf of bread. The shops look gorgeous, decked out in vivid colors and stunning artwork. Trouble is, you can't always tell from the window displays what sort of products are on sale inside. Eventually, you find a shop that looks promising and ignore advice that this store's expertise is with a gadget you don't own. You find the front door and wander in.
The consequence of taking customer orientation serious is to integrate them right at the heart of value creation – in new product design and development. The transitions in innovation management during the last years allow us exactly to that in a more resolute way. By democratizing knowledge and information the social media revolution strongly supported the dissemination of concepts such as open innovation and co-creation and at the same time transformed people from content consumers into content producers and even co-designers. The consequence is a change in the prevailing role models of creating new products. The ability of interdisciplinary collaboration inside and outside the firm is more essential than ever before. THE CHANGING ROLE OF PRODUCT DESIGN FOR INNOVATION Industrial design is an applied science whereby the aesthetics and usability of mass-produced products are improved for marketability and production.
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FORTUNE -- Paul Adams is one of Silicon Valley's most wanted. He's an intellectually minded product designer with square-framed glasses, a thick Irish accent, and a cult following of passionate techies. As one of Google's lead social researchers, he helped dream up the big idea behind the company's new social network, Google+: those flexible circles that let you group friends easily under monikers like "real friends" or "college buddies." He never got to help bring his concept to consumers, though. In a master talent grab last December, Facebook lured him 10 miles east to Palo Alto to help design social advertisements. On his blog, Adams explained, "Google values technology, not social science."
Editor’s note: Legendary investor Vinod Khosla is the founder of Khosla Ventures . You can follow him on Twitter at @vkhosla . All Khosla Ventures investments, as well as ventures related to Vinod Khosla, are italicized.
Virtual worlds are the golden path to achieving Artificial General Intelligence and positive Singularity, Dr Ben Goertzel’s, CEO of Novamente LLC and author of “ The Hidden Pattern: A Patternist Philosophy of Mind” explained in his presentation “Artificial General Intelligence in Virtual Worlds” given at the Singularity Summit 2007 earlier this month. According to Goertzel, Singularity is no longer a far future idea. About a year ago Goertzel gave a talk “Ten Years to a Positive Singularity — If We Really, Really Try.” The slide that opens this post was in Goerzel’s presentation. It depicts an Archailect, Archai from the Orion’s Arm science-fiction world — a mega scale brain, “sophont or sophont cluster that has grown so vast as to become a god-like entity.” What is singularity?
With our knowledge of the universe, we have sent men to the moon. We know microscopic details of objects around us and within us. And yet we know relatively little about how our society works and how it reacts to changes brought upon it.
Online social media are increasingly facilitating our social interactions, thereby making available a massive “digital fossil” of human behavior. Discovering and quantifying distinct patterns using these data is important for studying social behavior, although the rapid time-variant nature and large volumes of these data make this task difficult and challenging. In this study, we focused on the emergence of “collective attention” on Twitter, a popular social networking service. We propose a simple method for detecting and measuring the collective attention evoked by various types of events. This method exploits the fact that tweeting activity exhibits a burst-like increase and an irregular oscillation when a particular real-world event occurs; otherwise, it follows regular circadian rhythms.
Motivation is a psychological feature that arouses an organism to act towards a desired goal and elicits, controls, and sustains certain goal directed behaviors. It can be considered a driving force; a psychological drive that compels or reinforces an action toward a desired goal. For example, hunger is a motivation that elicits a desire to eat. Motivation has been shown to have roots in physiological, behavioral, cognitive, and social areas. Motivation may be rooted in a basic impulse to optimize well-being, minimize physical pain and maximize pleasure. It can also originate from specific physical needs such as eating, sleeping or resting, and sex.
Intervenants – Résumé – Documents – Vidéo – Compte rendu – Le cycle de conférences Date: Mercredi 27 mai 2009, 19h-21h Lieu: La Cantine . 151 rue Montmartre, Passage des Panoramas, Paris 2e. Intervenants: René Doursat , Directeur de l’Institut des Systèmes Complexes Paris-Ile de France David Chavalarias , Informaticien et docteur en Sciences Cognitives Jean-Marie Chauvet , directeur associé de la société de capital-risque LC Capital
La sphère sémantique peut être comparée à un système de coordonnée permettant de situer précisément les étoiles et constellations sémantiques changeantes qui brillent dans la nuit de la cognition symbolique. C'est en quelque sorte la “ sphère céleste ” unique, infinie et géométrisable d'une astronomie culturelle dont l'ambition est de dépasser l'astrologie des sciences humaines contemporaines, avec ses mondes clos et compartimentés, ses disciplines conflictuelles et ses modèles opaques. De par sa construction symétrique, la sphère sémantique assure un perspectivisme généralisé dans lequel chaque étoile, chaque constellation, observe la totalité du ciel de son propre point de vue.
Posted by venessa miemis on Tuesday, November 17, 2009 · 54 Comments I’ve seen a bunch of posts bubble up over the past few days that are really sparking my curiousity about what is really going on with Twitter, so I need to do a little brain dump. Bear with me. Insight #1
This is an essay I recently wrote for a class on Fractals, Chaos, and Complex Systems. All comments/criticism are appreciated. The Internet Analyzed as a Complex Adaptive System The Complex Adaptive System of individuals and computers known as the Internet has fundamentally and irreversibly changed our world, through new methods of communication and interaction which have never existed before in human history. Originally limited to military and academic use on transistor-based computers, the platform of the Internet expanded to personal computing desktops in the 90s, and then to laptops, tablet computers, cell phones, and other multimedia devices in the early 2000s (Leiner, et al. 1997) Currently, over 75% of people in America and 25% of people worldwide have regular access to the internet (Internet World Stats, 2010).
The word prosaic invokes much of Bakhtin's work, which attests to the lived experience of language, the contexts in which it is uttered and reuttered (church versus market), the multiplicity of speech genres, and the ideological and material conditions that sustain not only dominant languages, but also the heteroglossic and polyphonic formations, such as dialects, that can disturb the coherence of monologic languages ( Morson & Emerson 1990 ). Looking at digital media in similarly prosaic terms means uncovering the lived experiences of digital media; discussing the conditions in which they are made, altered, and deployed (finance, religion, news); attending to particular genres of communication (blogs, spam, video-sharing sites); and finally placing attention on the material and ideological functions produced and sustained by digital technologies.
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Research Interests: diffusion, identity, consumer decision making, product adoption and abandonment, social contagion, social influence, viral marketing, word of mouth Links: CV , Personal Website Author of the New York Times and Wall Street Journal Bestseller Contagious: Why Things Catch On. jonahberger.com viralityexplained.com