Yahoo! : Can you please open source Delicious? TinyLetter. THE BEST 5 PHOTOGRAPHICS. Blog Marketing, WebMarketing et E-commerce, Taux de conversion, Business, Management - Matthieu TRAN-VAN. Leading Enterprise Java Web Framework. jQuery TOOLS - The missing UI library for the Web. Free-Energy Devices, zero-point energy, and water as fuel. Seb's Open Research: How to Become a Culture Hacker (in 5 min.) SOLIDARITE AVEC LA PALESTINE. Narrative Science. JSON. A SOCIOLOGICAL SOCIAL PSYCHOLOGY: SOCIAL FACTORS SHAPING PERCEPTION AND DECISION-MAKING. The American Dream.
The Meta Tags Homepage - Metascoop.com. Le «dogme» du tabagisme passif. Enfin un peu de vent dans les bronches de l'Anti-tabagisme primaire...
Il se nomme Philippe Even. Agé de 79 ans il est connu comme une sorte de loup blanc dans la communauté hospitalo-universitaire parisienne où il a régné sur quelques-uns des plus beaux lobes de la pneumologie. 3DEXPERIENCE, PLM solutions, 3D CAD and simulation software - Dassault Systèmes. Www.internationalorganizations.co.uk.
Jovoto / empowering creatives / 9rules. Utopie - Palma Nova. Beautycheck - Home. Communication Agents Initiative - Official Home Page. OpenAIRE. Every Citizen Has a Life in the New 'SimCity' In 1999, Ocean Quigley had a dream.
While working on SimCity 4, the 15-year veteran of EA-Maxis pondered the difficulty of creating "real" people living inside the simulated city — "real" meaning they would be fully programmed to react with each minutiae of the environment. "We kind of nurtured these visions of what it'd be like to create a city with that level of fidelity and truth to it," says Quigley, the creative director for the current SimCity project. The game takes customization down to a minute level: Each person living in your city will be simulated by the game's engine. Hyperreality. In semiotics and postmodernism, hyperreality is an inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies.
Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins. It allows the co-mingling of physical reality with virtual reality (VR) and human intelligence with artificial intelligence (AI). Individuals may find themselves for different reasons, more in tune or involved with the hyperreal world and less with the physical real world.
Some famous theorists of hyperreality/hyperrealism include Jean Baudrillard, Albert Borgmann, Daniel J. Boorstin, Neil Postman and Umberto Eco. Origins and usage EnlightenNext - Evolutionary Enlightenment, Awakening Consciousness. American Censorship Day November 16 - Join the fight to stop SOPA.
Moscow Neutron Monitor. Dreamfish. Mnemomap. Visualization (computer graphics) See also Information graphics Visualization or visualisation is any technique for creating images, diagrams, or animations to communicate a message.
Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of man. Examples from history include cave paintings, Egyptian hieroglyphs, Greek geometry, and Leonardo da Vinci's revolutionary methods of technical drawing for engineering and scientific purposes. Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization), interactive multimedia, medicine, etc. Typical of a visualization application is the field of computer graphics. Charles Minard's information graphic of Napoleon's march Computer graphics has from its beginning been used to study scientific problems.
Scientific visualization is usually done with specialized software, though there are a few exceptions, noted below. Portail nouvelle technologie, invention, innovation et futur de l'humanité- Synergetik. Synchronicity. With the closing of our reality program, many more clients/people sense the end of time.
Along with that comes the overwhelming need to help others and thus evolve personally through that energy. This seems to be the way the program is calling souls home. At the end of the day, it's all a game of remembrance, created by the synchronistic movements of consciousness. Synchronicity Times Online Magazine - Synchronistic Reflections. Habitus and Field. Habitus and Field Credits, references, and bibliography.
HugeDomains.com - Shop for over 350,000 Premium Domains. Transcending the Matrix Control System. Training/ Learning/ Knowledge Management Functional Audits and Improvement Targeting « EPPIC – Pursuing Performance. Auditing Your Training & Development System as a Set of Processes The application of the Process Maturity Model can be applied to a T&D/ L&D function to determine if heroics are the source of success – or great processes – being continuously improved.
It’s like the old saw: would you rather be lucky – or good? Your luck can run out. Cycle De L'Information. Tiny House Blog - Living Simply in Small Spaces. Tdsv-call-outs.jpg (Image JPEG, 1415x1040 pixels) - Redimensionnée (76%) Roger Doiron: My subversive (garden) plot.
Fractal Lab. History Fractal Lab started around the beginning of 2011 as my first explorations rendering fractals in the browser with WebGL.
Previously I had created renderers using Adobe PixelBender and QuartzComposer, which both had the advantage of easy integration into Photoshop and AfterEffects but were very limited when it came to interactively exploring the fractal space. Fractals are by nature highly detailed and so the smallest change to an input parameter can often result in dramatic differences in the output shape. In order to properly explore the space (and discover hidden gems that coalesce at specific parameter combinations) I decided to build a new UI (that had to nice to use!)
, a control system and a new GLSL renderer in WebGL to take advantage of the parallel computing power of the GPU in a web browser. The first version of Fractal Lab was a proof of concept to show that you could modify and fly around the fractals in the browser at interactive speeds. Fractal13.jpg (Image JPEG, 1231x694 pixels) Vertical Gardens and Living Walls - Garden Walls.
Fractal Navigator. Elisabeth Kübler-Ross Foundation. Frax - Immerse, Create, Inspire. Girl Power 3.0. TV - Camp2011 (1/2) Eternel Présent. Search: Seven Tribes (now Eight Tribes) This concept first developed as an “information continuum” from described in 1992 as being from schoolhouse to White House, and then in 1993 covering nine elements as shown below. 1992-1993 Nine Sectors From there, for General Peter Schoomaker at USSOCOM, it was described as eight segments, treating the Internet as a separate entity. 1997 Eight Segments.