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WomenWhoTech from Washington, DC with 22,033 followers started this. Founder of Women Who Tech: A Telesummit for Women in Tech in the non-profit and political campaign world. And Founder of Rad Campaign http://www.RadCampaign.com http://www.womenwhotech.com
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Posted by venessa miemis on Thursday, August 16, 2012 · 8 Comments How do we form learning cultures in times of accelerating change? What tools and practices can self-organizing structures implement to become more agile and adaptive?
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<img class="alignleft size-thumbnail wp-image-449" title="91946188" alt="Best Websites and Blogs of 2012" src="http://dailytekk.files.wordpress.com/2012/02/91946188-e1328660259710.jpg?w=150" width="150" height="104" /> Update 1-14-13: See the new list of The 100 Best, Most Interesting Blogs and Websites of 2013 ! This post is #1 in DailyTekk’s famous Top 100 series which explores the best startups, gadgets, apps, websites and services in a given category. Total items listed: 100.
<img class="alignnone size-full wp-image-8614" alt="100bestmostinteresting" src="http://dailytekk.com/wp-content/uploads/2013/01/100bestmostinteresting-e1358181142704.jpg" width="606" height="333" /> Note: If you tweet or share this post, please include the #bmibw2013 hashtag. Welcome to one of the web’s most anticipated lists of the year: The 100 Best, Most Interesting Blogs and Websites of 2013. This is the second such list I have made since founding DailyTekk and it’s very special. A website can only be featured ONCE in this annual series, so make sure to check out last year’s list so you don’t miss 100 other amazing sites and blogs.
Hyperreality is used in semiotics and postmodern philosophy to describe an inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced post-modern societies. Hyperreality is a way of characterizing what our consciousness defines as "real" in a world where a multitude of media can radically shape and filter an original event or experience. Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins [ 1 ] . Hyperreality is a hypothetical communications infrastructure made possible by information technology.
In 1999, Ocean Quigley had a dream. While working on SimCity 4 , the 15-year veteran of EA-Maxis pondered the difficulty of creating "real" people living inside the simulated city — "real" meaning they would be fully programmed to react with each minutiae of the environment. "We kind of nurtured these visions of what it'd be like to create a city with that level of fidelity and truth to it," says Quigley, the creative director for the current SimCity project. The game takes customization down to a minute level: Each person living in your city will be simulated by the game's engine.
See also Information graphics Visualization is any technique for creating images , diagrams , or animations to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of man.
Habitus and Field Credits, references, and bibliography (http://firgoa.usc.es/drupal/images/9bbf8c78685c28029be852ea14979695-16983.jpg) Pierre Bourdieu (see also , local copy ) Bourdieu, An Introduction ( http://www.youtube.com/watch?
With the closing of our reality program, many more clients/people sense the end of time. Along with that comes the overwhelming need to help others and thus evolve personally through that energy. This seems to be the way the program is calling souls home. At the end of the day, it's all a game of remembrance, created by the synchronistic movements of consciousness. Keep on attracting ...
-Communication: process by which information is transmitted and understood between two or more people -supports work coordination/organizational learning/decision making/employee well being Communication Process: forming, encoding, transmitting the intended message to a receiver, decoding message and provides feedback to sender 2 Types of Communication -Verbal: Spoken communication -Nonverbal: Body language, facial gestures, voice intonation, physical distance, & silence
Guy Wallace's 16 Formal Staff Development Clients - including 14 US Fortune 500 Firms - beginning in 1983... Amoco, AT&T, Bandag, Dow Chemical, Discover Card, EDS, Eli Lilly, General Motors, Hewlett-Packard, MCC Powers, NASCO, NCR, Norfolk Naval Shipyard, Siemens Building Technologies, SunTrust Banks and Wachovia. Overview: 43 Development Efforts - Alphabetically By Client... Amoco - PACT Workshop Delivery: Performance Modeling & Knowledge/Skill Analysis. Guy facilitated this workshop for eight Amoco ISDers. 1997 - PACT Process Workshop: Curriculum Architecture Design.
An Essay on Graphicacy in Science, Technology and Business by Paul J. Lewi , PhD, Eng, Consultant
The chart below depicts the exergy resources in our environment. Quantities represent GCEP's best estimate of the total resource regardless of the feasibility of recovery. These numbers are occasionally updated as the estimates and assumptions change.