Building an Internet of Things (video. What happens when objects start to post their position and status on the internet?
Amazing things. Massive data collection could change the world. Companies all over the globe are working on ways to use tracking and internet connectivity to give new digital life to physical objects and locations. French company Violet‘s special stamps trigger email alerts and messages when you move items around your house. Drop your keys on a sensor, and your spouse can know you got home safely. ioBridge gives you the hardware and software to hack together devices that let your Twitter Feed control your TV, or allow your garage door to have a Facebook Status. Take a moment and imagine a future where every object you own has a presence on the internet. What’s the practical application for such massive data collection?
Web 2.0 Expo SF 2010: Tim O'Reilly, "State of the Internet Opera. The Future Of The Web: Where Will We Be In Five Years? Nov 03 2009 We’re approaching the end of 2009, and many people are wondering what the future will bring.
While no one can predict for sure what the Internet holds in its future, there are indicators and trends that can point us in the right direction. A ton of technologies are ripe for further development in the coming few years. Social media and related apps are definitely going to be at the forefront of the Web for a long time. But plenty of other technologies are on the verge of becoming mainstream, either because of more social acceptance or because of advancements in hardware and applications. 1. Submitted on Twitter by @mikaelgramont and @simplybastow. Some companies are already making strides in the micro-payment arena. Micro-payments will likely be popular among online magazines and news services, as well as other providers of in-depth content. The most prevalent current micro-payment systems are within MMORPGs (massively multi-player online role-playing games). Further Resources.
Can 'Curation' Save Media? There is a trend evolving at media companies both big and small that promises to have a remarkably positive impact on what you read, watch, and share on the web: Curation.
It's not a popular thing to say that things are okay in media. In fact, the changes taking place are useful, necessary, and will in short order result in better editorial experiences, because as shown in the press daily, the sky is falling in old media. But, happily, the future is right around the corner. First, media companies need to shed their historic connection to their delivery systems. Newspapers and magazines are both deeply connected to their size, shape, and the feel of their paper. In the world where distribution is ubiquitous and digital, magazines, TV networks, book publishers, and average folks on their living-room PC will all have equal access to the web as a publishing platform. LeWeb'10. Web 2.0 Events: Co-produced by UBM TechWeb and O'Reilly Conferen.
Awesome things that haven't been invented. /aiGesture: Video Gesture Recognition. 10/6/2004 Introduction this is a quick article about putting together an application to recognize gestures through a video feed. a gesture is a movement of the hand or body that has some significance. e.g. in the real-world a well known gesture is shrugging your shoulders. most people recognize that action as meaning you dont know. e.g. in the .NET programming world, the Tablet PC API has a gesture reco system, which might be used to edit text. such as if you scribble back and forth over a word, then the word will be erased Video the 1st step was to get a video feed into my .NET application from a web cam (pictured above). for this task, unmanaged applications can use a component of DirectX called DirectShow.
Skin Recognition staying still - stopping or starting the player right - move to next track left - restart current track or previous track up - volume up down - volume down Conclusion Source the article above points to the relevant code pieces Updates Future more AI. later. Join diaspora. On teaching art to scientists. The band Art vs.
Science, Courtesy www.artvsscience.net This July, I’ll be teaching a course I developed on the intersections of contemporary art and science, for Worcester Polytechnic Institute (WPI). My students are advanced high schoolers, attending two-week courses on physics, robotics, aerospace engineering, and biology, among other lab sciences. Many of them have had no academic art experience. We begin the first day by discussing where the boundaries might be between the two disciplines, listing responses to “what do scientists do?” Walmor Correa, "Ondina," 2006. Mark Dion noted in Art:21 Season 4 that humor, irony, and metaphor are tools artists have that scientists don’t. I’m interested in raising this question here, as I do in my classroom, because it continues to be a point of debate in the academic community, as it relates to practicing and teaching the two disciplines. 2009 was the 50th anniversary of C.P.