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Adjustment Layers, yay! Also, a tad on Actions. Ever wanted to, say, change the Hue/Saturation on a bunch of layers without flattening?

Adjustment Layers, yay! Also, a tad on Actions

Or Levels? Or Curves? Or wanted to change any of those things but keep the original stuff uneditted in case you change your mind? Well then, my friend, Adjustment Layers are for you! However, I'm a total tease, and FIRST I'm going to tell you about Actions. Lights, Camera, Actions! Actions are great when you have repetitive motions you need to go through. Firstly here, I'm going to assume throughout this (and, really, all my other) rambling, that your window setup is like mine. You see on the probably right side of your screen (your right, not its right....ok, so I don't think I've mentioned this, but I have a really hard telling my left from my right. If you can't find it, pull down the Windows menu, and choose Actions. There are a couple of folders- Default Actions, possibly Textures. The ultimate guide to prim twisting. [UPDATE: September 12, 2009] I corrected a few mistakes over time (thanks for the head-ups everyone), so if something didn't work for you, try again now :) Aah, prims.

The ultimate guide to prim twisting

Plywood shapes that magically turn into the most beautiful SL builds. Yes, those prims know how to twist and shout! ... Wait, wh... what?! We've got sculpties in SL now, which means almost any prim shape is possible without big prim cost. Enjoy, comment and share with friends :) Leaf Rez a sphereSet Size to: X=0.500, Y=0.250 and Z=0.370Set Path Cut to: B=0.000 and E=0.500Set Hollow to: 95.0Set Twist to: B=180 and E=-180Two leaves. Creating Surface textures for sculpties with blender « machinimatrix. I work with sheep and pixels » Tutorials. StreamJam 1.0 Launch and CMJ October 4, 2011 The Electric Sheep Company has launched version 1.0 of StreamJam, allowing artists to make live video broadcasts more engaging and social for their fans and more easily revenue generating.

I work with sheep and pixels » Tutorials

With version 1.0, ESC has added to StreamJam the ability to scale to many thousands of people at a single event and Continue Reading... StreamJam Update: New Artist Tools and SXSW April 7, 2011 We’re proud to announce the launch of a major new update: the web tools and website that go along with StreamJam. StreamJam Update: Partnership & New Features October 29, 2010 As anyone who’s been following our StreamJam blog knows, we’ve been hard at work making many updates to our StreamJam Facebook app over the past few month. >>Branded Virtual Goods: are now for sale during all of our live events, purchasable either by StreamJam Coins (USD$) or StreamJam Cred (points) >>Artist Gift Continue Reading... Electric Sheep Launches StreamJam Beta August 5, 2010. Amanda Levitsky - How to Make Sculpted Prims with Blender. If you don't see the images on this page, try this link where Ender Snook has kindly mirrored this page.

Amanda Levitsky - How to Make Sculpted Prims with Blender

Update: For the impatient, see this alternative tutorial for a crash course to using Blender to make sculpties. This tutorial describes one way to make sculpt textures from a mesh for use as "sculpties" in Second Life using Blender 2.43. If you have never used Blender before, consider looking at the many starting tutorials on the Web to familiarise yourself before diving into this. The method described here has been pieced together from discussions on the Second Life wiki and by trial and error. Step 1. Step 2. Explanation: The UV mapping for a sculpt texture must be a regular grid and must fill the entire texture exactly from edge to edge. Step 3. Explanation: The seams tell Blender how your mesh should be sliced up and "unrolled", as we will see later when the UV mapping is created by unwrapping the mesh. Step 4. Step 5.