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How to turn your Cocos2d iOS game into 64-bit - iOS Tutorial. Turn your Cocos2d iOS game into 64 bit In this iOS programming tutorial, you are going to learn how to turn your Cocos2d iOS game into 64-bit.As of February 01, 2015, every single game that you publish, will need to have a 64 bit compliance. Cocos2D was only 32 bit. You needed somehow to find a way to make it 64 bits.This is what we're going to explain to you in this video tutorial. 1. Introduction to Cocos2d 64 bit compliance Overview of the need for Cocos2d to be 64 bit compliant as of February 2015. 2. In this video tutorial, you first need to make sure that your game does really run with Cocos2D 3.

In this lecture, we're going to verify that your cocos2d game is not a 64 bit arm64 xcode project 4. In this video, we are going to download Cocos2d version 2 with arm64 bits compatibility 5. We will now be removing the old cocos2d for iphone files from the xcode project 6. We will now add the new 64bit cocos2d for iphone files into the xcode project 7. 8. 9. Microsoft welcomes Unity, Unreal Engine, and Cocos2d into Visual Studio as part of a new partnership. Cocos2D – Open-source cross-platform game framework.

No developer in the Apple community could have missed the announcement at WWDC about Swift and the new direction iOS development is going. The Cocos2D and SpriteBuilder teams are very excited about Swift. During the last couple of days we have been evaluating the new language and its implications for Cocos2D. Today we are happy to announce that we will add official support for Swift after it has been publicly released by Apple. We believe so strongly in this new direction that we are taking the opportunity to rename Cocos2D-iPhone to Cocos2D-Swift. In the future we are committed to help make the Cocos2D Swift experience as smooth and seamless as it can possibly be. For all you Objective-C developers out there, fear not, we are of course still making sure all our stuff works great for you, too.

Talk about this in our forums. The Mobile 2D Game Engine Popularity Index – November 2013. Topics: Overall interest in cocos2d is waning. Unity and libgdx fighting for 1st place. Sprite Kit skyrocketing from day one. This sums it up. Now for the details. Since my last game engine popularity measurement I tried to improve and streamline the process. Game Engine Popularity on Stackoverflow.com For stackoverflow.com data I’m searching for tagged questions created in a specific month. [cocos2d-x] is:question created:2013-11 I repeated this for every tag for every month as far back as there were questions with the given tag. For cocos2d-iphone I had to use two passes, one for each tag [cocos2d] and [cocos2d-iphone]. I then did a third pass to subtract all questions tagged [cocos2d-x] since the [cocos2d-x] practically excludes cocos2d-iphone. For Sprite Kit I hopefully fixed all incorrect uses of [sprite] and [kit] which only affected early questions before the [sprite-kit] tag was added.

Stackoverflow Tag Popularity Analysis (click to view full size image) Google Game Engine Trends. Max Texture Size iOS devices | Uchidacoonga.

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Chipmunk. Box2D. Performance. Touches. Graphics. General. [Sticky] ios-cocos2d develop Recommended Blog List (Keep Updating) Gesture. Animatin. Home - Kobold2D™ - Kobold2D. Integrate with UIKit.