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@hitboxteam @BenRuiz I am so hype for Spire <3 ( Today ) @SpencerWeisser @timwinsky I've had the same discussion about how gross this commercial is with many groups of people hahah ( Today ) RT @jwaaaap : @kertgartner you and @hellocakebread should replace mega64 and make some good stuff for igf/gdca next year ( Today ) Heading up to the metreon area soon to spend the last day of GDC chilling the fuck out. <3 ( 2 days ago ) RT @progrium : Anybody know an embedable language and interpreter that can pause a running script and be able to safely serialize/deseria ... ( 2 days ago )
by Jason Schreier on Jan 27th 2012 6:20PM This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.
This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Hey there. Whatcha playing? No, actually, don't tell me. You're playing Ultima .
On: January 16th, 2012 Amil Parra’s RetroBlazer is an FPS built on the modified Quake engine called DarkPlaces . Currently in alpha state, the game evokes Wolfenstein 3d more than either Doom or Quake, with mostly flat level designs save for a few instances where enemies rain pipe bombs down on you from higher platforms. The camera is locked to a single plane, which makes those areas particularly annoying (the worst being a large maze in level 6).
On: January 12th, 2012 I asked people what their personal favorite indie game releases of 2011 were in the forums ; this is a compiled list. Each mention got one vote per person. This is a sequel to last year’s list . There were a lot of ties, so don’t comment asking what’s up with the numbers, like everyone did last year.
Nitronic Rush Nitronic Rush is an experimental survival driving game developed by students at DigiPen Institute of Technology. Using the car’s many abilities (including boost, wings, and jump), avoid obstacles that the city throws at you. In many ways the game is a tribute to racing games of the 1990′s, but with fresh graphics, audio, and gameplay. Download | Official website
by Jordan Mallory on Dec 31st 2011 9:30PM Perhaps "remade" isn't the best word to describe what the team at Infamous Adventures has done to Sierra's 1987 classic Space Quest II: Vohaul's Revenge .
by Jason Schreier on Dec 30th 2011 7:40PM This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today.
Greg Kasavin is a writer/designer at Supergiant Games , the small independent studio behind Bastion , an action RPG where an old man talks to you the whole time. Prior to getting into game development, Kasavin worked in the gaming press, most notably at GameSpot, where he was editor-in-chief for a number of years. I wish I could have done this thing in like February of next year because I’ve got some catching up to do, what with everything that’s come out this year. For example I still haven’t played Batman: Arkham City and Uncharted 3 , sequels to two of my favorite games of 2009, which I’ve been saving for a quiet moment when I can make the most of them.
Dungeon Master II: The Legend of Skullkeep is the sequel to the dungeon crawler role-playing video game Dungeon Master . [ 1 ] It was released in 1993 in Japan and in 1995 in other countries. [ 1 ] It is available on PC as a DOS program, [ 2 ] Amiga , Macintosh , [ 3 ] Mega-CD/Sega CD PC-9801 , PC-9821 and FM Towns . [ edit ] Platform comparison In-game screenshot showing MS-DOS version graphics Graphics: There are many graphical differences between the PC and Amiga versions. For example, the title and endgame animations are very different. Items graphics also change: the Amiga version uses many "old" 16 colors graphics from the first Dungeon Master, whereas the PC version has new 256 colors graphics.
Dept. Heaven is the name given to a series of video games developed by Sting's Product Team A, headed by Shinichi Ito. Currently there are five known episodes, with three already released as well as two spin-off games. JaJa explained in his blog that the numbering system is more of a goal in originality of game design, for example, with Episode II being more original than Episode I but not as much as Episode III. [ edit ] Games [ edit ] Episode I: Riviera
We don't need to tell you that the gaming industry is currently experiencing an 'indie boom' -- the evidence has been piling up throughout 2011, with numerous developers at AAA studios leaving their jobs behind to work on exactly the kind of games they want to make. You only have to look at the Independent Games Festival record number of entries to know indies mean business this year. This time around, nearly 570 games were entered into the competition , marking an increase of more than 45 percent compared to the previous year. We say this every year, but we genuinely mean it -- having to choose just ten titles from the incredible batch of indie titles this year was not only next-to-impossible, but also excruciatingly heart-breaking, as we had to knock favorite after favorite off until there were only ten remaining. But never fear, as a good number of those titles that we close, but just missed out on a top spot, have been compiled below the main list as honorable mentions.
Welcome to the Editors Choice award for Indie of the Year 2011. Welcome to the Editors Choice award for Indie of the Year 2011. Here the editors of IndieDB have their say on the most prolific Indie games both released and unreleased to grace our presence over the past year. The awards have been split up into smaller categories, for more information on why that project was selected for the award please keep reading after the video below. Interaction Award Most unique use of player interaction
Download it! A platform game in which the goal is to collect tubes of paint to restore colour to a black and white world. “The main character or player is a little nubbly imp called ‘Tinte’, so there are subtle puns to do with colour. And by subtle I mean lazy. Tinte inhabits a place called ‘Inkwold’, which is supposed to be vibrant and colourful. For some reason, the colour has abruptly been drained from the world, leaving only a few vials of pigment (give or take).
Check your security settings Connection issues are typically caused by security settings on your network or computer. Check that your firewall or router has port 5222 open and allowing traffic. If you are on a school or office network, you may need to contact your network administrator to make the necessary changes.