Performance

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Speedy Sprites

Result after a 3 weeks work on HTML5 games performance. by nicolas Jan 27

1h keynote

Most of webapps spend 80% of their time outside of the server by nicolas Jan 27

There are huge performance issues depending of browsers and techniques used draw / animate. It means there is a huge need of a framework. by nicolas Jan 27

http://developers.facebook.com/blog/post/460/ Two weeks ago Bruce and I released JSGameBench version 0.1 . Today marks the release of version 0.2 , a much faster and cleaner version. We continue to learn both from tightening the code and from the strong HTML5 community. Version 0.2 reinforces our belief in HTML5 as a strong, horizontal platform for games and highly interactive applications across the web. Benchmarking In order to talk about browser performance, we needed to standardize.

Integers are Your Friends

Two weeks ago, Cory , Conor and I released version 0.2 of JSGameBench with increased performance and more refined recommendations. Today, with the release of version 0.3, we get our first taste of the future of high performance web applications: WebGL. The Glorious Future, Here Now WebGL is designed to allow browsers to render 3D scenes within the 2D canvas element.

WebGL : the future

http://developers.facebook.com/blog/post/468/
Loading... Made by Evan Wallace This demo requires a decent graphics card and up-to-date drivers.

WebGL Water

http://madebyevan.com/webgl-water/
http://games.greggman.com/game/webgl-how-it-works/

WebGL: How It Works

This is a continuation from WebGL Fundamentals . Before we continue I think we need to discuss at a basic level what WebGL and your GPU actually do. There are basically 2 parts to this GPU thing. The first part processes vertices (or streams of data) into clipspace vertices. The second part draws pixels based on the first part. When you call

Memory

Welcome back. Since version 0.3 was released, we’ve seen great progress across the browser landscape. Internet Explorer 9 was released. http://developers.facebook.com/blog/post/492/
Demos