Result after a 3 weeks work on HTML5 games performance. by Jan 27
Most of webapps spend 80% of their time outside of the server by Jan 27
There are huge performance issues depending of browsers and techniques used draw / animate. It means there is a huge need of a framework. by Jan 27
Two weeks ago Bruce and I released JSGameBench version 0.1 . Today marks the release of version 0.2 , a much faster and cleaner version. We continue to learn both from tightening the code and from the strong HTML5 community. Version 0.2 reinforces our belief in HTML5 as a strong, horizontal platform for games and highly interactive applications across the web. Benchmarking In order to talk about browser performance, we needed to standardize.
Integers are Your Friends