Performance

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Vitesse de chargement

Speedy Sprites.

Result after a 3 weeks work on HTML5 games performance. – nicolas

1h keynote.

Most of webapps spend 80% of their time outside of the server – nicolas
There are huge performance issues depending of browsers and techniques used draw / animate. It means there is a huge need of a framework. – nicolas

Browsers performance. Integers are Your Friends. Two weeks ago Bruce and I released JSGameBench version 0.1.

Integers are Your Friends

Today marks the release of version 0.2, a much faster and cleaner version. We continue to learn both from tightening the code and from the strong HTML5 community. Version 0.2 reinforces our belief in HTML5 as a strong, horizontal platform for games and highly interactive applications across the web. Benchmarking.

WebGL

Memory. Welcome back.

Memory

Since version 0.3 was released, we’ve seen great progress across the browser landscape. Internet Explorer 9 was released. Ringmark. Demos.