pearltrees html popular pearltrees search

Apple's 3.1.1.

< Mobile < Flash < Web dev. < Pro < nicolas

http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-925 Clark http://daringfireball.net/2010/04/why_apple_changed_section_331 Steve We think John Gruber’s post is very insightful and not negative: Of course he was right, I had somehow missed that post by Gruber, having only read the original .

Crappy developers will make crappy apps regardless of how many layers there are by nicolas Apr 11

http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-1042 That said, I did not, and still don’t, consider those reasons to be very good, so I sent a reply in kind: Sorry. I didn’t catch that post, but I finished it just now. Of course he was right, I had somehow missed that post by Gruber, having only read the original . Gruber’s second post , which Jobs appears to be endorsing here, is indeed, very insightful, and may explain Apple’s motivations for the updates to section 3.3.1. Shane

There are tons of crappy apps on the AppStore that were written in C/C++/Obj-C, for example. Perhaps Apple should hire more people to insure that submitted apps adhere to UI quality guidelines rather than blaming something that has pretty much no bearing on it. by nicolas Apr 11

http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-1028 Steve For developers, this is the person who knows nothing about programming yet insists that you use X tool and write it in Y language. Now, suddenly, it is as if the formerly independent iPhone developers all have such a boss, and the worst part is that they can’t even communicate with this one. He lives several thousand miles away in Cupertino and isn’t even aware of their existence or anything related to their project. Gruber goes on to discuss the impact Section 3.3.1 has on the user’s point of view:

I cannot sell development work to have it rejected down the line, there is so much uncertainty around Apple and app rejections that I have personally lost confidence. I see my future in developing good, creative, reliable and useful apps but for other platforms, primarily Android, Apple is just too risky a bet for me as a small business. by nicolas Apr 11

http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-1052 That said, I did not, and still don’t, consider those reasons to be very good, so I sent a reply in kind: Sorry. I didn’t catch that post, but I finished it just now. Of course he was right, I had somehow missed that post by Gruber, having only read the original . Gruber’s second post , which Jobs appears to be endorsing here, is indeed, very insightful, and may explain Apple’s motivations for the updates to section 3.3.1. Mike Rose

For a game, the UI conventions go out the window (in large part), so most of the it breaks the iPhone experience arguments dont hold water. by nicolas Apr 11

Matt D And, obviously, such a meta-platform would be out of Apple’s control. Consider a world where some other company’s cross-platform toolkit proved wildly popular. Then Apple releases major new features to iPhone OS, and that other company’s toolkit is slow to adopt them. At that point, it’s the other company that controls when third-party apps can make use of these features. There is truth to this, but I think it’s absurd to think that a third-party toolkit that failed to keep up with Apple’s APIs and produced poor quality apps would ever be popular. Why would users and/or developers willingly choose to use an inferior product? http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-1095

Publishing on console hardware is a vastly different experience... by nicolas Apr 11

http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-1043 Jack Freeman With replies this short (understandably, of course) I can only guess at his meaning. Perhaps he’s referring to the days when some applications were being written with CodeWarrior and various other build systems. Or maybe he’s referring to the transition from Carbon-based applications to fully Cocoa applications (like Apple’s own Finder), or applications that were written using Macromedia’s Shockwave, or applications written in pure Java or those written in the now-defunct Java-Cocoa bridge. Perhaps it’s a bit of all of these.

I know for a fact that several Unity games have been #1 in the whole store, and a whole handful of other ones have been in the top 10. (Zombieville USA #1, Skee-ball #1, Battle Bears #3, all Unity3D titles). To say that quality applications cannot be produced with middleware is arrogant and frankly dumb. Unity has made Apple a fair amount of money and now they just want to terminate it and its many developers. Steve Jobs used to be an idol of mine, obviously since he has become such a fascist that is no longer the case. by nicolas Apr 11

http://unity3d.com/ Unity We can't wait to see what you will create with Unity 3.5, so we've decided to open our 3.5 beta program to the public. Starting today, you can download the feature-packed open beta of Unity 3.5 and access a hands-on preview of our upcoming Flash deployment add-on. Find out more Download View Winners

You’ll see that most of the front page stories about this new restriction, with #1 being: “Steve Jobs Has Just Gone Mad” with (currently) 243 upvotes. The top 5 stories are all negative reactions to the TOS, and there are several others below them as well. Not a single positive reaction, even from John Gruber, your biggest fan. I love your product, but your SDK TOS are growing on it like an invisible cancer. Lots of people are pissed off at Apple’s mandate that applications be “originally written” in C/C++/Objective-C. If you go, for example, to the Hacker News homepage right now: http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-1059 arhra

MonoTouch binds directly to the exact same CocoaTouch APIs that native ObjC apps use. The UIs are built in Interface Builder, again, exactly like native ObjC apps. The only difference is that the apps logic is written in C#, rather than ObjC, which is completely invisible to the user. by nicolas Apr 11

MonoTouch http://xamarin.com/monotouch CIImage *ciImage = [ CIImage initWithCGImage:cgImage]; CIFilter *hueAdjustFilter = [ CIFilter filterWithName:@ "CIHueAdjust" ]; forKey:kCIContextUseSoftwareRenderer]]; CIFilter *colorControlsFilter = [ CIFilter filterWithName:@ "CIColorControls" ]; [ NSDictionary dictionaryWithObject:[ NSNumber numberWithBool: YES ]

Manav With replies this short (understandably, of course) I can only guess at his meaning. Perhaps he’s referring to the days when some applications were being written with CodeWarrior and various other build systems. Or maybe he’s referring to the transition from Carbon-based applications to fully Cocoa applications (like Apple’s own Finder), or applications that were written using Macromedia’s Shockwave, or applications written in pure Java or those written in the now-defunct Java-Cocoa bridge. Perhaps it’s a bit of all of these. http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-1005

Steve Jobs is a monoplistic control freak. He is misusing Apples position to attack Adobe. I wonder where are FTC and other judicial system to kick Apple hard in their nuts this time. by nicolas Apr 11

That said, I did not, and still don’t, consider those reasons to be very good, so I sent a reply in kind: Sorry. I didn’t catch that post, but I finished it just now. Of course he was right, I had somehow missed that post by Gruber, having only read the original . Gruber’s second post , which Jobs appears to be endorsing here, is indeed, very insightful, and may explain Apple’s motivations for the updates to section 3.3.1. http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-994 Enlightenment

I heard that Apple has a patent on How to be a Douchebag. It appears that Apple is using this patent a lot. by nicolas Apr 11

Brian Mastenbrook Greg His response: Sincerely, http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-983

In 1st Amendment jurisprudence in the United States, the term chilling effects is used to describe the potential encouragement of self-censorship resulting from an overbroad law. The theory is that by criminalizing certain kinds of speech that are not obviously deserving of the full protection of the law, the government will discourage other kinds of speech which are on the margins but more obviously protected. This culture of fear spreads as each individual at the current margin of prohibition decides to practice self-censorship, thus establishing a new margin of acceptable speech. by nicolas Apr 11

That said, I did not, and still don’t, consider those reasons to be very good, so I sent a reply in kind: Sorry. I didn’t catch that post, but I finished it just now. Of course he was right, I had somehow missed that post by Gruber, having only read the original . Gruber’s second post , which Jobs appears to be endorsing here, is indeed, very insightful, and may explain Apple’s motivations for the updates to section 3.3.1. Justin Baker http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/#comment-992

Forcing restrictions on people just makes them resentful, and thats what is being done to the developers. It hurts both Apple, the developers, and the end users who wont be getting the great app NOT written in a language used to just to satisfy Apple. by nicolas Apr 11

Many (if not most) developers do not view a company that is blatantly trying to “lock them in” favorably. It is not a virtue that people respect. If I were to write an app for the iPhone, I would choose the tools that I deemed “the best”, voluntarily, and that probably means I’ll use Objective-C and Xcode. http://www.taoeffect.com/blog/2010/04/steve-jobs-response-on-section-3-3-1/ Steve Jobs’ response

Apple vs the developpers

SDK 4.0 section 3.3.1 war

Apple vs the developpers SDK 4.0 section 3.3.1 war Adobe - Apple war Apple vs Flash Adobe financials [+]
Images masters tweetie adobe VECTOR illustrator teenager yourself What's next? flash scribd development Apple vs Flash denial Game Engines microsoft download thinking Game Engines itween unity unreal libs and frameworks gutenye Unity times unify serious games Framework touch cocoa sites préferés Competitors/Game Engines unreal gaming unity Unity 3d games theory building Gaming development engine shiva Unity 3D terrain Game Dev ansca Apple vs the Web letter brother gives All Things Apple directories store development console monotouch firebug Mobile Development corona phone monotouch Digital Divide wikipedia Trends circles flows Learning from the best lessons state value iPad apps impressions around kindle IPhone vs Android reasons HTML5 vs flash: the controversy video where 3D Apps/Engines global tools shorturl effortless multiple unity New Media Business Models agree berkeley monday Photography piggy twitpic purple first Pictures uploaded browsing economy escapist welcome world Apple vs Flash...or vs Google? thoughts Game Engines unity Java lightweight oracle Early stages iphone taken Mobile Apple vs the developpers SDK 4.0 section 3.3.1 war
home • contact • blog • fb • twitter
get flash