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TUTORIALS & LIBRARIES

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Using AS3 to Upload and Encode Images - Substance Labs. UPDATE: 10/24/08 ============== After many requests, I’ve updated the demo and source files to work in IE6 (turned out to be a pathing issue), as well as Flash Player 10. FP10 disallows opening the download dialog without user interaction, so I’ve a download button to accommodate this change. ============== Since launching Logobama, we’ve had a number of requests for the project source code.

The process of saving images from Flash turns out to be a relatively simple one with Actionscript 3, and after some searching, uploading Flash encoded JPEGs to a web server was pretty simple as well. With the Logobama project, we had three main objectives: Upload an image into a Flash fileEncode a JPEG with AS3Post the encoded image to a web server In the case of Logobama, we also posted the saved image to a Flickr gallery, which was done using the phpFlickr library created by Dan Coulter. The basic system within the code nearly mirrors the Logobama project objectives: 1. 3. 4. As3corelib Tutorial:How to Use JPEGEncoder and PNGEncoder Class in Flex. January 9th, 2009 Ntt.cc The most popular image codecs on the internet are JPEG, PNG and GIF. However, GIF( is another stuff I will show you in another article.

Here shows a BMPEncoder as well for a comparison to JPEGEncoder and PNGEncoder, and maybe you will find it’s useful in case. Demo | Download Full Project This demo shows the usage of the classes JPEGEncoder and PNGEncoder provided by as3corelib, and the usage of BMPEncoder provided by Trevor McCauley( Thanks the authors of as3corelib, thanks Trevor McCauley, who provides us the BMPEncoder, as well. class JPGEncoder Class that converts BitmapData into a valid JPEG Methods JPGEncoder() Parameters encode() Returns class PNGEncoder Class that converts BitmapData into a valid PNG.

Methods Demo Screenshot The following is full source code: main.css FontLoader.as ImageEncoderDemo.as ImageEncoderDemoView.mxml You can leave a response, or trackback from your own site. Using AS3 to Upload and Encode Images - Substance Labs. Animation with the Timer class.

ADDONS & EXTENSIONS

Todd's Box2D Tutorials! Box2D Platfrom Game Tutorial. This tutorial is not completed, last update 18 januari 2010 Tutorial result Click once on the game to enable the keyboard. Move the player with the four arrow keys. Before we start For this tutorial you will need the following: If you have questions about Box2D details read the wiki or the manual While the wiki manual is down you can download the manual from me.

Create the following folder structure: Game-root Box2D: extract the Box2D engine in this folder Classes LevelElements Levels In this tutorial we will make a small platform game We will try to use the most of Box2D and we won't create specific game rules. Our goal For creating a game that is maintainable the best thing we could do is to design a good structure in our code. As you can see the fla opens Main.as directly and Main.as opens up the Level1.as which extends Level.as Let start working on these files first. Diagram that displays the files we are going to create and their relations Step 1: The FLA file Step 2: Main.as Main.as code:

Forums • View forum - Flash. Flash AS3 Tutorial: How to Create 2D or 3D Dynamic, Multi-Dimensional Arrays « Online Game Development. Collision detection methods, hitTest and hitTestObject alternatives. Compiling big Flash/AIR projects with lot of SWFs for iOS. Tutorial GitHub repository. Introduction Today we have released an update to Photoshop CC that includes Adobe Generator. Read the announcement here. Adobe Generator is a Node.js based server plugged into Photoshop via Kevlar API (ExtendScript). Generator is also open-sourced on GitHub. This extends Photoshop scripting layers to three complementary options: ExtendScript (write and run *.jsx scripts directly from File -> Scripts)Photoshop Server (remote connection to Photoshop over TCP/IP, e.g. control Photoshop from iPhone/Android or other apps on the same machine)Generator Each one of them have a bit different use-case, however ExtendScript is still used in the end for invoking commands on Photoshop. Relationship between Photoshop scripting layers Primary use-case of Generator is to generate data or connect to resources from inside Photoshop, which is the OUTGOING direction.

Your First Generator Plugin Step 0: Install Node.js Go to Nodejs.org, download and install Node.js. Node app -f .. Actionscript 3 - AS3 clone MovieClip. Simple and Easy to Use Custom Input Manager Class. ActionScript 3.0 :: Convert Frames To Symbol Script? Sponsored Links: Related Forum Messages For Flash category: Convert Something To A Symbol Without Turning Into Rectangle? I'm making a flash game (pac-man) and i have designed a level (the walls). Now when i convert it to a symbol flash makes it a rectangle (he counts the gaps between te wall as part of the symbol). This is a huge problem because when i want to test collision between pac-man and the walls in actionscript he always "hits the wall" because he is inside the object.

Posted: Dec 5, 2010 6:28 AM Multiple Instances Of A Symbol Stopping On Different Frames I have a symbol that contains all the weapons. Posted: 07-30-2010, 04:52 PM ActionScript 3.0 :: Changing Frames Within Symbol By Using Button? Posted: Dec 6, 2010 8:21 PM ActionScript 2.0 :: Looping A Symbol Which Contains 5000 Frames? Posted: April 26th, 2011 Convert Several Images To A Symbol (movie Clip)? Posted: Jan 31, 2010 12:06 PM Posted: Apr 7, 2010 1:45 AM Posted: March 9th, 2005 Posted: November 8th, 2009 Code: [code]....

Flash - AS3 Embed access child movieclips. Org: AS3 Tutorials Part I (Understanding Sprites) - free Flash CS3 tutorial. How to build an Object-Oriented ActionScript 3 Preloader in Flash CS4: 2 Methods | Anselm Bradford. The magic of creating a preloader in ActionScript 3 lies in the LoaderInfo class. Every instantiated DisplayObject instance (all objects that appear on the stage, plus the stage itself) have a loaderInfo property that returns a LoaderInfo instance that contains information about the loading progress of that particular display object. Creating a preloader for the whole application is a matter of monitoring these LoaderInfo instances. Method 1: Monitor Stage LoaderInfo instance Under this method the loading progress is monitored via the LoaderInfo instance associated with the stage.

Since all assets that will appear in the application need to be attached to the stage, the stage’s LoaderInfo instance will reflect the loading of all these assets. Graphics Save the file. Code Go to File → New… and select ActionScript File.Paste the following code and save the file as Preloader.as in the same directory as the .fla file saved earlier. Method 2: Monitor content SWF LoaderInfo instance. Done With Computers:Blog. Custom-context-menu - Capture right-click events in Flash / Flex (AS 3) Latest update: September 19, 2012 Javascript and Actionscript 3 code to enable a custom made right-click events in Flash / Flex. References This solution is integrated into Adobe Captivate 4 as a default method for capturing right click events in Actionscript3 / Flex based movies. More information: About The Project The idea is fairly simple:

S Blog – Adobe Flash & AIR » SOLVED: Right Click in AS3. Eureka, A day or two ago polyGeek has revived an old and challenging idea that one could make use of custom right-click functionality in Flash (AS3 + Javascript). Why would anyone want to do this? Well, there are several very important reasons: 1) Games – the power of AS3 has brought Flash to the world of digital entertainment. At last it is possible to focus on the idea of your game rather than on how to improve the laggy experience. 2) User Experience – 2 buttons are better than 1. 3) RIA – Rich Internet Applications.

AND THE ANSWER IS – YES! After long hours of searching through Microsoft’s documentation I came up with a universal solution that works nicely at least on 3 major browsers – Firefox 2, IE 7 and Safari. Here you can see the * DEMO of right click * functionality (click the grey area to draw transparent dots) Javascript source code looks like this: On the Flash side is as simple as this code (AS3): [as] package { import flash.display.*; import flash.external.ExternalInterface; Benoit Freslon's forum • Index page. It is currently Thu Apr 17, 2014 7:59 pm View unanswered posts • View active topics Feedbacks, beta test 6 Topics 16 Posts Last post by dar3b Thu Sep 15, 2011 11:02 am Bugs report 12 Topics 31 Posts Last post by aNNe Mon Feb 21, 2011 9:07 am Feedbacks Vos remarques 45 Topics 171 Posts Last post by forexrobots Sat Nov 26, 2011 9:40 am Bugs report Please search before postingVos bugs rencontrés 40 Topics 216 Posts Last post by livescore Mon May 24, 2010 5:55 pm TSL1 - Help 38 Topics 1174 Posts Last post by Daubafjah Fri Dec 14, 2012 4:35 pm TSL2 - Help 2 Topics 41 Posts Last post by jackhues Thu Jul 15, 2010 9:00 am Bugs report 8 Topics 17 Posts Last post by Corelliz Sat Oct 06, 2012 11:05 pm Who is online In total there are 4 users online :: 0 registered, 0 hidden and 4 guests (based on users active over the past 5 minutes)Most users ever online was 435 on Thu Mar 31, 2011 10:15 am Registered users: No registered users Legend: Administrators, Global moderators Statistics.

Flash and ActionScript Tutorials. ActionScript 3 Tutorials. ActionScript 3.0 Abstract Factory Design Pattern: Multiple Products and Factories. This is one of the few design patterns that I worked up directly from the class diagram and from concepts in GoF. Normally, I like to look at some examples, done in Java or C#, but not this time. As you will see in Figure 1, the pattern appears to be fairly daunting, but I found it to be eminently practical, and it seemed to be a direct response to questions that I had about the Factory Method design pattern (See Chapter 2 for an in-depth explanation of the Factory Method.) You can download the entire example here before continuing if you wish. Let me start with the gist of the example from GoF and provide something more concrete that’s likely to be a typical kind of issue Flash and Flex developers deal with.

You want to keep your design loose, and so you decide that a factory will be helpful. Figure 1 shows the class diagram. A simple project to use as an example is a program that loads a buttons-background pair. Figure 3: File Diagram of Abstract Factory The Client The Helpers. AS3 101: OOP – Introducing Design Patterns. After many months of learning how to program from the ground up, you're ready to put it all to use: we're going to build a simple drawing application. We will focus on Object-Oriented Programming techniques, specifically the use of interfaces. By setting up a few rules for our programming, we will make expanding the feature-set and debugging the project much easier. Final Result Preview You'll see that our little drawing app will be rather simplistic. Rest assured, though, that the internal logic just might make your brain explode. Don't worry; we'll take it one step at a time, as we always do. Here's a peak at what we're working towards in this tutorial: While the result is simple, the underlying code is complex, and one of the things you'll hopefully learn along the way is that Object-Oriented Programming can keep you organized and keep your project maintainable.

Step 1: Create the Project First things first: we need a home for our project. Step 2: Create the Flash File Step 5: Create a UI. ActionScript® 3 (AS3) API Reference. The ActionScript® 3.0 Reference for the Adobe® Flash® Platform contains the ActionScript language elements, core libraries, and component packages and classes for the tools, runtimes, services and servers in the Flash Platform. Filter by product using the preset filters This reference combines the information about the ActionScript language elements and libraries for the following Adobe products and runtimes.

Click on a product name below to filter this reference to show only the content for the latest version of that product and related runtimes: Filter by product using the filter controls Use the controls at the top of the page to customize your view of the reference: Use the filters to include or exclude content for specific products and runtimes. Welcome - FGL. AS3 Avoider Game Tutorial, Part 12: Garbage Collection — Michael James Williams. Table of contents for AS3 Avoider Game Tutorial So far, every programming concept we’ve covered has helped to add a new gameplay element.

This part will be the exception to that rule; while the changes we’re about to make are very important for the creation of bigger, more complex games, they will not be obvious to the player. In this, the final part of my AS3 and Flash CS3 conversion of Frozen Haddock’s avoider game tutorial, we’ll deal with “garbage collection”. Click the image below to check it out — but you won’t notice a difference unless you play for a long time.

If you’ve not been following the tutorial, grab the zip file of the game so far here and extract it somewhere. Otherwise, copy the files you’ve been working on so far to a new folder, as usual. What are Variables? What happens when we type something like: var score:Number = 100; Intuitively, it’s like we create a box, write “score” on the lid, and put the number 100 inside it. var avatar:Avatar = new Avatar(); But with this code: 40 Top Flash Game Tutorial Roundup. Flash is a very versatile and mature technology used in a number of ways including game development. This however creating a game using can be a challenge for beginners. This is partly because flash can be quite hard to learn and master. On the other hand typically people knowledgeable with flash, finds it to be a very effective and rewarding tool, not only in making beautiful and entertaining games but also for web design and development.

What is amazing about flash is its ability to present superior visual effects that integrates graphic motion, videos and sound. To give you an idea how flash games are created, we are giving you this roundup consisting of a large flash game tutorial collection. We hope that you will find this article useful in improving your knowledge in developing flash games. Advertisement 1. This flash game tutorial will teach you how to create a flash racing game in easy step by step procedure. 2. 3. Learn how to make a variant of the very popular Minesweeper. 4. 5. Learn How to Make Enemies with AI!!! AS3. All games need enemies…. okay, maybe not tetris. But if you’re in some game where you fly a spaceship it is more than likely that there’s going to be an enemy or two. So in this tutorial we’re going to learn to make our enemy class, making enemies randomly appear on the stage and move, and make them fire bullets at us.

This is the 6th article in the AS3 Flash Games for Beginners series. If you have no read the previous articles you may want to consider returning to the beginning, here, and following from there. Source Code: Firing Weapons with Delay Zip Archive So this is always the fun part. Anyway, after a couple minutes of tweaking I get this: My Enemy Spaceship, the Stinger. Make this guy a MovieClip with the registration point moved to near the back center… For my ship it’s where the red comes to a point in the center.

Now set up your linkage. Now we need to create our Stinger class. Alright… the breakdown: So we have a working ship. So where do we want to add our enemy from?