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Concept Art – Behind the Scenes. The role of a Concept Artist is the role of an explorer, tasked with charting a world without sunlight. Bear with me here: You start off with your reference and research. These are well established base camps. They’re well lit, highly populated and safe. The better your reference the better your bearings will be. The artist’s job is to start at base camp with a bag of torches and run furiously out into the darkness.

Every doodle, sketch, painting and storyboard is a torch lit somewhere out in the black. I was inspired by my friend Hethe Srodawa, who recently posted his most nitty-gritty of concept work: his paintovers ( What follows is a smattering of rag-tag concepts. All were necessary. Mass Effect This was a very, very early idea for Shepard. When designing the Cerberus troops, there were a lot of requests for thickness. Bubblehead here was meant to be the ultimate stress test for this concept. An unused alien idea. PSG Art tutorial. Foreword I believe there is logic behind why a picture works or not. I also believe that humans are meat machines, and that one day computers will be able to emulate humans and what we do. Since logic can be formulated into rules, guidelines and theories, these can be shared.

I will attempt to do so here. Note that I have just empirically deduced the theories I present here, and that I'm a highly fallible meat machine. Many rules also play against each other and may cancel each other out, or become invalidated because of a stylistic approach . The far most useful critique I can give developing artist is: Practice. Updates 2012 May02: Clarified stuff in the Terminology section. Table of contents Licence This tutorial is, in its current form, free to translate and 'mirror' in that form. Because I may be updating it and new versions are generally better, I'd rather not have it mirrored too much.

I guess this licence comes pretty close: Terminology (Upd. 2012) Seeing (Upd. 2012) Light stuff Exposure. Do it yourself: Head construction, Part 1 | CD Projekt RED's Official Blog. The secret to a good character concept is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me. Any to-be concept artist will sooner or later have to learn how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge which has been gathered by artists and human body experts (scientists to be precise) throughout the ages. In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. The most important element you will need while constructing the head is the middle of the ear. A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A).

The model’s character is determined by the so-called facial angle. Analytical Figure Drawing SP08. Clothing Folds. IFX___Strike_A_Pose_by_WarrenLouw.jpg. Super Obvious Secrets That I Wish They'd Teach In Art School - i'm afraid it's very serious. Apollo13 Art :: Art 105: Life Drawing 1 : Lectures. Leonardo's universal standards include: eyes at the midpoint between the chin and the top of the head. "And from the chin to the nostrils is a third part of the face. And the same from the nostrils to the eyebrows, and from the eyebrows to the start of the hair. " Consider the head as an oval with a tapered end of the chin. A common mistake is to place the eyes to high. Facial features only take up about a fourth of the head's area. Leonardo wsa also interested in the deviance from the universal proportions which he had established.

In a series of grotesque heads he drew detailed portraits of people with characteristic features. The skull consists of twenty plates locked together except for the moveable jawbone. This diagram illustrates the narrowing of the jawbone (mandible) in comparison to the rest of the skull. This multi-view diagram of the head includes frontal views as well as oblique ones that show the head from increasingly radical perspectives. back to Top.

How To Steal Like An Artist by Austin Kleon. Wednesday, March 30th, 2011 Buy the book: Amazon | B&N | More… Here’s what a few folks have said about it: “Brilliant and real and true.” —Rosanne Cash“Filled with well-formed advice that applies to nearly any kind of work.” —Lifehacker.com“Immersing yourself in Steal Like An Artist is as fine an investment in the life of your mind as you can hope to make.” Read an excerpt below… Tags: steal like an artist. Color is Value. Once a long time ago I was trying to pick the brain of a co-worker about color. He seemed to be really good with color and I was trying to get some guidance and help. He didn't really know what to tell me. He just shrugged and said, "All you need to know is that color is value.

That's it. " A simple statement, but I found it to be very helpful and insightful. So....what does it mean? Well, value is a confusing word that gets thrown around a lot when it comes to color. So basically it means that, even though you're working with color, the painting should still work if it's converted back into a black, white and grey sketch, and should still follow the general rules about value that I talked about last post. Photoshop has the ability to convert any color image into black and white so that you can check your values easily if you're working digitally. And Photoshop will convert your image to black, white and grey so you can check your values. Home.