Cellular automotas

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Rule 30 -- from order to randomness. One of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002).

Rule 30 -- from order to randomness

It specifies the next color in a cell, depending on its color and its immediate neighbors. Its rule outcomes are encoded in the binary representation . This rule is illustrated above together with the evolution of a single black cell it produces after 15 steps (Wolfram 2002, p. 55). 250 iterations of rule 30 are illustrated above. Golly Game of Life Home Page. John Conway's Game of Life. The Game The Game of Life is not your typical computer game.

John Conway's Game of Life

It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Elementary Cellular Automaton. The simplest class of one-dimensional cellular automata.

Elementary Cellular Automaton

Elementary cellular automata have two possible values for each cell (0 or 1), and rules that depend only on nearest neighbor values. As a result, the evolution of an elementary cellular automaton can completely be described by a table specifying the state a given cell will have in the next generation based on the value of the cell to its left, the value the cell itself, and the value of the cell to its right. Since there are possible binary states for the three cells neighboring a given cell, there are a total of.