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Connaissances et savoirs en accès libre. Teacher Resources. Hacking Education (continued) Last fall I wrote a post on this blog titled Hacking Education.

Hacking Education (continued)

In it, I outlined my thoughts on why the education system (broadly speaking) is failing our society and why hacking it seems like both an important and profitable endeavor. Our firm, Union Square Ventures, has been digging deeply into the intersection of the web and the education business in search of disruptive bets we can make on this hacking education theme. My partner Albert led an effort over the past few months to assemble a group of leading thinkers, educators, and entrepreneurs and today we got them all together and talked about hacking education for six hours. The event has just ended and my head is buzzing with so many thoughts. We will post the entire transcript of the event once the stenographer gets it to us. But here's a quick summary of my big takeaways: 3) Students will increasingly find themselves teaching as well. 4) Look for technologies and approaches that reduce the marginal cost of an incremental student.

Hacking Education Transcript. Virtual learning environment. A virtual learning environment (VLE), or learning platform, is an e-learning education system based on the web that models conventional in-person education by providing equivalent virtual access to classes, class content, tests, homework, grades, assessments, and other external resources such as academic or museum website links.

Virtual learning environment

It is also a social space where students and teacher can interact through threaded discussions or chat. It typically uses Web 2.0 tools for 2-way interaction, and includes a content management system. Virtual learning environments are the basic components of contemporary distance learning, but can also be integrated with a physical learning environment[1] which may be referred to as blended learning.

Virtual learning can take place synchronously or asynchronously. In synchronous systems, participants meet in “real time”, and teachers conduct live classes in virtual classrooms. Major Components Of Virtual Learning Environment[edit] Similar terms[edit] Purpose[edit] Free Online Course Materials. UniServity. HackingEducationReading. "Pay Attention" - video description " Since most of today's students can appropriately be labeled as "Digital Learners", why do so many teachers refuse to enter the digital age with their teaching practices?

HackingEducationReading

" Daniel Pink, A Whole New Mind Mimi Ito, et al. Digital Youth Report: David Williamson Shaffer, Foreword by James Gee, How Computer Games Help Children Learn Mitchel Resnick, Sowing the Seeds for a More Creative Society Mitchel Resnick, Rethinking Learning in the Digital Age Clay Shirky, Here Comes Everybody: The Power of Organizing Without Organizations Clayton Christensen, Disrupting Class Jeff Jarvis, What Would Google Do? Tony Wagner, The Global Achievement Gap The Cape Town Declaration Idit Harel Caperton, Amber Oliver, and Shannon Sullivan (December, 2008).

Testimony of Laurence F. New York Times Internet Lesson and Article Reinvigorating the Humanities. Hacking Education Topics. Topics of Discussion Please add, edit, comment freely.

Hacking Education Topics

We will use this input to help guide the discussion. Goals and role of education? - Is there a difference between learning and education- How is this changing as the economy is changing? - What are we training people for? Learning how to learn- Has the web changed the way people learn, should we expect it to? How do we measure success? - Should content + interaction + assessment be disaggregated? Access- Do we need OLPC for US? Sources of Motivation- Intrinsic- Fun (learn through games)- Explicit rewards (pay for grades) Role of Schools and Teachers- The challenge of a high rate of change for teachers- Barriers to integrating technology in the classroom- Students more "web literate" than many teachers?

Content generation- Open sourcing- Peer production- Collaboration around content - Should we subsidize content capture? Is Facebook a credible platform for learning? - OER as Reuse vs. Human Capital in U.S. GamesSimsSocNets_EdArcade.pdf (Objet application/pdf)