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Our mission is to bring you HD-quality professional content, insights and digital inspiration from around the world. You'll find only the best and latest in Digital Art creation including VFX, 3D Animation, Student and Independent Short Films, Motion Graphics Design, Behind The Scenes/Breakdowns, 3D Software Tutorials, and much much more... Get plugged in to what other artists are doing today, and get a glimpse of what's coming in the future. At TheCGBros, you'll find what you need to save time and money, and the inspiration to drive your personal and professional projects to the next level. Whether you're into 3D animation, Visual Effects, Motion Graphics or just looking to have some fun and learn something new...TheCGBros have got you covered for all things CG.

Your inspiration is guaranteed! Who knows, you may just become famous! Motionbuilder 2012 - Une playlist. Autodesk 3ds Max 2011 & MotionBuilder 2011 by Louis Marcoux. Rls's tuts. Apprendre à utiliser Motionbuilder - Ateliers - Tutoriaux - Didacticiels des lecteurs. GuerrillaCG. CG, 3D, Animation and VFX Training and Tutorials. Design Center - CS3 Adobe Video Workshop. Chaîne de akadotseven. Make a Videogame from Scratch - Tutorials. CG Bootcamp - News. Introduction and Project Overview Tutorial. Mudbox 2011 Texture Painting Tutorial. Skymedias - Blog Content.

Stanislav Klabik Sotware: autodesk 3dsmax, mudbox e-mail: s.klabik(at)seznam.cz portfolio 1: portfolio 2: Hi All, my name is Stanislav Klabík and I would like to show you the process of creation of my latest personal project Batman.

Skymedias - Blog Content

I am not fan of commercial heroes like Spiderman, Batman or Superman, they are too heroic and "clean" for me ( I am a big fan of antihero Lobo, he is really badass and ultra violent;) ) But on the other hand, Batman is really cool for modeling and I decided to make him a bit different from usual thin athletic Batman. The first goal was to made only a bust of Batman, but later I decided to make whole body. I used references which I found on the internet and mainly the draws from Brian Bolland and Alex Ross, they are really great. Here are references which I used, Ronnie Coleman and Kenneth "Flex" Wheeler, two of the most known bodybuilders, this grabs are from video from Mr. For the visible part of face I used my old sculpt: Want to know some tips? Settings. Skymedias - Blog Content. Creating a Next-Gen Environment Textures Software: Autodesk MayaAuthor: Daniel Vijoi (Lead Texture Artist of AMC Studio)Website: AMC Studio Hello, my name is Daniel Vijoi and I have been working in the gaming industry for 7 years.

Skymedias - Blog Content

My current job is Lead Texture Artist at AMC Studio, a Romanian game development company based in Bucharest. During this time I worked on many projects like TestDrive Unlimited (Atari), Mercenaries 2, Saboteur (Pandemic Studios/EA), Pure (Blackrock Studios/DISNEY), Rise of Nations & Rise of Legends (BigHuge Games/THQ) and other exciting titles yet to be announced. I decided to write this tutorial as I noticed a certain lack of interest for game related environmental texturing in the 3d community. For this tutorial, I used the 3Dtotal Texture DVD, a large library of diverse textures that we here at AMC Studio use regularly. 3d Tutorials, Videos, and Downloads. Grafikart. TUTORIAUX - Asahi "SUPER DRY"

Apprendre Soundbooth CS5 - Pour commencer (PC) : Qu'est-ce que Soundbooth ? Blog.SpoonGraphics.