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Cautionary Tales in Transmedia Storytelling | Wired Magazine. One of the greatest challenges in transmedia game development is crafting a believable story universe that persists across multiple media without tricking or endangering the game’s players. In her SXSW presentation on the ethics of transmedia storytelling, Andrea Phillips recounted a number of cautionary tales from the genre’s history in order to illuminate best practices in transmedia production. By Brandie Minchew, ARGNet Andrea Phillips has excellent qualifications to talk about ethics in transmedia.

In addition to designing a number of transmedia narratives, she, or rather, one of her transmedia campaigns, has been condemned by NASA. In 2009, Sony Pictures launched a website for The Institute for Human Continuity promoting 2012, their disaster movie for the year. This was not the first time Phillips encountered ethical quandaries in transmedia. So, what are the ethical concerns that today’s transmedia creators should keep in mind?

Real vs. Rabbit Holes Context is important.

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Cmc-media-files. Analysis-guide. Schut. We live and work in the 21st century, and all our students will spend their working lives there. That is why the Screen and Media Studies curriculum is oriented towards the future. Everything we do is guided by the question: how relevant is this to the future of the media? We believe that the future will be global, multicultural, multi-skilled, digital, creative and smart. That is why our curriculum combines thinking and making. You cannot understand the media without making them; you cannot make media without understanding how they work. The new professional, the new citizen, the new critic and the new maker all need to understand the whole process of media.

So we will study media technologies, political economy, styles and techniques, ideologies and meanings, audiences and reception. We know that the future will demand more mobility and flexibility. Mediarena 'Mediarena' is both a facility and an idea. Audience Research Unit Mockumentary: Reflexivity, Satire and a call to play. Narratology as a cognitive science by David Herman. The purpose of this essay is threefold. One of my aims is to sketch out some of the implications of recent work in cognitive science for narrative theory. A second aim is to consider how, inversely, current modes of narrative-theoretical inquiry bear on the field of cognitive science. To be sure, the sheer scope and complexity of the issues involved would make it difficult to accomplish either of the two goals just mentioned, let alone both of them concurrently.

Yet-and here I come to my third overall aim-The MIT Encyclopedia of the Cognitive Sciences, published in both a book and CD-ROM format in 1999, provides an indispensable guide in this context. (The page citations contained in this essay refer to the book version of the Encyclopedia. I did not have the opportunity to use and evaluate the CD-ROM version.) One final introductory comment about the formatting used in the present essay. MITECS, Cognitive Science, and Narrative Theory MITECS's Introductory Essays Similarly, Keith J.

Reconstruction 8.3 (2008) Return to Contents» Abstract: This essay argues for an analysis of the narrative models of postmodern cinema by looking at them as visualization forms re-mediated (Bolter and Grusin 1999) by new media's formal structures. Instead of being organized in a classical way through causal and temporal logics, contemporary storytelling models seem to be structured according to "casual," "catalogue" and "homogeneous" aggregative logics following the "database" and "navigable space" visual forms of new media (Manovich 2001). The conventional "narrative" paradigm (Metz 1974; Branigan 1992, Jullier 1997) in postmodern film seems to be fully "fragmented," following textual organization models similar to computer logic and aesthetics.

This essay aims to classify these new models as "database forms" (aggregation of events, by "accumulation," or "catalogue"), and "navigable space forms" (aggregation of events by "loop/repetition," "hyperlinking" or the "network" of stories). I. Introduction II. III. Film2-4.

JENKINS_WHITE_PAPER.PDF. DENA_MultichannelPoetics. TransmediaRising_JWT_TrendReport_March2011. TRANSMEDIA STORYTELL#5B20B3.doc. Transmedia-storytelling. Transmedia_Journalism. Scolari. Diseño de narrativas transmediáticas: guía de referencia para las industrias creativas de países em. Aaron_Smith_2009.