
Transmedia articles
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Cautionary Tales in Transmedia Storytelling | Wired Magazine
One of the greatest challenges in transmedia game development is crafting a believable story universe that persists across multiple media without tricking or endangering the game’s players. In her SXSW presentation on the ethics of transmedia storytelling, Andrea Phillips recounted a number of cautionary tales from the genre’s history in order to illuminate best practices in transmedia production. By Brandie Minchew, ARGNet <img src="http://www.wired.com/images_blogs/magazine/2011/03/andrea-e1301368875115.jpg" alt="" title="andrea" width="250" height="278" class="alignright size-full wp-image-44131" /> Andrea Phillips has excellent qualifications to talk about ethics in transmedia.Just reference
Narratology as a cognitive science by David Herman
Return to Contents » Abstract: This essay argues for an analysis of the narrative models of postmodern cinema by looking at them as visualization forms re-mediated (Bolter and Grusin 1999) by new media's formal structures. Instead of being organized in a classical way through causal and temporal logics, contemporary storytelling models seem to be structured according to "casual," "catalogue" and "homogeneous" aggregative logics following the "database" and "navigable space" visual forms of new media (Manovich 2001). The conventional "narrative" paradigm (Metz 1974; Branigan 1992, Jullier 1997) in postmodern film seems to be fully "fragmented," following textual organization models similar to computer logic and aesthetics. This essay aims to classify these new models as "database forms" (aggregation of events, by "accumulation," or "catalogue"), and "navigable space forms" (aggregation of events by "loop/repetition," "hyperlinking" or the "network" of stories).

