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Guild Wars 2 for PC - Preview - Guilds Wars 2 Competitive PvP Hands-On Impressions -- Get To The Clocktower! By now you've probably heard a lot about Guild Wars 2. You most likely know about its story, its dungeons, its epic dynamic events, how its professions like the Engineer and Thief work, but if not, just click on all of those links. The thing is, we didn't forget the title of the game has wars in it, and I'm sure you didn't either. So without further ado, it's time to get down and dirty with an in-depth look at the structured player vs. player (PvP) in Guild Wars 2. Guild Wars 2 has two types of PvP: structured and world versus world. This preview is going to focus on structured PvP, but we'll have a WvW hands-on preview up soon. For those who have been hungering for a truly skill-based PvP mode in an MMO, you'll be absolutely delighted with Guild Wars 2's competitive, structured PvP.

GW2's competitive PvP follows the tried and true capture and hold multiplayer system, where teams must capture a point and kill enemies in order to improve their score. VIDEO: Guild Wars 2 Art Preview. CAMPAIGNS CANCELLED: First Guild Wars 2 news, five years later | Guild Wars 2 Beta News Source - Guild Wars Insider. Five years ago, United States PC Gamer subscribers were opening their mailboxes to find an issue that would change the Guild Wars community forever.

It was a magazine sporting a gorgeous Guild Wars 2 logo and boasting the following HOT NEWS: GUILD WARS CAMPAIGNS CANCELLED! Inside the May 2007 issue of PC Gamer, 12 pages announced and described Guild Wars’ first and only expansion, Eye of the North, along with the Hall of Monuments that would carry character achievements from Guild Wars into its newly-announced sequel, which at the time was slated to hit beta in 2008 and release in 2009. This came at the cost of ending development on Guild Wars: Utopia, the game’s fabled fourth campaign that never saw the light of day. In this article, we will review what developers and officials with ArenaNet said about Guild Wars 2 the day it was first announced, and see how much of the game has held up in the last five years. The cover of PCGamer's issue number 161, published for May of 2007. Personal Story in GW2 vs. Class Quests in SWTOR. I decided to take a potentially more controversial approach to covering personal stories in Guild Wars 2 based on my experiences in the closed beta so far.

This lets me neatly dance my way around including any spoilers (I’m sure there are plenty of other sites / videos that are more than happy to ruin major plot points for you) and it also gives me the opportunity to give you some points of reference to consider based on the most recent major MMO launch. The developers at ArenaNet and BioWare have both stated from very early in the development of GW2 and SWTOR respectively, that story would play a major part in their games. While that is largely the case in both titles, the approach to story that either devco has taken, and the player experience of each are kind of like night and day. I’ll let you decide which one represents night and which is day (or apples and oranges if you’re one of those wacky fruit people).

Class Stories in SWTOR Now let’s compare that to Guild Wars 2. You won’t play Jedi | GuildWars 2 Fanpage. Posted by plutonka on Jan 16, 2012 in English Zone, News | 9 comments You won’t play a Jedi with a personality or unique skills, you’ll play a DPS or a Tank or a Healer, one of those three and nothing else. GordonControl is the only thing versatile enough to get away from the rock-paper-scissors gameplay of other MMOs. You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control, but we prefer to think of them as the variety of elements that create a diverse and dynamic combat system that gives each player a toolbox to work with to solve any encounter we might throw their way.

Jon Peters Holy trinity and Guild wars 2 – what’s it all about? It’s been a while since Guild Wars 2 development team announced, that they discarded the Holy Trinity mechanics. In spite of that, it’s still the subject of many heated debates. What is the Holy Trinity? There’s a game, called Everquest. And then new MMOs started to show up, especially World of Warcraft. Ok. To sum up: #GW2Fanday – The Dungeon Gel | Kill Ten Rats. Guild Wars 2 dungeons were one of the big presentation points during the ArenaNet Community Open House (and the press event the day before). I was very excited about this because the dungeon content would have us working in teams, instead of our open world meanderings. In an MMO without healers, it would be interesting to see how this content was designed.

ArenaNet told us at the start to choose whatever profession (class) we wanted without regard to our teammates’ choices. Could we really succeed without even talking to each other about our group makeup? As we started we saw a cinematic for the story mode, and if this is the benchmark of quality for future dungeon cinematics, we are in for a treat. Elixabeth is right (in her great article on dungeons at Talk Tyria); this has to be embedded. Dungeons are the 5-man group, instanced content in Guild Wars 2 each with a story mode and an explorable mode. As ArenaNet’s Jeff Grubb points out, the term “dungeons” is a bit of a misnomer. Guild Wars 2 for PC - Preview - Guild Wars 2 Dungeon Preview -- Crawling Through the Ascalonian Catacombs. Guild Wars 2 is a fantasy massively multiplayer role playing game of epic proportions.

It will feature an innovative dynamic quest system, beautiful stylized art, a versatile combat system, and more. At a recent press event, we got to preview the newly announced Engineer profession, as well as take a look at some of the new implementations that the PC exclusive title is trying out, which you can read about in our hands-on overview preview.

One of the main ways Guild Wars 2 is trying to capture a lot of hardcore MMO players’ eyes is how the game does away with the “holy trinity” group composition system of tank, healer, and damage dealer groups. Instead, GW2 offers no dedicated healer class, and through different playstyles, each profession, aka character class, can both tank and deal damage on the fly. I got to test out how well the system worked in one of the first playable dungeons: The Ascalonian Catacombs. We don't need no stinkin' endgame. We talked a lot about the concepts of endgame and raiding on last week's Guildcast, but since not everyone has had time to watch it (and because the subject is still knocking around in my head), I want to address it a little more in this week's Flameseeker Chronicles. There are so many assumptions and so much speculation and so much talk about the concept as a whole and how it applies to Guild Wars 2, so let's dive on in.

This is such a tricky subject because for the most part, we flat don't know. The Guild Wars 2 community -- including me -- has a knack for picking and analyzing and poring over every single syllable spouted by a dev, applying all sorts of interpretations that it may or may not deserve, and cementing it our collective head as a near-certainty. It can be the smallest of things, too. I was thinking this over a few weeks ago after chatting with John Stumme and Eric Flannum about PvE and PvP in Guild Wars 2. But why do you want to? Here is the other Very Important Point. Guild Wars 2: A Perfect 10.

Guild Wars 2 is an ambitious game, you can be certain of that. ArenaNet has been protective of its darling, keeping a beta back from Guild Wars 2’s baying fans in favour of meticulous in-studio balancing and bug-testing. As yet another in a series of features taking a closer look at the big name games of 2012, NowGamer takes a closer look at the elements that could make Guild Wars 2 a potential candidate for a 10/10 score at review. The MMO That Isn’t An MMO Guild Wars has long been seen as an MMO but technically it’s not. But this is one element where Guild Wars 2 will improve. There are still MMO elements, of course, but many of the changes already put into place – from the combat system to the way PvP is handled – is so much beyond what has come before that those lines between genres are going to be even more blurred than ever.

Next-Gen MMO PvP That’s ArenaNet’s words, not ours, by the way. Dynamic Events It’s Ready When It’s Ready Real, Tactical Combat Tweaks To Skills High Grade Visuals. ArenaNet talks PvE vs. PvP. "I don't care for PvP, so Guild Wars 2 doesn't really interest me. " This is something that I've heard with some regularity over the past year or two, and every time I sort of shake my head in confusion.

How could anyone perceive Guild Wars 2 as a PvP-only game? Really, just take a look at what we've seen from the development team and how PvE-centric it is and it seems that you'd get the impression that if anything, there's more of a PvE focus. Of course, I can see where this perception comes from -- Guild Wars 1 holds the same perception for a lot of people, so it carries over. As a huge fan of both games and a pure PvE player, I thought it would be fun to take this week and clear things up. Eric Flannum and John Stumme were kind enough to help, stepping in to answer a few questions about the balance of things both past and present.

Massively: Let's start with the current Guild Wars game. How has that changed over the years, if it has at all? How do you feel about the PvE vs. Guild Wars 2 News And Information Thread [Non-Public Closed Beta Started] A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy.

A necromancer feeds on life force, which he can use to cheat death or bring allies back from the brink. A necromancer feeds on death and decay. Life force is the energy that a necromancer uses to extend his own life. Using specific skills, a necromancer builds up life force by attacking and killing enemies. Rather than going into a downed state when he runs out of health, a necromancer automatically activates the Death Shroud ability. Necromancers have a unique set of special skills: Wells—Wells are persistent spells that allow a necromancer to control the area around him. Minions—The necromancer summons undead minions to attack foes and do his bidding. Fear—Necromancers use a condition not available to any other profession: fear. Weapons When outfitting himself for combat, the necromancer can choose from the following weapons. Life Force. The Top 10 Strengths of Guild Wars 2 - Guild Wars 2.

The Strengths of Guild Wars 2 A Team Quitter Top 10 Exclusive There were some complaints about the previous article, The Top 10 Flaws of Guild Wars 2, being misleading due to the competitive PvP perspective. Team Quitter is a venue for competitive PvP, so the content here has a competitive propensity by proxy. This next list is no exception.

. #11 – There’s no monthly fee! #10 – Love ♥ A wise man once told me that the first Guild Wars was made from hate – hatred for all that garbage other MMOs force you to do, like grind levels, repeat menial tasks, or depend on gear for an advantage rather than your skill level. . #9 – Skill > Time Spent Another ArenaNet paradigm familiar to most of us dinosaurs, yet still strikingly rare in the industry, is holding true in the sequel. . #8 – Custom Private Servers We haven’t heard much about this tantalizing prospect, but it takes the 8th spot on our list for sounding awesome. . #7 – The Almighty Engine They revamped their engine for Guild Wars 2. Design Philosophy and the Endgame – An Exclusive Guild Wars 2 Interview with Eric Flannum.

While ArenaNet may not have had the same kind of massive floor presence as it did for gamescom and PAX Prime, the developer nonetheless still managed to make a huge splash with Guild Wars 2 at New York Comic Con 2010. Not only was the rewards calculator for the Hall of Monuments revealed for those players of the original game who have been eager to learn what shiny new things they can unlock for their GW2 characters, but there were also numerous demo stations and an excellent panel discussion for the game.

We also had the opportunity to sit down with Lead Designer Eric Flannum to discuss some of the design philosophy behind Guild Wars 2, including an interesting look at how crafting will fit into the game and what players can expect once they’ve reached the level cap. Ten Ton Hammer: We know that there will be both PvP and PvE aspects to the game. Once players hit level 80 to you expect to have more of a focus on one type of gameplay over another such as competitive PvP? Guild Wars 2: Beta, Release Date and Gameplay Interview (Feature. Guild Wars 2 will see a closed beta before the year is out.

That’s the official line from ArenaNet’s lead content designer Colin Johanson, and content designer Theo Nguyen. It might be old news for some, but it’s still an exciting prospect, because after what feels like an eternity of development time, Guild Wars 2’s release date is drawing near. We caught up with ArenaNet’s duo to discuss the studio’s expectations of the incoming beta, launch plans, and support for Guild Wars 2 after launch. The Guild Wars 2 beta phase is about to kick off in a big way. How confident is ArenaNet that fans will respond positively to what they find in the beta? Colin Johanson: Well, we’re in closed alpha right now, and we’ve announced that we’re going to go into closed beta before the end of the year.

We’re feeling really good about where we are right now. We’ve had a lot of cool stuff to show to people. Play alone, or together. That must really fill the studio with confidence ahead of launch. Guild Wars 2: A Budding Obsession - PC Preview at IGN. World of Warcraft frightens me. With three expansions, 10 million subscribers, and the looming threat of kung fu panda warriors, it stands atop an unassailable mountain, taunting amateur MMO players with a wave of its banner. Meanwhile, Guild Wars 2 already poured me a cup of tea, inviting me in with a smarter way of doing this whole MMO thing. Guild Wars 2, from the talented developers at ArenaNet, enticed a massive crowd of gamers at this year's G-Star video game expo in Korea. Sitting among the excited throng of attendees, I played Guild Wars 2 for the first time. Though the MMO formula always appealed to me, I often find an intimidating barrier of names, places, and other complexities scare me away from prolonged commitment.

But Guild Wars 2 vanquishes many of the complexities in favor of smarter player engagement. You don't need to form a guild and organize massive raids to enjoy Guild Wars 2 with other people. You mean I don't have to party up with people to cooperate with them? Impressions: Guild Wars 2 | Tap-Repeatedly.