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Robocode Home. Game Developer Magazine. Microsoft lags behind Sony, with 5 million Xbox Ones shipped Today, Microsoft finally released some updated numbers for the Xbox One console: It's shipped 5 million units to retail so far, versus Sony's 7 million PS4s sold. AMD's profits bolstered by continued demand for console chips The chipmaker -- now ubiquitous in this generation of game consoles -- continues to show big year-on-year gains as manufacturers gobble up its supplies. Fear and foreboding are design pillars in The Conjuring House Former Ubisoft Casablanca developers are tackling the survival horror genre with The Conjuring House. One of Rym Games' co-founders tells us how the studio plans to design for fear. Banner Saga, CandySwipe devs resolve trademark disputes with King Stoic Studios and Albert Ransom claim to have reached an agreement with Candy Crush Saga maker King whereby their games may coexist without further trademark litigation.

Unity bolsters its mobile toolset with Playnomics acquisition Can Zynga change? 3D softwares comparisons table. Game Developer Magazine. RockYou's new strategy: Rescue games that other publishers don't want RockYou is taking over Digital Chocolate and Playdom titles in two separate deals that bring 3 to 4 million players -- and some of the games' developers -- into its direct purview. Video: Breaking down the seven-year development of Antichamber Indie developer Alexander Bruce shares what his development philosophy and what he learned in a postmortem discussion of the development of Antichamber given at GDC 2014. 'What's the best game dev educational resource you've ever used?

' There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look. Kickstarter gets challenging: Cult County, and the potential for failure Despite spending a lot of effort on the campaign prior to launch, this post from Renegade Kid's Jools Watsham -- as well as its comments -- illustrate the challenges of funding games on Kickstarter. Blog: Should we fight piracy? Game Development Books. 'What are some good books? ', is one of those questions that seems to pop up fairly often over on our game development forums.

To address this, we've put together an article, featuring responses from several developers, on some of the books related to development that they have on their shelves. Many thanks go out to everyone who participated. And now, on with the show... Heres the contents of my humble bookshelf: "Computer Graphics Principles and Practice", Foley, Van Dam, Feiner, Hughes. This was the first book i got relating to 3d graphics and even though it is dated, it is still a good solid reference. "Inner Loops:A Sourcebook for High Performance 32 Bit Software Design" - Rick Booth This book is also dated and large sections (like the 486 optimization section) are obsolete. "Graphics Gems" Once again i've had these books for a long time and a lot of the 'gems' are a little dated/obsolete.

"Game Programming Gems": Editor Mark Deloura. Phil Carlisle, Team 17 Software Hmmm... David F.