background preloader

Animation tools

Facebook Twitter

Preset Detail - Underwater - RED GIANT PEOPLE. ChongToons.com (beta 2) Character Animation - Beginning Story Development Course. PoseMan (Pose manager for Maya) ZV Parent Master - Paolo Dominici. ZV Parent Master - Free Character Scripts. Scene Conversion between 3dsmax and Maya Tutorial. Importing the new Null into Maya If we now import the new .fbx file into Maya, only the new elements will merge in, any elements with matching names are skipped.

Scene Conversion between 3dsmax and Maya Tutorial

So we now have our CamTarget_Baked Null to which we can constrain our camera. For convenience sake lets move Camtarget_Baked into the camera1_group. Then lets put Camera01_Target under our CamTarget_Baked, and then zero its transform values so it inherits the animation of its new parent exactly. But we still have the issue of our camera facing off to the left by 90 degrees, so lets use an aim constrain to put that right. So , select CamTarget_Baked and then CTRL select Camera01 and use an aim constraint with the values shown in the image on the right hand side.