Welcome to NetBeans. Resources. Google. Communauté de professionnels en développement Java : actualités, forums avec sondages et débats, cours, faq, blogs, critiques de livres. Apprenez à programmer en Java. Apache Subversion. Downloads. Version Control with Subversion. C# / CSharp Tutorial. Club des développeurs C# : actualités, cours, tutoriels, programmation, FAQ, codes sources, livres, outils et forums. Jon Skeet's C# and .NET articles and links. The code in all articles is C#-based, as that's the background I come from.
Many of the concepts in the C# articles will be applicable to other .NET languages, but there may be some wrinkles which are C#-specific. The framework articles should be more language-agnostic, even though they are couched in C# terms. I have a book called C# in Depth, published by Manning. Hopefully if you find these articles useful, you'll find the book handy too. The first edition covers C# 2 and 3; the second edition (out now) covers C# 4 as well. I have a blog about C#, Java and other technologies. This page itself now has its own RSS feed.
Back to my homepage. Components. Beside being a full-stack framework, Symfony is also a set of decoupled and standalone components.
What is a Component? Symfony Components implement common features needed to develop websites. They are the foundation of the Symfony full-stack framework, but they can also be used standalone even if you don't use the framework as they don't have any mandatory dependencies. Installation You can install each component in many different ways: Recommended Install it via Composer (symfony/dashed-component-name on Packagist). For instance, to install the HttpFoundation component: With Composer. Learn Symfony.
0 Reference Manual. SmartFoxServer: massive multiplayer game server for Flash, Unity 3D, iPhone/iPad and Android games, MMO, virtual worlds and communities. Massive multiplayer game server for Flash, Unity 3D, iPhone/iPad and Android games, MMO, virtual worlds and communities. Introduction SmartFoxServer Pro has been the most advanced multiplayer games engine available on the market for six years, used by hundreds of customers.
It still powers some of the most creative and successful web based multiplayer games/MMOs from all over the world. Our client list includes Disney's Club Penguin, MTV, DreamWorks, Nickelodeon, Warner Bros., Viacom, Cartoon Network... just to name a few. Even if now the scepter goes to SmartFoxServer 2X, the Pro edition still provides powerful tools to create sophisticated realtime multiuser applications and games at an affordable price. It improves the Basic edition by means of new functionalities specifically designed for advanced projects, like server-side coding, database connectivity, an embedded web server, proxy/firewall traversal capabilities and more. Features Top Client API Applications and games interact with SmartFoxServer very easily and securely through a set of client APIs which "speak" the SFS PRO protocol.
Licensing. Documentation. Massive multiplayer game server for Flash, Unity 3D, iPhone/iPad and Android games, MMO, virtual worlds and communities. Introduction SmartFoxServer 2X (aka SFS2X) takes the core SmartFoxServer philosophy established by the Basic and Pro editions and expands it in new directions, introducing hundreds of improvements and focusing on a few precise goals: simplicity of use, versatility and performance.
Simplicity of use: all unnecessary complexities of previous versions of SmartFoxServer have been cleaned up, making the client/server API more intuitive, streamlined and richer. Versatility: most parts of the architecture have been re-designed to make it largely more flexible. In turn this helps developers to design their applications more conveniently and with a finer-grained level of control. Performance: SmartFoxServer is known for its top-notch performance. Features In over 6 years of experience with SmartFoxServer Basic and Pro we have learned from hundreds of customers all over the world how they use our product and what they need to create engaging applications, games and virtual worlds. Platform features. SmartFoxServer 2X documentation. Game Development Tool.
Documentation. Unity Script Reference – Scripting Overview. Welcome to the Unity Scripting Reference!
This section of the documentation contains details of the scripting API that Unity provides. To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of our manual. The scripting reference is organised according to the classes available to scripts which are described along with their methods, properties and any other information relevant to their use. The pages are extensively furnished with example code that you are free to use for any purpose without crediting Unity. The examples can be viewed in any of the three supported languages (C#, JavaScript and Boo) using the menu at the top of each page.
Subsections of the reference can be selected using the menu to the left. Reference Manual.