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Softkinetic SoftKinetic is the leading provider of end-to-end 3D gesture-control solutions for the consumer electronics and professional markets. Our vision is to give everyone the freedom to control, explore and enjoy the entire digital world through the most natural and intuitive user interfaces and machine interactions. By working with SoftKinetic, you will benefit from receiving the very best range of cross-platform gesture recognition technology including our white label ready 3D time-of-flight cameras and our 3D gesture recognition middleware compatible with most 3D cameras. This comes together with highly productive tools for developers, as well as a creative development team of industry experts delivering high-end ready-to-deploy games and applications for PCs, set-top boxes, Smart TVs, game consoles and many more. With SoftKinetic the gesture recognition revolution has begun, helping your business generate high return on investment in record time! Find out more Softkinetic
KINECT Games News | Kinect GAMES List | Kinect Forum | Reviews
List of Kinect games Official Xbox 360 Kinect banner used on Xbox 360 Kinect game covers This is an incomplete list of released and announced games that support or require the Kinect motion controller for the Xbox 360.[1][2] There are currently 129 (Upcoming games: 2; Existing games: 127) games on this list. This list does not include Xbox Live Arcade Kinect games, which are detailed in their own articles. Released games[edit] List of Kinect games
The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion, color detection and also sound, through its built-in microphone. It was released in October 2003. EyeToy EyeToy
Kinect Kinect (codenamed in development as Project Natal) is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands.[9] The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience beyond its typical gamer base.[10] A version for Windows was released on February 1, 2012.[6] Kinect competes with several motion controllers on other home consoles, such as Wii Remote Plus for Wii, PlayStation Move/PlayStation Eye for PlayStation 3, and PlayStation Camera for PlayStation 4. Technology

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