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Types of Texture Mapping. Types of Texture Mapping Textures can be used to control many different attributes of a surface, to produce different effects in your rendering.

Types of Texture Mapping

The seven most common mapping techniques are: ColorSpecularIncandescenceTransparencyDisplacementBumpNormal Color Mapping Color mapping (sometimes called diffuse mapping) replaces the main surface color of your model with a texture. Ben Cloward - Character Animator. For the past year I've been learning to create real-time vertex and pixel shaders for use in video games.

Ben Cloward - Character Animator

I'm writing them in a high level shading language called Cg that was developed by Nvidia. I've been blown away by how much control an artist can have over the exact appearance of the surface of an object just by writing a few lines of code. Especially when using DX9 class hardware, we can now make real-time surfaces that look just like they were rendered in software. I've decided to write several tutorials on the process of writing shaders and controlling the appearance of real-time surfaces. Chris Albeluhn - Tutorials. nDo TUTORIAL. Tutorial by Philip Klevestav < Back to Tutorials Index page Please read this before looking at the examples in this tutorial Since I first wrote this tutorial things have changed a bit and nDo has now become a retail product called nDo2 and it's got a ton of new features and optimizations.

nDo TUTORIAL