Destruction. Nexus4 camera › mops werk. It was taking me quite a while to dig out the camera specifications of the Nexus 4 smart phone.
Wherever you look you find, that it’s an 8 megapixel camera. Even the manufacturer’s site is quite silent about further details. Great, as if the statement “many pixels help much” would be sufficient! Finally i found some interesting data on the XDA Forum: Manufacturer: Sony Image Size: Diagonal 4.60 mm (Type 1/4.0) Max. Why would have i looked for these data? How does this salad of formulas and numbers relate to a picture?
As you can see, the DOF for the smartphone camera quickly goes up. Grey is all theory, let’s check reality: Is it true? Fits quite good: The DOF roughly spans from 29cm up to 40cm which roughly responds to the calculation (32…39 cm). Final: What can you take away after this orgy of formulas and numbers? Hopefully i helped you that you’re not wondering any more, why your mobile camera phone will always shoot such detailed pictures. FAQ/Combining 3D Passes - VFXPedia. From VFXPedia Introduction V-Ray rendering engine is capable of separating the rendered image into so-called elements.
Every element represents a certain property of the rendered scene (similar to Red, Green and Blue channels of a color image), so rendering into elements gives you a possibility to tweak those properties separately in compositing for quicker integration into the background plate or to achieve a certain artistic result without re-rendering of the 3D scene over again. The elements are often called passes. How to light an interior scene using Arnold - Arnold for Maya Tutorials - Arnold. In this tutorial we will cover how to light and shade a realistic interior scene using a combination of native light and Arnold's own light nodes. This will include how to set up a volumetric light effect with Arnold. Volumetric lighting is the visible effect of light beams caused by light scattering as it hits dust particles in the air. We will also look at how to use light emitting objects and how they compare to using Arnold's lighting tools.
Lastly we will look at some of Arnold's camera lens options and how to optimize render settings. Open your interior scene model in Maya. This model has been created in a different 3D software package, so first check that the geometry normals are all facing in the right direction, otherwise you may find inconsistencies when it comes to texturing (i.e., bump map values may be inverted). Select all of the geometry and assign an aiStandard material from the Hypershader. In the Hypershader, create an aiSky node. Terminator Salvation: Asylum, RSP & Kerner.
In part 2 of our Terminator Salvation coverage, we have interviews with artists from both Asylum Visual Effects and Rising Sun Pictures.
We also have an extraordinary exclusive video look at the practical effects done by Kerner Optical. Kerner Optical Podcast & Video If you did not listen to our original podcast here is that link again. Ben Snow: the evolution of ILM’s lighting tools. Continuing our series of stories on the technical tools behind the big effects companies, we talk to Ben Snow of ILM about his career and the development of the energy conservation lighting model, as most recently used on Iron Man 2.
ILM’s Iron Man 2 tools were not developed in a void, they have actually been developed over many years, and running in parallel of that development, especially in recent years is the personal career path of Ben Snow. A clean line can be drawn from films like Galaxy Quest and Pearl Harbor through films like Iron Man and Terminator Salvation to last year’s blockbuster Iron Man 2. Sirpalee (Pal Mezei) - Yamm! Database: Database of Contaminants' Patterns. Textures or patterns of the contaminants play an important role for photorealistically reproducing the effects.
We model the patterns as 2D optical thickness texture, τ(x,y). To measure τ(x,y), we use the shadow map generated by attenuation from the contaminant layer. The following image shows our setup. The projector illuminates a thin glass slab with contaminants on the far side. Behind it is a Lambertian board, and the camera is on the side. Copyright. Some Fire Tests With Trapcode Particular. Lesson #04 AE Premult in Nuke « janburda. Today´s Lesson is about the great possibility in After Effects to perform a Premultiplied – Matted with Color.
Imagine you got a 3D Rendering not on black but for instance on white. At this point I want to say thank you to Christian Zilliken an awesome Lead Shading Artist, I worked with on numerous shows. He supports this tutorial with a little 3D spider Website. The Algorithmic Beauty of Plants. The Art of Rendering (updated) Making sense of VRay Settings. Recently Ryan Lintott and I went to a VRay training seminar by the man himself Vladimir Koylazo (one of the makers of VRay) who went through a number of facets of VRay including a step by step way of breaking down your render settings into logical steps to get the best combination of quality and speed.
I thought this was just too gooder process not to share so have decided to put together the following tutorial taking people through these steps he explained so VRay will hopefully become less complicated, and so you can better critique what is happening within your scenes. The real core of this is every scene is different and has different requirements in terms of detail resolution and Global Illumination. There are many settings posted on the web (I have done a few myself) outlining suitable settings for VRay, and much debate over which setting is best.
So here are the steps: In order to break up your scene use the following approach: NOTES on WHOLE PROCESS So what are you looking for?
Orthographic Slices of Nuke Sim. Demoreels_breakdowns. VFX. Mapping. Houdini_my. Maya. Making of "Hulk" - The Avengers - Industrial Light & Magic. Making of “Hulk” Part 1 – The Avengers – Industrial Light & Magic Exclusive interview how ILM bring Hulk to Life in The Avengers Oscar Nominated.