
Game Mechanics
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Why do gamers game? « Lightspeed Venture Partners Blog
In a post about how virtual worlds can engender real emotions , I mentioned Nick Yee’s paper The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments . In it Nick extends on Bartle’s categorization of the four player types . In 1989-90, Bartle hypothesized that there were four player types, summarizing an active discussion thread among power users of a particular UK MUD (Multi-User Dungeon, text based precursors to MMORPGs).The phrase “game mechanics” sends a pleasant shiver down my spine. At the heart of every game are these mysterious whirring clicking mechanisms that deliver to the player pleasure and thrills. We use them, we build them, but I’ve never seen a good unified definition of game mechanics that gives us a practical base upon which to build great games. Here is one.
Lost Garden: What are game mechanics?
Editor’s note : Should everything be a game? In this guest post, Gabe Zichermann argues that fun is good and that game mechanics will find their way into all sorts of products and businesses. Zichermann is the CEO of professional mobile social networking startup beamME and the co-author of the upcoming books “Game-Based Marketing” and “Funware in Action.” What if everything we did was a little more fun?


I like. I can make good use of this. by mr0wizard Jun 16