Tuts. Cloud Four Blog. » The EMs have it: Proportional Media Queries FTW! Cloud Four Blog. Hay, I wrote this in 2012! I still like the notion of the metaphorical connection between content-based sizing units (e.g. ems) and layout definitions (e.g. breakpoints). And the zooming behavior cited here was always meant more as a sidelong example than a core argument. Nonetheless! You should note that the zooming behavior has long since been made consistent in browsers (i.e. fixed). Keep that in mind if you cite or otherwise put stock in this post. I never meant to be absolutely prescriptive about ems as units—use whatever feels natural and appropriate for your design strategy. And thanks for reading!
–Lyza, March 11, 2015 If we’re going to be proportional… A core tenet of Responsive Web Design (RWD) is fluidity and proportion. @media all and (min-width: 500px) {} @media screen and (max-width: 800px) {} It’s a natural thought process: for windows or screens of particular width ranges, we want to flow our content in a particular way. Baseline expectations 100% = 1 em ~= 16px ~= 14pt p.s. Responsive Web Design Guidelines and Tutorials. Responsive Nav — Responsive Navigation Plugin. Just another WordPress site. Learning to Love the Boring Bits of CSS. The future of CSS gives us much to be excited about: On the one hand, there’s a whole range of new methods that are going to revolutionize the way we lay out pages on the web; on the other, there’s a new set of graphical effects that will allow on-the-fly filters and shaders.
People love this stuff. Magazines and blogs are full of articles about them. Issue № 358 But if these tools are the show ponies of CSS, then I think it’s time we gave some love to the carthorses: the nuts-and-bolts components of the language, like selectors, units, and functions. I often call these the boring bits, although I say that only with great affection—an affection I think you should share. To see why, let’s take a quick walk through some of the best of the new boring bits in CSS—the bits being worked on in half-lit laboratories away from the brilliance of the shiny new things in the shop windows. Relative size units#section1 The cat sat on the <span>mat</span>. Not ideal. Root-relative lengths#section2. The Infinite Grid. Grid systems are a key component of graphic design, but they’ve always been designed for canvases with fixed dimensions.
Until now. Today we’re designing for a medium that has no fixed dimensions, a medium that can and will shape-shift to better suit its environment—a medium capable of displaying a single layout on a smartphone, a billboard in Times Square, and everything in between. We’re designing for an infinite canvas—and for that, we need an infinite grid system. It’s common to think of responsive design as multiple layouts: mobile, tablet, desktop, etc. The problem is the “in-between” sizes tend to suffer, so we end up with layouts that look great at specific dimensions (320, 720, 960), but less than great for everything else. So while a site may look perfect on your 640x960 iPhone 4, it’s going to be a bit off on a visitor’s Nokia Lumia (480x800), or the 685x308 browser window you have open on your desktop.
What is an infinite grid system? States#section2 Components#section3 1. 2. Responsive Web Design. The English architect Christopher Wren once quipped that his chosen field “aims for Eternity,” and there’s something appealing about that formula: Unlike the web, which often feels like aiming for next week, architecture is a discipline very much defined by its permanence. Article Continues Below A building’s foundation defines its footprint, which defines its frame, which shapes the facade. Each phase of the architectural process is more immutable, more unchanging than the last. Creative decisions quite literally shape a physical space, defining the way in which people move through its confines for decades or even centuries.
Working on the web, however, is a wholly different matter. But the landscape is shifting, perhaps more quickly than we might like. In recent years, I’ve been meeting with more companies that request “an iPhone website” as part of their project. A flexible foundation#section1 Let’s consider an example design. Becoming responsive#section2 responsive architecture . Device-Agnostic Approach To Responsive Web Design. Advertisement This is a different take on Responsive Web design. This article discusses how we can better embrace what the Web is about by ignoring the big elephant in the room; that is, how we can rely on media queries and breakpoints without any concern for devices. The Challenge Let’s start our journey by looking at these online tools: Those pages let people check websites through a set of pre-built views based on various device sizes or orientations.
Now check the-great-tablet-flood of 20116. Do you get my drift? I don’t want to go the "consider it to be harmful7" route, but I want to point out that tools like these, or articles promoting a device approach (i.e. To me, it seems more realistic to check our layouts through viewports of arbitrary dimensions and shapes. The Goal The goal is to surface content, to style boxes as columns so they bring sections above the fold. Content Is King! The Principle The content of a box dictates its width. Decisions are made keeping these points in mind: Responsive Web Design: What It Is and How To Use It.
Advertisement Almost every new client these days wants a mobile version of their website. It’s practically essential after all: one design for the BlackBerry, another for the iPhone, the iPad, netbook, Kindle — and all screen resolutions must be compatible, too. In the next five years, we’ll likely need to design for a number of additional inventions. When will the madness stop? It won’t, of course. In the field of Web design and development, we’re quickly getting to the point of being unable to keep up with the endless new resolutions and devices.
Responsive Web design is the approach that suggests that design and development should respond to the user’s behavior and environment based on screen size, platform and orientation. The Concept Of Responsive Web Design Ethan Marcotte1 wrote an introductory article about the approach, “Responsive Web Design992,” for A List Apart. Transplant this discipline onto Web design, and we have a similar yet whole new idea. Adjusting Screen Resolution. | clagnut/sandbox. 1. A medium image contained in a paragraph with no styles applied #img1 {} 2. A medium image with a width of 100% (no height set) 3. A medium image with a width of 100% and a max-width equal to the actual image size (no height set) 4. 5. [Retired] The LCD Thread. | clagnut/sandbox. 1. A very wide image contained in a paragraph with no styles applied Dunstan kindly lent me this charming image. Pellentesque in felis quis tortor consectetuer condimentum.
Phasellus nibh nibh, interdum sit amet, sagittis nec, cursus sit amet, dolor. Duis scelerisque tortor. 2. 3. 8. 4. 5. 6. 7. | clagnut/sandbox. Fluid Images — Unstoppable Robot Ninja. (Hello! If you think this article’s interesting, you might check out my ALA article on responsive web design.) I’ve always hated publishing. I don’t mean the industry, but the act. Hitting “print,” sending an email, pressing that “Publish” button on the CMS: at some point, you relinquish your ability to smooth down some of the sharper edges, fill in the holes of your argument, and just generally fix whatever’s broken.
To wit: One of the really solid criticisms lobbied against my Fluid Grids article for ALA was that all of my examples were pretty text-heavy. In Which “Looking Across the Pond for Help” Is a Pretty Decent Answer, As It Turns Out Since I started mucking around with this whole “stylesheets” thing, Richard Rutter has been one of those CSS giants on whose shoulders I frequently stand. A few years back, Richard published a brilliant series of experiments with max-width and images, which I pored over when I was first working on this blog. This solved the problem beautifully. Fluid Grids.
Early last year, I worked on the redesign of a rather content-heavy website. Design requirements were fairly light: the client asked us to keep the organization’s existing logo and to improve the dense typography and increase legibility. So, early on in the design process, we spent a sizable amount of time planning a well-defined grid for a library of content modules. Article Continues Below Over the past few years, this sort of thinking has become more common. Thanks to the advocacy of Mark Boulton, Khoi Vinh, and others, we’ve seen a resurgence of interest in the typographic grid, and how to use it on the web. However, our client had one last, heart-stopping requirement: the design had to be fluid and resize with the browser window. Minimum screen resolution: a little white lie#section1 Instead of exploring the benefits of flexible web design, we rely on a little white lie: “minimum screen resolution.”
As it turns out, it’s simply a matter of context. With ems, it’s easily done. SVG Patterns Gallery. Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Try this Why SVG? SVG images are typically smaller than bitmap images and remain sharp on high-dpi screens.
Unlike CSS3 gradients, SVG images are supported on IE9. Browser support These patterns work on Firefox, Chrome, Safari, Edge, IE10, and IE9. Base64 encoding is required for IE and Firefox. Child Themes. Languages: বাংলা • English • Italiano • 日本語 • 한국어 • Español • Nederlands • Français • Português do Brasil • Русский • Slovenčina • ไทย • 中文(简体) • 中文(繁體) • Македонски • (Add your language) A child theme is a theme that inherits the functionality and styling of another theme, called the parent theme. Child themes are the recommended way of modifying an existing theme. Why use a Child Theme?
There are a few reasons why you would want to use a child theme: If you modify a theme directly and it is updated, then your modifications may be lost. By using a child theme you will ensure that your modifications are preserved. Using a child theme can speed up development time. How to Create a Child Theme Creating a Child Theme from an Unmodified Parent Theme A child theme consists of at least one directory (the child theme directory) and two files (style.css and functions.php), which you will need to create: The child theme directory style.css functions.php A couple things to note: <? Template Files <? Responsive. Fighting the Space Between Inline Block Elements. I've seen this come up a couple of times lately on Twitter and then an interesting Dabblet so I figured it would be an important thing to document. Here's the deal: a series of inline-block elements formatted like you normally format HTML will have spaces in between them.
In other words: <nav><a href="#">One</a><a href="#">Two</a><a href="#">Three</a></nav> Will result in: We often want the elements to butt up against each other. This isn't a "bug" (I don't think). Here's some ways to fight the gap and get inline-block elements sitting directly next to each other. Remove the spaces The reason you get the spaces is because, well, you have spaces between the elements (a line break and a few tabs counts as a space, just to be clear). <ul><li> one</li><li> two</li><li> three</li></ul> or <ul><li>one</li ><li>two</li ><li>three</li></ul> or with comments...
<ul><li>one</li><li>two</li><li>three</li></ul> They're all pretty funky, but it does the trick. Negative margin Skip the closing tag See Share On. Increasing Performance of HTML and JavaScript on Mobile Devices, Especially iOS – the.ichibod.com. HTML rendering and JavaScript execution performance on iOS is still a far cry from native code. Meanwhile, I recommend that anything targeting a WebKit (or mobile browser for that matter) be optimized for the device. This article is all about optimization. Different than Desktop The biggest consideration is that mobile devices are underpowered by comparison to their desktop counterparts. To obtain desktop-like performance. I am a fan of jQuery, though when it comes to mobile, I highly recommend not using it.
Zepto.js is looking promising for WebKit specific mobile browsers. Images Images are a big source of slowdown on iOS in particular. Every situation is different, so there are no set rules with regard to images. Keep images smallTile the smaller images, if possibleAvoid images in excessive pixel dimensions (I believe iOS mentions 1024 pixels)Avoid complex SVG graphics Hardware Acceleration iOS has a feature in mobile Safari (and UIWebView) that allows items to be hardware accelerated.