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Chuck Close on Creativity, Work Ethic, and Problem-Solving vs. Problem-Creating. Tchaikovsky on Work Ethic vs. Inspiration. Rilla Alexander: Without the Doing, Dreaming Is Useless. We all have an idea we’ve been meaning to execute on, but how can we really make it happen? In this highly original, all-ages talk, illustrator Rilla Alexander walks us through this classic creative struggle by sharing the story of Sozi – an adorable character who walks us through the arc of an idea. She daydreams, she procrastinates, she sets deadlines, she gets tempted by new ideas, she buckles down and works hard – and finally – she realizes “Her Idea.” Rilla Alexander is an Australian-born Berlin-based designer and illustrator. Her cast of creatures dance across Madrid’s Museo del Prado’s ceramics and stationery products, populate Swiss Credit Cards for Cornér Bank and sleep on the walls of Hotel Fox in Copenhagen (where she replaced the bed with a tent).

As a member of design collective Rinzen, she has published several books exploring the creative process. SoziBy RillaRinzen. Steve Jobs Lost Interview Clip- Process versus creativity. 3 Minute Timer. David Kelley: How to build your creative confidence. How Do You Define Creativity? Sir Ken Robinson Video Series from Adobe Education. Ken Robinson Paperclip. What Is Creativity? Carl Jung - The Collective Unconscious. Steal Like an Artist. Is Creativity Learned or Inherited? 5 Reasons Why You Need a Muse.

Pin It “A muse?” You ask. “You mean some kind of invisible spirit that dumps creative inspiration into my mind?” “Exactly,” I answer. “A genius. A daimon. An independent force in your psyche that directs your creativity, and to which you deliberately hand over ultimate responsibility for your work.” “That’s nuts!” “Au contraire,” I reply. 1. Remember Elizabeth Gilbert’s historic 2009 TED talk? In the West, the abandonment or burial of the muse or genius model around the time of the Renaissance, in favor of the new view that instead of having geniuses certain heroic individuals are geniuses, kicked off a long-term, culture-wide cycle of creative stress and burnout.

On the one hand [the modern view] places too much responsibility on the individual, who feels a constant pressure to reach or live up to impossibly high standards; and on the other, it leads to the temptation of narcissism, of taking too much credit for success. The muse or genius model automatically undoes this damage. 2. 3. 4. Austin Kleon: [SHORT] Mass Fetishization of Creativity. Creativity Exercises. Creative Play. Rob Kimmel stirs his son’s imagination by sticking a Post-It note containing an unfinished illustration and caption to his son’s lunchbox every day.

The results—sumo-rats and killer mushrooms. See more Lunch Posts at www.wandermonster.com. Designer dad Rob Kimmel offers 7 games to kick-start any kid’s imagination with creative play. My 7-year-old’s lunchbox is a hostile environment. An oozing PB&J wrestles with browning apple slices, while a wounded juice box bleeds out. But I know that if I dig through the wreckage at the end of the day, I’ll find Bigfoot’s ghost, a zombie t-rex or a singing cactus.

Every school day for the past three years, I’ve stuck a Post-it note to the inside lid of my son’s lunchbox, each with a half-completed drawing and a half-written caption. These Lunch Posts grew out of a back-and-forth drawing game we invented to fill long subway rides. Play has always been part of my design process. This is a great time to be a parent. 1. 2. 3. 4. 5. 6. 7. D30: Exercises for Designers | HOW Design University. Most of us who work as designers grew up making art, and it was our love of drawing, painting, crafting and/or taking pictures that got us here. Unfortunately, the deeper we get into the design business, the further we seem to find ourselves from the fun and skill-generating activities that produced both our talent and our enthusiasm. Jim Krause has been in the design biz for thirty years and this course is built around the hands-on extra-curricular art, design and photography activities Krause regularly enjoys in order to keep his creative world fun, his design skills sharp and his creative instincts relevant and usable.

Click here to see some cool examples of his students finished projects, and what they’re saying about the course. Jim Krause lives in northwest Washington state and, since the 1980s, has been working as a designer, a photographer, an illustrator and a writer. What People Are Saying About This Course “This course is exactly what I needed. Objectives: Basic Art Supplies: 30 Days of Creativity Exercises & Design Inspiration. The book "Unstuck" features 52 exercises, divided by time commitment, to help you beat creative block. Here we sample 5 for a work-week's worth of inspiration. Creative Bliss is a web series that pools together 30 creativity exercises. No. 30 challenges you to shift your perspective to that of a beginner.

Creative Bliss pools together 30 creativity exercises. Today, you're going to make your very own pattern, finding inspiration in the mundane. Creative Bliss pools together 30 creativity exercises. No. 28 challenges designers to imagine stardom and design rookie cards for one another. Creative Bliss pools together 30 creativity exercises. Creative Bliss is a web series that pools together 30 creativity exercises. Creative Bliss is a web series that pools together 30 creativity exercises.

Creative Bliss is a web series that pools together 30 creativity exercises. Creative Bliss is a web series that pools together 30 creativity exercises. Creative industries: industrious, yes, but let's support the creativity too | Culture professionals network | Guardian Professional. I'm not a golf fan. Any game that can't be concluded in a day will always fail to hold my attention (F1 and football replays aside, naturally). But when it comes to government investment in creativity, I'm a long-gamer.

Take a look at this year's (and in fact last year's) budget, which in my opinion offers support for the creative industries with the short game in mind, and you'll notice that the language used points towards the future. Ed Vaizey talks about the additional investment offered via the skills investment fund as demonstrating the "government's ongoing commitment to supporting innovation and investing in talent to help keep the UK ahead of the game when it comes to creative excellence". Fine sentence, polished commitment, but it actually translates as investment in one delivery agent, Creative Skillset and only one strand of the creative industries: film. Small changes, big difference In some areas a little change can make a big difference.

Together, yet apart Let's hope so. Www.theworkfoundation.com/assets/docs/creative_industries_chapter4.pdf. Richard Florida Concedes the Limits of the Creative Class. The so-called creative class of intellects and artists was supposed to remake America’s cities and revive urban wastelands. Now the evidence is in—and the experiment appears to have failed, writes Joel Kotkin. Among the most pervasive, and arguably pernicious, notions of the past decade has been that the “creative class” of the skilled, educated and hip would remake and revive American cities. The idea, packaged and peddled by consultant Richard Florida, had been that unlike spending public money to court Wall Street fat cats, corporate executives or other traditional elites, paying to appeal to the creative would truly trickle down, generating a widespread urban revival.

Urbanists, journalists, and academics—not to mention big-city developers— were easily persuaded that shelling out to court “the hip and cool” would benefit everyone else, too. Well, oops. That plan, though, has been less than successful in many of the old rust belt cities that once made up much of his client base. Creative class.

The Creative Class is a posited socioeconomic class identified by American economist and social scientist Richard Florida, a professor and head of the Martin Prosperity Institute at the Rotman School of Management at the University of Toronto. According to Florida, the Creative Class are a key driving force for economic development of post-industrial cities in the United States. Overview[edit] Florida describes the Creative Class as comprising 40 million workers (about 30 percent of the U.S. workforce). He breaks the class into two broad sections, derived from Standard Occupational Classification System codes: Super-Creative Core: This group comprises about 12 percent of all U.S. jobs.

It includes a wide range of occupations (e.g. science, engineering, education, computer programming, research), with arts, design, and media workers forming a small subset. Florida considers those belonging to this group to “fully engage in the creative process” (2002, p. 69). Background[edit] See also[edit] The Psychology of the Creative Class: Not as Creative as You Think | richeypiiparinen. The vibe in Cleveland. Courtesy of David Jurca Innovation distinguishes between a leader and a follower–Steve Jobs Behind every sociological movement is a psychology. The ever-growing creative classification of America is no different.

The following teases the psychology of the movement apart. Why do this? Because it is needed. Be Creative or Die Anxiety is the dizziness of freedom–Kierkegaard You may think creative classification—or the commoditization of cities as products to be consumed by creative people with means in the name of economic growth—begins with happiness. [T]he September 11, 2001, tragedy and subsequent terrorist threats have caused Americans, particularly those in the Creative Class, to ask sobering questions about what really matters in our lives. In fact, if I was going to start a galvanizing societal theory, I’d begin there too, as uncertainty, if not fear, is a great motivator and catalyzer. Courtesy of kenfager.com Florida’s advice to city leaders? 1. But is this true? More Losers Than Winners in America's New Economic Geography - Richard Florida. The past couple of decades have seen America sort itself into two distinct nations, as the more highly skilled and affluent have migrated to a relatively small number of cities and metro areas.

"The highly educated cluster around a few small nodes," writes David Brooks in The New York Times last week. "Decade after decade, smart and educated people flock away from Merced, Calif., Yuma, Ariz., Flint, Mich., and Vineland, N.J. In those places, less than 15 percent of the residents have college degrees. They flock to Washington, Boston, San Jose, Raleigh-Durham and San Francisco. The Economist's Ryan Avent adds that "Cities that had relatively skilled populations in 1980 have become more skilled and more productive, and have generally featured fast-rising wages and housing costs. But a key question remains: Who benefits and who loses from this talent clustering process?

Our main takeaway: On close inspection, talent clustering provides little in the way of trickle-down benefits. Facts & Figures on the Creative Economy. Cross-Field Differences in Creative Problem-Solving Skills: A Comparison of Health, Biological, and Social Sciences. Art, creativity and transferable skills | TLC Xpress. By Joel Le Blanc If you are studying fine arts and creativity, then at some point (or many points) you have probably experienced a level of anxiety in regards to your future job prospects. While others go on to pursue business, law or IT – professions which ensure both good salaries and a demand for graduates – artists face a more uncertain future. There is no standard career path available for fine artists and success or failure depends on a mixed concoction of talent, luck and time.

Whether painting, sculpting, design or writing eventually becomes a hobby or a full-time career, the practice and study of art-making is not to be passed over as a less-legitimate choice of study than other areas. Artists learn a staggering range of transferable skills – skills which can be applied to whatever current or future work a person pursues. When changing jobs, working on a CV, or evaluating future studies, recognising and capitalising these hard-earned skills is important. About Joel Le Blanc. Creative Industries. While most economic impact studies of the arts have focused on the nonprofit sector (such as our own Arts and Economic Prosperity studies), Creative Industries is the first national study that encompasses both the nonprofit and for-profit arts industries. Putting the Data to Work By documenting Dun & Bradstreet business and employment data for both the nonprofit and for-profit arts sectors, you can paint a picture of a powerful engine in your community's information economy.

What makes this data especially potent is that it can be localized to any city, county, state, region, or political jurisdiction in the country, and it can be updated regularly so that you can track trend data. You can also take a look at our most current standard reports* by exploring the links below. Downloadable Reports: Due to data licensing agreements, all Creative Industries reports require a login and your consent to our Terms of Use. State U.S. Defining the Creative Industries Our Data.

Www.artsusa.org/pdf/information_services/research/policy_roundtable/ready_to_innovate.pdf. About Us. Watch this short video to learn how The Conference Board can help your entire organization move forward more effectively in a rapidly changing world. The Conference Board is a global, independent business membership and research association working in the public interest. Our mission is unique: To provide the world's leading organizations with the practical knowledge they need to improve their performance and better serve society.

Founded in 1916, The Conference Board is an objective, independent source of economic and business knowledge with one agenda: to help our member companies understand and deal with the most critical issues of our time. We conduct research and convene business leaders in forums large and small, public and private. We provide: Annual Report The Conference Board Societal Report Societal Report 2012. Framework for 21st Century Learning. Creativity: The Premier Skill of the 21st Century. Robin Fogarty has celebrated creative thinking in the classroom since her first years as a teacher. Since then, while working as a consultant, teacher educator, editor, mentor and author, Robin has been one of the nation’s strongest advocates for developing the creative talents of teachers and students alike. Her most recent books coedited with Brian Pete and Jim Bellanca for Solution Tree Press treat How to Teach Thinking in the Common Core and Leadership Guide to the Common Core (also with Rebecca Stinson.

In press) Driving Question: How Do We Know Creativity When We See It? A Chinese delegation visiting schools across America entered a College Preparatory High School on Chicago’s Near North side. Americans are known for their creativity and innovation. Creativity is the ideation of a thought, while innovation is the realization of the idea. The Partnership for 21st Century Skills calls for creativity and innovation as one of the essential skill sets of future citizens. (Figure 1) Creativity: The Premier Skill of the 21st Century. Feeding the Creative Brain: From Curiosity to Innovation.

Robin Fogarty has celebrated creative thinking in the classroom since her first years as a teacher. Since then, while working as a consultant, teacher educator, editor, mentor and author, Robin has been one of the nation’s strongest advocates for developing the creative talents of teachers and students alike. Her most recent books coedited with Brian Pete and Jim Bellanca for Solution Tree Press treat How to Teach Thinking in the Common Core and Leadership Guide to the Common Core (also with Rebecca Stinson. In press) This is the second in a series of posts on Creativity from Robin.

Francesca is only two, yet she wants to play with her Mom’s iPhone and find pictures of herself in the photo album. Putting that aside when she spots the iPad, she grabs for it as her fingers poke at the screen, somehow reasoning that this is just a big iPhone. When she accidentally touches the iTunes icon, she is startled when the music magically begins. Fig 1: Nurturing Natural Curiosity Resources Caine, R.