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Storify · Make the web tell a story. Interactive storytelling. Versu is a new interactive storytelling platform Richard Evans and I have been working on at Linden Lab. Some of you may have seen lead-up presentations about it at GDC (possibly long enough ago that it was still called Cotillion). Today, the first four Versu stories are available for iPad. Clients for Kindle and Google Play will follow, as well as stories in other genres and by other authors, and both character- and episode-authoring tools will be made available to the general public in the future. Versu focuses on character interaction as its primary form of play. The Versu platform can do rooms, objects, movement, and the “medium-sized dry goods” interaction of a typical interactive fiction engine, but it’s primarily designed for interactive stories about people: how they act, how they react to you, how they talk to you and talk about you, the relationships you form with them.

Versu has a choice-based interface, but it’s very unlike standard CYOA. How to Tell a Story with Data - Jim Stikeleather. By Jim Stikeleather | 11:00 AM April 24, 2013 An excellent visualization, according to Edward Tufte, expresses “complex ideas communicated with clarity, precision and efficiency.” I would add that an excellent visualization also tells a story through the graphical depiction of statistical information.

As I discussed in an earlier post, visualization in its educational or confirmational role is really a dynamic form of persuasion. Few forms of communication are as persuasive as a compelling narrative. To this end, the visualization needs to tell a story to the audience. So how does a visual designer tell a story with a visualization? Find the compelling narrative. Hybrid stories: Examining the future of transmedia narrative - Science Fiction Film & Television - Volume 2, Number 1 / April 2009 - Liverpool University Press. Erax1201.eliterax.com/research/theses/GeoffreyLong2007.pdf.

What is Transmedia Storytelling? | Transmedia Journalism. Jump to: Previous Page “Contexts” Next Page: Transmedia Principles © Kevin Moloney “Once a thing is put in writing, the composition, whatever it may be, drifts all over the place, getting into the hands not only of those who understand it, but equally of those who have no business with it.” — Socrates Origin Stories “Transmedia storytelling” is not a new phenomenon, and is perhaps the oldest technique we have for spreading information. From memorized sagas transferred orally from one storyteller to another, to cave paintings and art, the tales told through human history have found multiple channels to their publics.

As Henry Jenkins notes, before the age of public literacy, when sacred texts were only readable by a privileged few, religions employed every means available to spread their message. The one-way, exclusive media channels of the 20th century were a creation of economics. But Lessig is looking only at economics when determining that read-write culture became dormant. Like this: Social Media and Storytelling Part 1: Why Storytelling? The following is the first of five blog posts adapted from a speech by Cameron Uganec , HootSuite’s Director of Marketing, given at the Marketo’s 2013 Summit Conference in San Francisco.

The session, entitled “Social Media + Storytelling = Awesomesauce,” included Michael Brito of Edelman Digital and can be watched in full here . The game has changed. We no longer live in a broadcast era where marketers can simply buy people’s attention with a TV campaign. There are different rules now and we need to earn the attention of our audience. We have a connected consumer revolution. The consumer is now in control of what they view, what they share, and how they view (on what screen). And there are bigger things at work as well. From a marketer’s perspective, that means that we’re moving towards pull versus push approach, sometimes referred to as inbound marketing . All of these trends are turning the traditional media model on its head, and brands are evolving into media properties.

Why are Digital Story-Tellers Still Thinking in Terms of Paper? I was discussing infographics with Joe Chernov at Eloqua for an upcoming post he was working on and wanted to bring that conversation here. What makes a good infographic? A good infographic starts with a good "why" question. Even if you're trying to prove a theory, it's important to keep an open mind to the data you find. And please do keep in mind where you're going with the answer. Looking into an issue credibly means using data sets and information from reliable sources and expressing the resulting point of view in a compelling visual story that carries the meaning to its intended audience. The aim should be to make the complex easy to access and digest, and answer a question -- not just throw a bunch of random numbers on a graphic. Because in that case, what you have is the cousin of a bad PowerPoint deck.

There is also another kid of opportunity digital storytellers are missing when they're still thinking in terms of paper. Have you seen any great infographics lately? Amazon launches Storyteller to turn scripts into storyboards — automagically. NOTE: GrowthBeat -- VentureBeat's provocative new marketing-tech event -- is a week away! We've gathered the best and brightest to explore the data, apps, and science of successful marketing. Get the full scoop here, and grab your tickets while they last. Upload your script, choose some backgrounds, and magically create a professional-looking storyboard of your movie. Or the graphic novel version of your text-based anything. Amazon Studios released Storyteller today to allow writers and filmmakers to quickly, easily, and cheaply storyboard their scripts. I’ve tried it, and while the service is still in beta, it’s surprisingly good. And it can be used for much, much more than just scripts. “We’ve found that many writers want to see their story up on its feet in visual form but find it harder than it should be to create a storyboard,” Roy Price, Amazon’s director of Studios said in a statement.

You start by uploading a script to Amazon Studios — or by playing with one that’s already there. Seven core concepts on transmedia storytelling – Part 1 | Shareplay. To quote Henry Jenkins , Transmedia storytelling “…represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes its own unique contribution to the unfolding of the story.” We like this definition on transmedia storytelling and we like Henry Jenkins’ seven Core Concepts of Transmedia Storytelling . Therefore we wish to promote them here. We will unroll his seven core concepts in seven blog posts starting with one today. The content of the blog posts are paraphrased from Henry Jenkins’ words in his weblog.

Concept #1: Spreadability vs. Drillability Spreadability and drillability are opposing vectors of engagement in transmedia storytelling. Drillability refers to the ability to encourage an audience to dig deeper into a story to understand its complexity. All the best /Mette Like this: Like Loading...