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Tools for Evaluation

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How developers harvest your data to make their games better. At PAX in September, Zach Barth, the creator of hyper-clever puzzle games Opus Magnum and SpaceChem, bumped into David Galindo, maker of Cook, Serve, Delicious!

How developers harvest your data to make their games better

, in which you cook meals rapidfire and run a restaurant. Galindo had a problem. He'd been preparing to port Cook, Serve, Delicious! 2!! To consoles, and he'd just realised that one of the challenges he'd set in the PC version a year earlier was impossible to complete. Interactions Cards as game design tools – Handy Tools @ Cowface Games. This is an effort to identify the different ways that a player interacts with a computer game, and put them into a card game as a tool for game designers.

Interactions Cards as game design tools – Handy Tools @ Cowface Games

Hey! You can get these cards professionally printed now! (US$10 plus postage) Or you can download the free version They’re smaller, no longer maintained, not as well-written, and a bit confusing in places.

Postmortem

Game Design Perspectives. Player Models. Game Design Patterns. Game Design Heuristics. Play-testing. Metrics.