Elude. ELUDE: 2010 GAMBIT Summer Game. Game yourself out of depression - On Serious Games. Therapeutic Applications. Are you happy or sad? New smartphone app maps your mental state. The Xpression app phone display, with the bottom box detailing the emotion analyzed as present in the speech sample.
New smartphone app allows users to record their mood through their speech acousticsThe app is designed to be used in the clinical treatment of stress and depressionIt could replace manually-recorded "mood diaries", which patients often leave incompleteApp may also appeal to consumers interested in self-tracking technology London (CNN) -- A British firm is developing an app that will allow smartphones to track their owners' moods through their speech patterns, in the hope it can improve aspects of mental health treatment. The app, known as Xpression, will record the user's voice throughout the day, whether they are making a phone call or not, analyzing the acoustics for emotional content.
"Over half of adults in the UK suffer from severe stress once or twice a week so there's a lot of opportunity in the market," he said. "This replaces that old technology. National Institute For Play. Mood Journal Plus. Features - MoodPanda. Mood Chart, Mood Journal, Mood Tracker – Free, Online. The HealthyPlace Mood Tracker is a unique, easy to use, daily tracking system that enables you to keep track of your moods and the feelings and actions behind them.
In addition, the HealthyPlace.com Mood Tracker, using a scientifically validated algorithm, measures when your mood is dangerously depressed or elevated (manic) and will send an alert to your doctor or therapist via email or fax and include a copy of your recent mood journal entries (with your authorization, of course). Our mood journal system can also send a text message alert to a family member or caregiver’s cellphone advising them to look in on you. Many mental health professionals recommend the use of a mood journal as a tool for managing bipolar disorder, depression or other mood disorders. By using the mood tracking system on a regular basis, you can begin to see patterns evolve and learn to detect the early onset of cycles so you can take preventative action. 1. 2. mHealthcoach. Casual Games Reduce Stress and Anxiety. According to the results of a year-long study by the East Carolina University's Psychophysiology Lab and Biofeedback Clinic, "casual gaming" has been proven to noticeably lower stress and anxiety in people suffering from clinical depression.
The study was underwritten by PopCap Games, creators of such casual gaming juggernauts as Bejeweled, Peggle and Bookworm Adventures, all of which were used in the study. While the corporate backing of the experiment may give you pause, the results are difficult to dismiss. According to the study's findings, casual gaming reduced symptoms of depression by a whopping 57%. The study found that casual gaming not only reduced symptoms in the short term (30 minutes), but in the long term as well. "The results of this study clearly demonstrate the intrinsic value of certain casual games in terms of significant, positive effects on the moods and anxiety levels of people suffering from any level of depression," stated Dr. Methodology Join The Joystick Division! News Services - News Story. Study: Casual video games demonstrate ability to reduce depression and anxiety Table 1: Changes in Clinical Depression Between Control and Video Game Groups GREENVILLE, N.C. and SEATTLE (Feb. 16, 2011) — A new study conducted at East Carolina University shows casual video games help reduce symptoms of depression and anxiety in people with clinical depression.
Hidden Depression May Respond to Wii Treatment. Real-world exercise helps seniors with depression, what about the video version? RODALE NEWS, EMMAUS, PA—Antidepressant use among older adults has risen gradually over the past few decades, from roughly 4 percent in the late 1980s to 11 percent earlier this decade. Psychiatry and Video Games. SPARX. Metia Interactive. Here you will find some of the games we've developed. To find out more on each game follow the links below, you will be directed to each games website. PUZZLE-FUELED PANDEMONIUM! Cube™is a puzzle game with action elements, simple in concept and highly addictive. Set within a 3d cubic world, the player explores and discovers their way through suspended 3d platforms and mazes. Each themed level contains its own variety of contraptions specifically suited for the theme.
For more information visit this link The Sparx game is our first ‘Serious Games’ project designed and developed for the Faculty of Medical and Health Sciences of the University of Auckland and funded by the Ministry of Health New Zealand. For more information please visit this link The Guardian is an exciting property being developed as a 3D action game with an original compelling storyline that combines paranormal and real world combat. For more information visit this link. This Video Game Actually Treats Teenagers' Depression. Study shows gaming may be helpful in treating teen depression. E-health: Beating real-world depression virtually. There is increasing evidence of the positive impact ‘serious games’ can have on health outcomes.
A recent report by the PM’s Chief Science Advisor Sir Peter said there is increasing evidence that e-therapies are as effective as face-to-face therapies in mild and moderate mental disorders, and a new mental health strategy will feature social media and e-health therapies. A pioneer in this field is the SPARX videogame, created by NZ reseachers to tackle teenage depression using cognitive behavioral therapy, packaged in a fun and appealing way.
Metia Interactive, an Auckland based game development studio partnered with the Ministry of Health and Auckland University to create SPARX. The British Medical Journal has recently released the results, which show that SPARX delivers on its promise. The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial. Sally N Merry, associate professor1, Karolina Stasiak, research fellow1, Matthew Shepherd, lecturer2, Chris Frampton, associate professor of biostatistics3, Theresa Fleming, research fellow1, Mathijs F G Lucassen, research fellow1 Author Affiliations Correspondence to S N Merry email@example.comAccepted 9 March 2012 Abstract. Video Game May Help Treat Teen Depression. Study Shows Gaming May Be a New Route to Reach Depressed Kids Why do I need to register or sign in for WebMD to save?
We will provide you with a dropdown of all your saved articles when you are registered and signed in. April 19, 2012 -- A video game that teaches teens to shoot down and label negative thoughts may relieve depression as least as well as more traditional talk therapy, a new study shows. Reach Out Australia: information and help about tough times and mental health issues such as depression, anxiety, suicide, eating disorders, bullying and relationship issues. - ReachOut Australia.
Reach Out Central: a serious game designed to engage young men to improve mental health and wellbeing.