The best engines for making your own visual novel | PC Gamer. Visual novels, while accessible in terms of ease of play, can be a frustrating thing to create. You plot out your narrative, chart all your dialogue, create memorable characters and then when it’s time to tie it all together and transform it into a viable, player-ready videogame, your project can come to a screeching halt. What if you don’t know anything about coding or programming? How could you take your artwork, painstakingly crafted plot threads, and killer twists and translate them into a finished game ready to go online? Where do you even begin? Relax. There are solutions right at your fingertips, and some of them are even free.
But it’s understandable to feel trepidation about your labor of love. No matter your budget or creation style, you should be able to find something here to help get that project out of your head and onto your screen. Ren’Py Ren’Py is likely the first tool you’ll hear about when you begin your search for an engine to create your visual novel. What users say: Pixilart - Free Online Art Community and Pixel Art Tool. Anatomy Next - Human anatomy reference images and interactive teaching tools. RANDOM.ORG - True Random Number Service. Chunky. WorldBuilder. WorldPainter. Knutselen met een Knutselidee van Wim's Fröbel Pagina's. Isometric city maps builder - Vector Maps - Isometric City Map Builder - Vector Map Creator. Defold: Free 2D Game Engine for Cross-Platform Publishing.
UCreative.com - Design Exercises To Get Your Creative Juices Flowing | UCreative.com. The creative mind is like the human body. Creativity by Alex Norris Creativity is something that should be trained everyday, or else it would get out of shape. Thus, doing some creativity exercises would ensure that your brain remains sharp enough for you to do your projects effectively. Aside from that, it’s inevitable that you will run into a creative block where it would seem that your fountain of creativity has run out.
I’ve listed some mini design exercises you can do to get your creative juices flowing. Quote Typography Typography is one of the hardest graphic design components to master. Mini typography design exercise #1 1. Mini typography design exercise #2 1. Mini typography design exercise #3 1. Sketching We’ve done it all the time ever since we were kids. Venomous by Kerby Rosanes Mini sketching exercise #1 1. Mini sketching exercise #2 1. Mini sketching exercise #3 1. Logo Design Logos are one of the fundamentals of graphics design. AspireBoard Sketches by Eddie Lobanovskiy 1. 1. 1. 1. Pad 3.7 - Draw, Create, Share!
GamePress. Coolors - The super fast color schemes generator! Twine / An open-source tool for telling interactive, nonlinear stories. Welcome to The Game Crafter, the world leader in print on demand board games and card games. Games and mods development for Windows, Linux and Mac - Mod DB. Brandon Kidwell's Blog - GDotD - COLOR BLINDNESS IN GAMING.
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Color Blindness In Games Did you know that majority of games, especially competitive games do not support color blindness? Only recently have game developers begun to incorporate or update their colors in games to help those who are colorblind.
Now, this doesn’t mean your entire game needs to feature colorblindness modes. So, what is the fix for this? Note, I am not covering complete colorblindness because at that point values are the only way to tell the difference between what’s what. Below are the colors in order of the rainbow from left to right. Dichromacy: Red-Green Dichromacy: Blue-Yellow Here is a comparison of the second and fifth circle from each. So remember! Edit: I recently played the Titanfall beta and Respawn chose Orange and Blue as their team colors! Twine / An open-source tool for telling interactive, nonlinear stories. WebTreats ETC. CodeSpells. Microsoft PowerPoint - 100 things every game student should know - 51-things-every-game-student-should-know3.pdf. Amit’s Game Programming Information.
What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types of things I needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code (I find it easier to go from an idea to code than from code to an idea). Other sites, like Gamedev Tuts+, Gamedev, and Gamasutra, cover lots more topics than mine does. Determining how to move around on a map is an interesting problem.
These pages are about specific techniques for pathfinding and object movement: My current favorite algorithm is A*, because it can handle varying terrain costs well, and it seems to be faster than most graph searching algorithms. Code and Demos Data structures Displaying Tiles. Making Mini Scrapbooks, Instructions and Inspiration.