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Learning Theories & Brain Function

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Robert Mager's Performance-Based Learning Objectives. You don’t have to read up on learning objectives for too long before you run into the name of Robert Mager and hear about his performance-based learning objectives. There are also sometimes called three-part learning objectives or behavioral learning objectives. Otherwise, here’s the crux of what Mager has to say, below. First, he makes it clear that a learning objective is a statement of “what the learner will be able to perform as a result of some learning experience.” If you pay attention to that, you’ll notice two very important things. First, the learning objective states what the learner will be able to do. Those are the truly important aspects of the Mager objective. The Three Parts of a Mager Performance-Based Learning Objective According to Mager, a learning objective should ideally include the following three components: Let’s look at each of those three components in closer detail.

Performance Be able to write a news article.Be able to develop an appreciation of music. Conditions. 5 Content Troubleshooting Tips for Instructional Designers - eLearning Brothers. Do you ever feel stuck as Instructional Designers with content you can’t work with? Do you feel uninspired as to how to make something active? Do you feel like you’re doing the same thing over and over again? Here are some potential cures for what ails you. 1. Spending time staring at the ceiling or reading and re-reading your content? Find someone who can answer questions like:• What does this content mean (clarify jargon or terms you may not be familiar with)? Once you understand these things, it becomes much easier to know what to focus on, how to present it, and what activity you may be able to design that supports the learner applying this knowledge via an activity to a realistic task or scenario. 2.

Sometimes you have to cover things that aren’t action-oriented or that don’t support behaviors or tasks. Over the past decade, info-graphics have become increasingly popular. 3. Another thing you can try is to start doing some word association. 4. 5. Instructional Design. How People Learn: Brain, Mind, Experience, and School: Expanded Edition. Below are the first 10 and last 10 pages of uncorrected machine-read text (when available) of this chapter, followed by the top 30 algorithmically extracted key phrases from the chapter as a whole.Intended to provide our own search engines and external engines with highly rich, chapter-representative searchable text on the opening pages of each chapter. Because it is UNCORRECTED material, please consider the following text as a useful but insufficient proxy for the authoritative book pages.

Do not use for reproduction, copying, pasting, or reading; exclusively for search engines. OCR for page 114 How People Learn: Brain, Mind, Experience, and School 5 Mind and Brain As the popular press has discovered, people have a keen appetite for research information about how the brain works and how thought processes develop (Newsweek, 1996, 1997; Time, 1997a, b). OCR for page 114 How People Learn: Brain, Mind, Experience, and School of functioning of the brain. Turn your Lesson plan into a Lesson using a Learning map. I already wrote about the importance of well-prepared lesson plan in order to conduct a successful lesson in my previous post. In this post I will show you an example of converting a content of a lesson plan into a Learning map with Edynco tool. All the magic is that you gather all the instructional material together and merge it in one place in a form of a Learning map with these guidelines in mind.

The example of my lesson plan in pdf: LESSON PLAN See the conversion into a Learning map: Jana Jan is a co-founder of Edynco – a tool for creating interactive Learning Maps. @janajan00LinkedInGoogle+ Designing Instruction for Speed: Qualitative Insights Into Instructional Design for Accelerated Online Graduate Coursework. Introduction to Inquiry Based Learning. At the Calgary Science School we focus on inquiry-based learning, technology-intergration and outdoor/environmental education.

We believe these three pillars come together to provide students with opportunities for authentic, meaningful and relevant learning. At the core of our program is inquiry - an approach to learning and teaching (including teacher learning) that is the foundation of all we do. Our thinking around inquiry is that it is more than just 'doing projects' but is rather nurturing a dispostion toward critical thinking, reflection and idea improvement in all learners in our building.

In creating and sharing these projects, we are thankful to the Galileo Educational Network for their role in shaping much of our thinking about inquiry. On this blog you'll find a growing collection of inquiry-based projects. You can use the tag list on the right side of the blog to find ideas on specific topics, grades or subjects. We'd love to hear your thoughts and comments on the document. 37648.pdf (application/pdf Object)

Facebook helps, hinders high school reunions. Facebook has revolutionized the way we communicate—and class reunions have changed because of it, too. Paula Sokol and some classmates tried a few times to arrange a 30-year reunion this year for their Sacred Heart High School Class of 1981, yet their attempts fell through. On one planned date, only a handful of people showed up. Sokol, 47, of Morningside, Pa., said she felt disappointed by the lack of her classmates’ enthusiasm for a reunion. She sensed that people’s involvement on Facebook—the popular social-networking site with more than 800 million active users—dampened many people’s interest, because they already were in touch and caught up with classmates. How, she thought, could an online connection replace seeing people in person?

“I want to see what you look like … to sit down and actually talk,” says Sokol. Facebook has revolutionized the way we communicate—and class reunions have changed because of it. How to learn things automatically. Automatic neurofeedback learning (credit: Boston University) OK, this one’s right out of The Matrix and The Manchurian Candidate. Imagine watching a computer screen while lying down in a brain imaging machine and automatically learning how to play the guitar or lay up hoops like Shaq O’Neal, or even how to recuperate from a disease — without any conscious knowledge. Researchers at Boston University (BU) and ATR Computational Neuroscience Laboratories in Kyoto, Japan used decoded functional magnetic resonance imaging (fMRI) to induce visual cortex activity patterns to match a previously known target state and thereby improve performance on visual tasks.

“Adult early visual areas are sufficiently plastic to cause visual perceptual learning,” said lead author and BU neuroscientist Takeo Watanabe, director of BU’s Visual Science Laboratory. But that’s where is gets a bit scary. Uh, ya think? InterLife project (credit: ESRC) Are virtual worlds better than the real world for learning? Amara D.

Learning & Standards

Why children watch multi-screens. Researchers at the University of Bristol and Loughborough University have examined the relationship children have with electronic viewing devices and their habits of interacting with more than one at a time. Questioning 10–11 year olds, the researchers found that the children enjoyed looking at more than one screen at a time. They used a second device to fill in breaks during their entertainment, often talking or texting their friends during commercials or while they were waiting for computer games to load. TV was also used to provide background entertainment while a kid was doing something else — especially if a program chosen by the kid’s family was “boring.”

Health campaigns recommend reducing the amount of time children spend watching TV, the researchers said. The children were able to move the equipment between their bedrooms and family rooms, depending on whether they wanted privacy or company. How many objects can you hold in mind simultaneously? Neuroscientists at MIT’s Picower Institute for Learning and Memory have found that cognitive capacity limitations (the ability to hold about four things in our minds at once) reflect a dual model of working memory. The researchers investigated the neural basis of this capacity limitation in two monkeys performing the same test used to explore working memory in humans.

First, the researchers displayed an array of two to five colored squares, then a blank screen, and then the same array in which one of the squares changed color. The task was to detect this change and look at the changed square. As the monkeys performed this task, the researchers recorded simultaneously from neurons in two brain areas related to encoding visual perceptions (the parietal cortex) and holding them in mind (the prefrontal cortex). As expected, the more squares in the array, the worse the performance.

Formativeassessment-technology - home. Bloom's Taxonomy Blooms Digitally, Andrew Churches. 4/1/2008 By: Andrew Churches from Educators' eZine Introduction and Background: Bloom's Taxonomy In the 1950's Benjamin Bloom developed his taxonomy of cognitive objectives, Bloom's Taxonomy. This categorized and ordered thinking skills and objectives. Bloom's Revised Taxonomy In the 1990's, a former student of Bloom, Lorin Anderson, revised Bloom's Taxonomy and published this- Bloom's Revised Taxonomy in 2001.Key to this is the use of verbs rather than nouns for each of the categories and a rearrangement of the sequence within the taxonomy.

Bloom's Revised Taxonomy Sub Categories Each of the categories or taxonomic elements has a number of key verbs associated with it Lower Order Thinking Skills (LOTS) Higher Order Thinking Skills (HOTS) The elements cover many of the activities and objectives but they do not address the new objectives presented by the emergence and integration of Information and Communication Technologies into the classroom and the lives of our students. Remembering Applying. SU11_PersonalizedLearning_Students.pdf (application/pdf Object)

Brain function

Theories.