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http://www.fastcodesign.com/1664609/hyperreality-helmet-uses-kinect-to-create-an-out-of-body-experience We take our first-person visual perspective for granted every second of the day -- we have to, because our eyeballs are attached to our heads. But what if you could detach your personal "camera angle" at any moment and float away from your own body while still inhabiting it, like an on-demand out-of-body experience? Designer Maxence Paranche has created the next best thing in his HyperReality system, which uses a Microsoft Kinect to scan your physical environment and display it inside a virtual-reality helmet, so you can rotate the visual angle any way you like.

HyperReality Helmet Uses Kinect To Create An Out-Of-Body Experience | Co. Design

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Join us for a special date and time as Metanomics broadcasts live from Gametech , the annual military conference on games and virtual worlds for training and simulation. Virtual worlds have become an important technology to support training and community outreach. But over the past several years, changes in the virtual world industry have opened up new choices while closing others. http://www.diigo.com/annotated/f2ff17908513c60c5e686640907c5a93

March 24th: LIVE from Gametech Orlando - The Future of Virtual Worlds |