LumenRT. Learn more here: www.lumenrt.com The Fusion of Light, Life, Nature and Design The essence of Immersive Nature is to harmonize the design world with the natural world around us.
KeyShot. Game environments – Part A: rendering Remember Me. Sébastien Lagarde of Dontnod Entertainment explores the world of complex game environments especially for accurate wet simulations with a case study on the incredible new game Remember Me.
This is part 1 of a 3 part series where we explore game environments. Part 2 focuses on the rain, and part 3 on the materials used in Remember Me. Introduction Sébastien Lagarde has just finished as part of the team on Remember Me from Dontnod Entertainment and published by Capcom (releasing June 2013 for PlayStation 3, Xbox 360 and Microsoft Windows). The game introduces ”the mechanic of memory remixing” – one can enter and rearrange a target’s memories to manipulate them.