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Material_studies__by_suzanne_helmigh-d5q2bo9. 100 texture studies by =tanathe on deviantART. Applying Photo Textures. Let’s Learn Photoshop Basics – Vol. 10 – Video Tutorial: Texture Manipulation in Photoshop.

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Recolouring wood textures. Recolouring a wood texture with `Blend If` (Before reading this tutorial you should read the 'Blend If' tutorial. It explains in much more detail how the Blend If function works) Anyone making textures will have to create wood textures sooner or later. The stock of a weapon, the floor of a room: wood is everywhere. Many times the wood you need is not in the right colour, or the texture doesn't have a completely even colour.

Here is a texture that I've modified so it has some ugly colour variations. If I apply a Hue and Saturation adjustment layer the image looks like this: As you can see the recolouring doesn't look bad, but it lacks the colour depth of real wood. To recolour the image properly the first thing I do is to desaturate the image completely, and apply a High Pass filter. Now I apply a Hue & Saturation adjustment layer to the image with the following settings: This will recolour the image so that the 'Midtones' have the right colour. Here is the result: 10 Texture photography tips. 10 Texture Photography Tips Shooting textures is a lot of fun, you don't need to be a professional photographer or have a top of the line camera to take textures. There are a few things to keep in mind to ensure that the textures you take are as useful as possible. In this tutorial I illustrate them point by point, with as much examples as possible (because I know everything is more interesting when there are pictures to look at ) Face your subject A good texture is flat and undistorted.

Not too close! A very common mistake is to zoom in too much. If a texture is especially nice I photograph is a several times. Tree bark seems to be especially magnetic to cameras, so here is a dedicated example with a tree bark texture: Pick your target well If you are taking a photo of a certain object like a ventilation grate, try to fill the whole view with it.

Shadows and reflections Our brain filters out a lot of the things we see. Manual White Balance Great ball of fire! The sky is bright, very bright. Creating a rope texture. Creating a rope texture Creating textures is not always a linear process. Most of the time you create a texture in your paint program of choice, and place it on your object in your 3D package. Sometimes it can be very useful to start in the 3D package to create a base for the texture. A rope texture is a good example. Rope is hard to photograph because it is round and generally very twisty. Here is a picture of some steel cable, which looks very much like rope: In this tutorial I show how to make a rope texture from scratch. Start with a simple polygon cylinder: Radius: 0.1 units Height: 50 units 9 sides 50 height subdivisions Soften the normals and remove the top and bottom faces The cylinder will be twisted so it needs enough subdivisions for the deformation to work.

Create a guide circle with a radius of 0.5 units: Copy and move the cylinders around the inside of the circle. Here is how it looks in the 3D viewport Delete the guide circle and combine all cylinders into one object.