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Copyright Â© Pixar Animation Studios Here is a movie created for Pixar’s RenderMan Courseware that visualizes internet connectivity across the world.
Copyright © Pixar Animation Studios This sketch was developed for Pixar’s RenderMan Courseware and demonstrates using procedural displacement mapping to achieve an interesting visual effect. The setup, covered in fine detail in the Courseware, uses on a particles system that writes primitive variables (primvars) onto the table top each time there is a collision event.
Copyright Â© Pixar Animation Studios Here is another video I developed for Pixar’s RenderMan Courseware , this one demonstrates an interesting techniques that can be achieved with a fairly simple custom displacement shader that relies mostly on an understanding of the fundamentals of computer graphics. Specifically, the technique uses a sequence of depth maps (shadow maps) rendered from beneath the surface capturing the distance from the shadow camera to each point on the displacement-mapped spheres.
Here are a couple experiments put together for Pixar’s RenderMan Courseware which demonstrate programmable raytracing in RenderMan. Custom Gather Copyright Â© Pixar Animation Studios
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