FREE ! MakeHuman project Open Source app

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Aqsis Renderer : Freedom to Dream

Aqsis Renderer : Freedom to Dream Minor patch release, files are available from the usual downloads location on SourceForge https://sourceforge.net/projects/aqsis/files/ Firstly, apologies for missing the release notice for 1.8.1, which fixed the binary issues in the previous announcement.
Download - MakeHuman Docs Download - MakeHuman Docs What's an "alpha"?This is not a full-function release and, most notably, does not provide functionality to allow the figure to be posed. It does include examples of all of the different tools and techniques that this software will provide to enable you to easily model the anatomy of a human figure, although some of these functions are not yet complete and are not necessarily in their final form. This release also provides the 3D graphics community and the developer community with a preview of the functions that this human modelling application will provide. This is an Open Source project and it is hoped that artists and developers will be inspired to join in and help accelerate the completion of this innovative application.
It is currently Sat Apr 05, 2014 11:09 pm View unanswered posts • View active topics GeneralModerator: pistacja 449 Topics 2829 Posts Last post by abraess Tue Apr 01, 2014 8:53 pm Gallery Images of characters done with MakeHuman Moderator: pistacja 308 Topics 1650 Posts Last post by Manuel Sat Apr 05, 2014 2:59 pm Bugs and Tech. Problems Installation problems, bugs, etc.. www.makehuman.org • Index page www.makehuman.org • Index page
Make Human

Make Human

MakeHuman is the free and open source software to create realistic 3d humans for: IllustrationsAnimationsGamesZbrush/Mudbox sculpting The virtual human is ready to export in external 3d software (Blender, XSI, Max,...) or to quick render with the internal engine.
Pose Controls This Alpha 4 Release does not provide any pose controls. The default position has the human figure standing facing straight towards the camera with arms outstretched. Quick Start - MakeHuman Docs Quick Start - MakeHuman Docs
Users Guide - MakeHuman Docs Introduction This Alpha 4 release is intended to provide users with a view of a subset of the features that will appear in the full 1.0 release later this year. This is not a full-function release and, most notably, does not provide functionality to allow the figure to be posed. It does illustrate the new mechanisms by which the figure can be modeled for ethnicity, gender and age. More complete releases are expected to follow soon. Users Guide - MakeHuman Docs
MakeHuman MakeHuman There have been a lot of changes to makeclothes recently, and the documentation is somewhat outdated. I will do something about that soon, but in the meantime this post will illustrate some of the changes. I will also show a different way to import the base mesh into Blender, by using maketarget. The biggest change is that single file make_clothes.py is obsolete. It has been replaced by the python package makeclothes, located directly under the MH/utils folder.
What is MakeHuman? - MakeHuman Docs What is MakeHuman? - MakeHuman Docs MakeHuman(TM) is an open source (so it's completely free), innovative and professional software for the modelling of 3-Dimensional humanoid characters. Features that make this software unique include a new, highly intuitive GUI and a high quality mesh, optimized to work in subdivision surface mode (for example, Zbrush). Using MakeHuman, a photorealistic character can be modeled in less than 2 minutes; MakeHuman is released under an Open Source Licence (GPL3.0) , and is available for Windows, Mac OS X and Linux. The MakeHuman 0.9.1 Release Candidate was published in December 2007, prompting considerable community feedback. Development effort is currently focused on the 1.0 Release, based on a new GUI and a 4th generation mesh.
[Document is Work In Progress] The principal aim of the MakeHuman project is to develop an Open Source application capable of realistically modelling a very wide variety of human anatomical forms in the full range of natural human poses from a single, universal mesh. Central to this is the design of a 3D humanoid mesh that can readily be parametrically manipulated and deformed to represent alternative anatomical characteristics while retaining and respecting a common structural skeleton that permits poses and the corresponding deformations to also be parametrically manipulated. This objective has been pursued to afford the artist the maximum degree of experimental freedom when using the software. It frees the artist from the artificial constraints that are inherent to a model that has pre-established gender or age. The humanoid mesh - MakeHuman Docs The humanoid mesh - MakeHuman Docs