Eight Layers — C O N T E N T ious. Each consumer’s content habit is its own, unique TV dinner… If we think about the consumption of information as a kind of content “diet”, this dimension represents the food groups. Each consumer’s content habit is its own, unique TV dinner, where some mix of news, sports, lifestyle, educational and entertainment content (scripted or not) comes together to “nourish” and satisfy. Genre is unique within these eight layers because it’s the only dimension where some expansion across isn’t necessarily advisable to future-proof the offering. Purveyors of sports should stick to sports. It’s imperative for any/all content creators to take a decidedly “multi-modal” approach to rendering their work.
Today’s myriad use cases and content-driven experiences include reading, listening, watching, and sometimes interacting with the content we consume. It’s not about simply cramming traditional product into smaller spaces… Apps That Rise to the Top: Tested and Approved By Teachers. Michelle Luhtala/Edshelf With the thousands of educational apps vying for the attention of busy teachers, it can be hard to sift for the gold. Michelle Luhtala, a savvy librarian from New Canaan High School in Connecticut has crowd-sourced the best, most extensive list of apps voted on by educators around the country. “I wanted to make sure we had some flexibility because there’s no one app that’s better than all the others,” Luhtala said. Some apps are best for younger students, others are more complicated, better suited for high school students. 30Hands allows a user to make pictures, annotate them, record a voice explainer and then packages it all into a video.
Adobe Voice is a recently released education product from Adobe that allows students to narrate a story over an array of digital images. Book Creator is only available for iPads, allowing kids to easily create their own iBook by importing images, multimedia, text, and audio. Koma Koma is a simple stop-motion animation tool. Technology in Education Websites. Libraries.claremont.edu/informationliteracy/documents/CCL_Information_Literacy_Rubric_v2013-2014.pdf.
Top 100 Tools for Learning | Annual list compiled by the Centre for Learning & Performance Technologies. Cram.com: Create and Share Online Flashcards. Testmoz - The Test Generator. 6 Degrees of Technology Integration. Technology Integration Matrix. Timeline JS - Beautifully crafted timelines that are easy, and intuitive to use. Dipity - Find, Create, and Embed Interactive Timelines. CITW Connections. Standards for Teachers. Popplet. Chrome Experiments - Home. Free Online Courses from the Best Universities | Academic Earth. Makingtheshifthappen - Staffing.
Meet Your New PD Tool. Tiffany Della Vedova entered the social media universe gradually. She started with ASCD EDge, an online community of some 33,000 administrators and educators where she still regularly blogs. "I had been reading their publications and blog. And I thought, I'm going to join the conversation. I started blogging and reading other people's blogs. I think people gravitate toward the places that offer them their best human connection. " Then she began following people from EDge on Twitter, and once she got the hang of it, a whole new world opened up. She did so simply by posting questions on Twitter, appending a relevant hashtag, and waiting to see what she got.
Della Vedova is the academic dean of the Grandview Preparatory School in Boca Raton, Florida. But even for her, the breadth of information she's found by way of Twitter is mind-boggling. At first glance, Twitter doesn't seem like the place to gather information on how to run a school or craft a curriculum. Technology Solutions for Education Leaders from Scholastic Administrator. Tech Skill Tutorials. Learn | DigitalLearn.org. Social-media-higher-ed.jpg (JPEG Image, 760 × 2907 pixels) Common Craft. Serendip-o-matic: Let Your Sources Surprise You. Digital Learning Now. Distance and Blended Learning: Technology in the Classroom on the Rise. Rotational… Flex… Self-blended… Enriched-virtual… What are these terms describing? Apps? Cars? New types of virtual gaming?
Actually, these terms describe a nascent form of learning referred to as blended learning or hybrid learning. Indeed, a 2011 report by the International Association for K-12 Online Learning (iNACOL) indicates that blended learning is on the rise and being used more than online learning in some countries around the world. In other words, it may be growing. But wait… aren’t blended learning and online learning the same? To more fully envision blended learning, imagine a continuum that puts brick-and-mortar schools at one end and fully-online programs at the other. Source: Online and Blended Learning: A Survey of Policy and Practice of K-12 Schools Around the World, International Association for K-12 Online Learning, November 2011 [PDF] For a list of complete sources, please view the infographic. Top 100 Tools for Learning. 15 Serious Games Aiming to Change the World. Using games for purposes other than entertainment is nothing new.
There are war games, educational games, throne games. But a new class of games has sprung up in recent years, designed to create awareness and raise support for a variety of global issues. Such serious games seek to harness the power of competition and/or novelty to attract players and get the word out for a good cause. Here are 15 games you can play and be a better person for it. Catalysts for Change: On April 3, 2012, Catalysts for Change went live online for 48 hours. The goal of the game is to inspire people from all over the globe to come together and share ideas about easing the poverty that over 1 billion people live in.
The game involves playing cards with words like "momentum" or "adaptation" on them to spark possible poverty solution ideas. A Closed World: Game designers in Singapore created this game because of the shortage of content concerning LGBT issues. Howard Rheingold on how the five web literacies are becoming essential survival skills. Howard Rheingold isn’t too concerned about whether Google is making us stupid or if Facebook is making us lonely. Those kind of criticisms, Rheingold says, miscalculate the ability humans have to change their behavior, particularly when it comes to how we use social media and the Internet more broadly. “If, like many others, you are concerned social media is making people and cultures shallow, I propose we teach more people how to swim and together explore the deeper end of the pool,” Rheingold said Thursday. Rheingold was visiting the MIT Media Lab to talk about his new book, Net Smart: How to Thrive Online, which examines how people can use the Internet not just to better themselves, but also society as a whole.
Rheingold has a longer online history than most, going back to The WELL, one of the first online forums back in the 1980s. Instead, Rheingold wants to focus on how we use these tools and how users can become more mindful and literate. Find Courses ~ MOOC. Course Catalog.