Embedded software often runs on processors with limited computation power, thus optimizing the code becomes a necessity. In this article we will explore the following optimization techniques for C and C++ code developed for Real-time and Embedded Systems. Many techniques discussed here have roots in the material we covered in the articles dealing with C to Assembly translation.
To get on this list, a bug has to be able to cause at least half a day of futile head scratching, and has to be aggravated by the poor design of the "C" language. In the interests of equal time, and to see how the world has progressed in the 20-odd years since "C" escaped from its spawning ground, see my Top 10 Ways to be Screwed by the Java programming language , and for more general ways to waste a lot of time due to bad software, try my Adventures in Hell page. A better language would allow fallible programmers to be more productive. Infallible programmers, of the type unix' and "C" designers anticipated, need read no further.
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