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Virtual art. Virtual art is the term for art made with the technical media developed at the end of the 1980s (or a bit before, in some cases).[1] These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc.[2] As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized.[3] Definition[edit] Virtual art can be considered a post-convergent art form based on the bringing together of art and technology, thus containing all previous media as subsets.[4] Sharing this focus on art and technology are the books of Jack Burnham (Beyond Modern Sculpture 1968) and Gene Youngblood (Expanded Cinema 1970). Shilo.

Graymachine. Studio de communication /// vectornews. Mon dernier billet date de novembre 2009, autant dire une éternité .

studio de communication /// vectornews

Pourquoi tant de temps? Essentiellement car à ma vie personnelle et professionnelle sont devenues relativement complexes. Pas mal de changements plus ou moins heureux m'ont éloigné de la blogosphère. Ensuite parce qu'à force de regarder pendant des heures des folios et des créations, je ne fini par plus rien voir du tout. Grafická Chirurgie / Surgery Minor. Accueil : baptiste ferrier / motion design freelance paris.